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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp to 6.0.5
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2d2eb57e2e
commit
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941 changed files with 22718 additions and 12240 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -60,7 +60,7 @@ struct aiNode;
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struct aiMaterial;
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struct aiCamera;
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namespace Assimp {
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namespace Assimp {
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// -----------------------------------------------------------------------------------
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/** @brief The MakeLeftHandedProcess converts all imported data to a left-handed
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@ -72,7 +72,7 @@ namespace Assimp {
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*
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* @note RH-LH and LH-RH is the same, so this class can be used for both
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*/
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class MakeLeftHandedProcess : public BaseProcess {
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class MakeLeftHandedProcess final : public BaseProcess {
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public:
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MakeLeftHandedProcess() = default;
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~MakeLeftHandedProcess() override = default;
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@ -147,7 +147,7 @@ public:
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// ---------------------------------------------------------------------------
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/** Postprocessing step to flip the UV coordinate system of the import data
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*/
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class FlipUVsProcess : public BaseProcess
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class FlipUVsProcess final : public BaseProcess
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{
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friend class Importer;
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@ -156,13 +156,13 @@ public:
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FlipUVsProcess();
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/** Destructor, private as well */
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~FlipUVsProcess();
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~FlipUVsProcess() override;
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// -------------------------------------------------------------------
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bool IsActive( unsigned int pFlags) const;
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bool IsActive( unsigned int pFlags) const override;
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// -------------------------------------------------------------------
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene) override;
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protected:
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void ProcessMesh( aiMesh* pMesh);
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