fill in the validated variables

This commit is contained in:
AzaezelX 2025-03-09 11:53:23 -05:00
parent fa760fa746
commit f633ef3a3d
184 changed files with 1359 additions and 1216 deletions

View file

@ -136,27 +136,27 @@ void AIPlayer::initPersistFields()
docsURL;
addGroup( "AI" );
addField( "mMoveTolerance", TypeF32, Offset( mMoveTolerance, AIPlayer ),
addFieldV( "mMoveTolerance", TypeRangedF32, Offset( mMoveTolerance, AIPlayer ), &CommonValidators::PositiveFloat,
"@brief Distance from destination before stopping.\n\n"
"When the AIPlayer is moving to a given destination it will move to within "
"this distance of the destination and then stop. By providing this tolerance "
"it helps the AIPlayer from never reaching its destination due to minor obstacles, "
"rounding errors on its position calculation, etc. By default it is set to 0.25.\n");
addField( "moveStuckTolerance", TypeF32, Offset( mMoveStuckTolerance, AIPlayer ),
addFieldV( "moveStuckTolerance", TypeRangedF32, Offset( mMoveStuckTolerance, AIPlayer ), &CommonValidators::PositiveFloat,
"@brief Distance tolerance on stuck check.\n\n"
"When the AIPlayer is moving to a given destination, if it ever moves less than "
"this tolerance during a single tick, the AIPlayer is considered stuck. At this point "
"the onMoveStuck() callback is called on the datablock.\n");
addField( "moveStuckTestDelay", TypeS32, Offset( mMoveStuckTestDelay, AIPlayer ),
addFieldV( "moveStuckTestDelay", TypeRangedS32, Offset( mMoveStuckTestDelay, AIPlayer ), &CommonValidators::PositiveInt,
"@brief The number of ticks to wait before testing if the AIPlayer is stuck.\n\n"
"When the AIPlayer is asked to move, this property is the number of ticks to wait "
"before the AIPlayer starts to check if it is stuck. This delay allows the AIPlayer "
"to accelerate to full speed without its initial slow start being considered as stuck.\n"
"@note Set to zero to have the stuck test start immediately.\n");
addField( "AttackRadius", TypeF32, Offset( mAttackRadius, AIPlayer ),
addFieldV( "AttackRadius", TypeRangedF32, Offset( mAttackRadius, AIPlayer ), &CommonValidators::PositiveFloat,
"@brief Distance considered in firing range for callback purposes.");
endGroup( "AI" );