fill in the validated variables

This commit is contained in:
AzaezelX 2025-03-09 11:53:23 -05:00
parent fa760fa746
commit f633ef3a3d
184 changed files with 1359 additions and 1216 deletions

View file

@ -121,26 +121,26 @@ void SplashData::initPersistFields()
addField("scale", TypePoint3F, Offset(scale, SplashData), "The scale of this splashing effect, defined as the F32 points X, Y, Z.\n");
addField("emitter", TYPEID< ParticleEmitterData >(), Offset(emitterList, SplashData), NUM_EMITTERS, "List of particle emitters to create at the point of this Splash effect.\n");
addField("delayMS", TypeS32, Offset(delayMS, SplashData), "Time to delay, in milliseconds, before actually starting this effect.\n");
addField("delayVariance", TypeS32, Offset(delayVariance, SplashData), "Time variance for delayMS.\n");
addField("lifetimeMS", TypeS32, Offset(lifetimeMS, SplashData), "Lifetime for this effect, in milliseconds.\n");
addField("lifetimeVariance", TypeS32, Offset(lifetimeVariance, SplashData), "Time variance for lifetimeMS.\n");
addField("width", TypeF32, Offset(width, SplashData), "Width for the X and Y coordinates to create this effect within.");
addField("numSegments", TypeS32, Offset(numSegments, SplashData), "Number of ejection points in the splash ring.\n");
addField("velocity", TypeF32, Offset(velocity, SplashData), "Velocity for the splash effect to travel.\n");
addField("height", TypeF32, Offset(height, SplashData), "Height for the splash to reach.\n");
addField("acceleration", TypeF32, Offset(acceleration, SplashData), "Constant acceleration value to place upon the splash effect.\n");
addField("times", TypeF32, Offset(times, SplashData), NUM_TIME_KEYS, "Times to transition through the splash effect. Up to 4 allowed. Values are 0.0 - 1.0, and corrispond to the life of the particle where 0 is first created and 1 is end of lifespace.\n" );
addFieldV("delayMS", TypeRangedS32, Offset(delayMS, SplashData), &CommonValidators::PositiveInt, "Time to delay, in milliseconds, before actually starting this effect.\n");
addFieldV("delayVariance", TypeRangedS32, Offset(delayVariance, SplashData), &CommonValidators::PositiveInt, "Time variance for delayMS.\n");
addFieldV("lifetimeMS", TypeRangedS32, Offset(lifetimeMS, SplashData), &CommonValidators::PositiveInt, "Lifetime for this effect, in milliseconds.\n");
addFieldV("lifetimeVariance", TypeRangedS32, Offset(lifetimeVariance, SplashData), &CommonValidators::PositiveInt, "Time variance for lifetimeMS.\n");
addFieldV("width", TypeRangedF32, Offset(width, SplashData), &CommonValidators::PositiveFloat, "Width for the X and Y coordinates to create this effect within.");
addFieldV("numSegments", TypeRangedS32, Offset(numSegments, SplashData), &CommonValidators::NaturalNumber, "Number of ejection points in the splash ring.\n");
addFieldV("velocity", TypeRangedF32, Offset(velocity, SplashData), &CommonValidators::PositiveFloat, "Velocity for the splash effect to travel.\n");
addFieldV("height", TypeRangedF32, Offset(height, SplashData), &CommonValidators::PositiveFloat, "Height for the splash to reach.\n");
addFieldV("acceleration", TypeRangedF32, Offset(acceleration, SplashData), &CommonValidators::PositiveFloat, "Constant acceleration value to place upon the splash effect.\n");
addFieldV("times", TypeRangedF32, Offset(times, SplashData), &CommonValidators::NormalizedFloat, NUM_TIME_KEYS, "Times to transition through the splash effect. Up to 4 allowed. Values are 0.0 - 1.0, and corrispond to the life of the particle where 0 is first created and 1 is end of lifespace.\n" );
addField("colors", TypeColorF, Offset(colors, SplashData), NUM_TIME_KEYS, "Color values to set the splash effect, rgba. Up to 4 allowed. Will transition through colors based on values set in the times value. Example: colors[0] = \"0.6 1.0 1.0 0.5\".\n" );
INITPERSISTFIELD_IMAGEASSET_ARRAY(Texture, NUM_TEX, SplashData, "Image to use as the texture for the splash effect.\n");
addField("texWrap", TypeF32, Offset(texWrap, SplashData), "Amount to wrap the texture around the splash ring, 0.0f - 1.0f.\n");
addField("texFactor", TypeF32, Offset(texFactor, SplashData), "Factor in which to apply the texture to the splash ring, 0.0f - 1.0f.\n");
addField("ejectionFreq", TypeF32, Offset(ejectionFreq, SplashData), "Frequency in which to emit splash rings.\n");
addField("ejectionAngle", TypeF32, Offset(ejectionAngle, SplashData), "Rotational angle to create a splash ring.\n");
addField("ringLifetime", TypeF32, Offset(ringLifetime, SplashData), "Lifetime, in milliseconds, for a splash ring.\n");
addField("startRadius", TypeF32, Offset(startRadius, SplashData), "Starting radius size of a splash ring.\n");
addFieldV("texWrap", TypeRangedF32, Offset(texWrap, SplashData), &CommonValidators::NormalizedFloat, "Amount to wrap the texture around the splash ring, 0.0f - 1.0f.\n");
addFieldV("texFactor", TypeRangedF32, Offset(texFactor, SplashData), &CommonValidators::NormalizedFloat, "Factor in which to apply the texture to the splash ring, 0.0f - 1.0f.\n");
addFieldV("ejectionFreq", TypeRangedF32, Offset(ejectionFreq, SplashData), &CommonValidators::PositiveFloat, "Frequency in which to emit splash rings.\n");
addFieldV("ejectionAngle", TypeRangedF32, Offset(ejectionAngle, SplashData), &CommonValidators::DegreeRange, "Rotational angle to create a splash ring.\n");
addFieldV("ringLifetime", TypeRangedF32, Offset(ringLifetime, SplashData), &CommonValidators::PositiveFloat, "Lifetime, in milliseconds, for a splash ring.\n");
addFieldV("startRadius", TypeRangedF32, Offset(startRadius, SplashData), &CommonValidators::PositiveFloat, "Starting radius size of a splash ring.\n");
addField("explosion", TYPEID< ExplosionData >(), Offset(explosion, SplashData), "ExplosionData object to create at the creation position of this splash effect.\n");
Parent::initPersistFields();