update assimp to 6.0.5

This commit is contained in:
AzaezelX 2026-06-09 12:46:56 -05:00
parent 2d2eb57e2e
commit f5cf21cfeb
941 changed files with 22718 additions and 12240 deletions

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -47,12 +47,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
// Limit input size to 1MB to prevent OOMs and timeouts
if (dataSize > 1024 * 1024) {
return 0;
}
#ifdef _DEBUG
aiLogStream stream = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT, nullptr);
aiAttachLogStream(&stream);
#endif
Importer importer;
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize,
aiProcessPreset_TargetRealtime_Quality, nullptr );
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, nullptr);
if (sc == nullptr) {
return 0;
@ -60,8 +67,10 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
Exporter exporter;
exporter.ExportToBlob(sc, "fbx");
#ifdef _DEBUG
aiDetachLogStream(&stream);
#endif
return 0;
}

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@ -0,0 +1,40 @@
# OBJ
"v "
"vn "
"vt "
"f "
"mtllib "
"usemtl "
# GLTF (JSON)
"asset"
"scene"
"scenes"
"nodes"
"meshes"
"accessors"
"bufferViews"
"buffers"
# PLY
"ply"
"format"
"element"
"property"
"vertex"
"face"
# STL
"solid"
"facet"
"normal"
"outer loop"
"vertex"
"endloop"
"endfacet"
"endsolid"
# Collada (XML)
"COLLADA"
"library_geometries"
"library_visual_scenes"

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "fuzzer_common.h"
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
using namespace Assimp;
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
if (dataSize > 1024 * 1024) {
return 0;
}
Importer importer;
// Force Collada format (dae)
if (!AssimpFuzz::ForceFormat(importer, "dae")) {
return 0;
}
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "dae");
return 0;
}

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "fuzzer_common.h"
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
using namespace Assimp;
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
if (dataSize > 1024 * 1024) {
return 0;
}
Importer importer;
// Force FBX format
if (!AssimpFuzz::ForceFormat(importer, "fbx")) {
return 0;
}
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "fbx");
return 0;
}

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "fuzzer_common.h"
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
using namespace Assimp;
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
if (dataSize > 1024 * 1024) {
return 0;
}
Importer importer;
// Force GLB binary format only (see assimp_fuzzer_gltf.cc for text glTF)
if (!AssimpFuzz::ForceFormat(importer, "glb")) {
return 0;
}
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "glb");
return 0;
}

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "fuzzer_common.h"
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
using namespace Assimp;
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
if (dataSize > 1024 * 1024) {
return 0;
}
Importer importer;
// Force glTF text format only (see assimp_fuzzer_glb.cc for binary GLB)
if (!AssimpFuzz::ForceFormat(importer, "gltf")) {
return 0;
}
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "gltf");
return 0;
}

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@ -0,0 +1,65 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "fuzzer_common.h"
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
using namespace Assimp;
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
// Limit input size to 1MB
if (dataSize > 1024 * 1024) {
return 0;
}
Importer importer;
// Force OBJ format
if (!AssimpFuzz::ForceFormat(importer, "obj")) {
return 0;
}
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
// We pass "obj" hint as well, though only OBJ loader is registered now.
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "obj");
return 0;
}

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "fuzzer_common.h"
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
using namespace Assimp;
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
if (dataSize > 1024 * 1024) {
return 0;
}
Importer importer;
// Force STL format
if (!AssimpFuzz::ForceFormat(importer, "stl")) {
return 0;
}
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "stl");
return 0;
}

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@ -0,0 +1,107 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#include <assimp/Importer.hpp>
#include <assimp/BaseImporter.h>
#include <assimp/importerdesc.h>
#include <cstring>
#include <vector>
namespace AssimpFuzz {
// Unregisters all loaders except the ones matching the given extension.
// Returns true if at least one loader was kept.
inline bool ForceFormat(Assimp::Importer& importer, const char* targetExtension) {
size_t count = importer.GetImporterCount();
std::vector<Assimp::BaseImporter*> toRemove;
bool found = false;
for (size_t i = 0; i < count; ++i) {
const aiImporterDesc* desc = importer.GetImporterInfo(i);
Assimp::BaseImporter* imp = importer.GetImporter(i);
if (!desc || !imp) continue;
// Check if the importer supports the target extension
// mFileExtensions is a space-separated list (e.g., "obj mod")
// We wrap target in spaces or check bounds to be precise,
// but for fuzzing, a simple strstr is usually sufficient
// if the target string is unique enough (e.g. "gltf", "obj").
// A more robust check:
bool isTarget = false;
const char* extList = desc->mFileExtensions;
if (!extList) {
toRemove.push_back(imp);
continue;
}
const size_t targetLen = strlen(targetExtension);
const char* p = extList;
while ((p = strstr(p, targetExtension)) != nullptr) {
// Check boundaries
const char prev = (p == extList) ? ' ' : *(p - 1);
const char next = *(p + targetLen);
if (prev == ' ' && (next == ' ' || next == '\0')) {
isTarget = true;
break;
}
p++;
}
if (isTarget) {
found = true;
} else {
toRemove.push_back(imp);
}
}
for (auto* imp : toRemove) {
importer.UnregisterLoader(imp);
delete imp; // Free the unregistered importer to prevent memory leaks
}
return found;
}
}

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# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
################################################################################
FROM gcr.io/oss-fuzz-base/base-builder
RUN apt-get update && apt-get install -y make autoconf automake libtool ninja-build cmake zip
RUN git clone --depth 1 https://github.com/assimp/assimp.git assimp
WORKDIR assimp
COPY build.sh $SRC/

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#!/bin/bash -eu
# Build directory
mkdir -p build
cd build
# Configure
cmake .. \
-G Ninja \
-DCMAKE_C_COMPILER="${CC}" \
-DCMAKE_CXX_COMPILER="${CXX}" \
-DCMAKE_C_FLAGS="${CFLAGS}" \
-DCMAKE_CXX_FLAGS="${CXXFLAGS}" \
-DASSIMP_BUILD_ZLIB=ON \
-DASSIMP_BUILD_TESTS=OFF \
-DASSIMP_BUILD_ASSIMP_TOOLS=OFF \
-DBUILD_SHARED_LIBS=OFF \
-DASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT=ON \
-DASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT=ON
# Build the library
ninja
# Helper function to build fuzzers
build_fuzzer() {
local fuzzer_name=$1
local source_file=$2
echo "Building $fuzzer_name..."
$CXX $CXXFLAGS -I../include -I../build/include -c "$source_file" -o "${fuzzer_name}.o"
$CXX $CXXFLAGS $LIB_FUZZING_ENGINE "${fuzzer_name}.o" -o "$OUT/${fuzzer_name}" \
./lib/libassimp.a \
./contrib/zlib/libzlibstatic.a \
-lpthread -ldl
}
# 1. Generic Fuzzer
build_fuzzer "assimp_fuzzer" "../fuzz/assimp_fuzzer.cc"
# Corpus for generic fuzzer (all models)
(cd ../test/models && zip -q -r $OUT/assimp_fuzzer_seed_corpus.zip .)
# Dictionary
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer.dict || true
# 2. OBJ Fuzzer
build_fuzzer "assimp_fuzzer_obj" "../fuzz/assimp_fuzzer_obj.cc"
if [ -d "../test/models/OBJ" ]; then
(cd ../test/models/OBJ && zip -q -r $OUT/assimp_fuzzer_obj_seed_corpus.zip .)
fi
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_obj.dict || true
# 3. GLTF Fuzzer (text format only, glTF and glTF2 versions)
build_fuzzer "assimp_fuzzer_gltf" "../fuzz/assimp_fuzzer_gltf.cc"
mkdir -p gltf_corpus
[ -d "../test/models/glTF" ] && cp -r ../test/models/glTF/* gltf_corpus/
[ -d "../test/models/glTF2" ] && cp -r ../test/models/glTF2/* gltf_corpus/
if [ -d "gltf_corpus" ] && [ "$(ls -A gltf_corpus)" ]; then
(cd gltf_corpus && zip -q -r $OUT/assimp_fuzzer_gltf_seed_corpus.zip .)
fi
rm -rf gltf_corpus
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_gltf.dict || true
# 4. GLB Fuzzer (binary glTF format)
build_fuzzer "assimp_fuzzer_glb" "../fuzz/assimp_fuzzer_glb.cc"
mkdir -p glb_corpus
# GLB files can be found in glTF and glTF2 directories
[ -d "../test/models/glTF" ] && find ../test/models/glTF -name "*.glb" -exec cp {} glb_corpus/ \; 2>/dev/null || true
[ -d "../test/models/glTF2" ] && find ../test/models/glTF2 -name "*.glb" -exec cp {} glb_corpus/ \; 2>/dev/null || true
if [ -d "glb_corpus" ] && [ "$(ls -A glb_corpus)" ]; then
(cd glb_corpus && zip -q -r $OUT/assimp_fuzzer_glb_seed_corpus.zip .)
fi
rm -rf glb_corpus
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_glb.dict || true
# 5. FBX Fuzzer
build_fuzzer "assimp_fuzzer_fbx" "../fuzz/assimp_fuzzer_fbx.cc"
if [ -d "../test/models/FBX" ]; then
(cd ../test/models/FBX && zip -q -r $OUT/assimp_fuzzer_fbx_seed_corpus.zip .)
fi
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_fbx.dict || true
# 6. Collada Fuzzer
build_fuzzer "assimp_fuzzer_collada" "../fuzz/assimp_fuzzer_collada.cc"
if [ -d "../test/models/Collada" ]; then
(cd ../test/models/Collada && zip -q -r $OUT/assimp_fuzzer_collada_seed_corpus.zip .)
fi
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_collada.dict || true
# 7. STL Fuzzer
build_fuzzer "assimp_fuzzer_stl" "../fuzz/assimp_fuzzer_stl.cc"
if [ -d "../test/models/STL" ]; then
(cd ../test/models/STL && zip -q -r $OUT/assimp_fuzzer_stl_seed_corpus.zip .)
fi
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_stl.dict || true

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homepage: "https://github.com/assimp/assimp"
main_repo: "https://github.com/assimp/assimp"
language: c++
primary_contact: "kim.kulling@assimp.org"
auto_ccs:
- "kim.kulling@googlemail.com"
sanitizers:
- address
- undefined
- memory
fuzzing_engines:
- libfuzzer
- afl
- honggfuzz