update assimp to 6.0.5

This commit is contained in:
AzaezelX 2026-06-09 12:46:56 -05:00
parent 2d2eb57e2e
commit f5cf21cfeb
941 changed files with 22718 additions and 12240 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -47,8 +47,8 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
ai_real GeometryUtils::heron( ai_real a, ai_real b, ai_real c ) {
const ai_real s = (a + b + c) / 2;
const ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
const ai_real s = (a + b + c) * 0.5;
const ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), static_cast<ai_real>(0.5));
return area;
}
@ -57,8 +57,8 @@ ai_real GeometryUtils::distance3D( const aiVector3D &vA, const aiVector3D &vB )
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
const ai_real a = lx*lx + ly*ly + lz*lz;
const ai_real d = pow( a, (ai_real)0.5 );
const ai_real a = lx*lx + ly*ly + lz*lz;
const ai_real d = pow( a, static_cast<ai_real>(0.5));
return d;
}
@ -66,6 +66,9 @@ ai_real GeometryUtils::distance3D( const aiVector3D &vA, const aiVector3D &vB )
// ------------------------------------------------------------------------------------------------
ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
if (mesh == nullptr) {
return area;
}
const aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
const aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
@ -81,8 +84,7 @@ ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh
// ------------------------------------------------------------------------------------------------
// Check whether a ray intersects a plane and find the intersection point
bool GeometryUtils::PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
const aiVector3D& planeNormal, aiVector3D& pos) {
bool GeometryUtils::PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos) {
const ai_real b = planeNormal * (planePos - ray.pos);
ai_real h = ray.dir * planeNormal;
if ((h < 10e-5 && h > -10e-5) || (h = b/h) < 0)
@ -93,11 +95,14 @@ bool GeometryUtils::PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
}
// ------------------------------------------------------------------------------------------------
void GeometryUtils::normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut,
size_t numVectors) {
void GeometryUtils::normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors) {
if (vectorArrayIn == nullptr || vectorArrayOut == nullptr) {
return;
}
for (size_t i=0; i<numVectors; ++i) {
vectorArrayOut[i] = vectorArrayIn[i].Normalize();
}
vectorArrayOut[i] = vectorArrayIn[i].Normalize();
}
}
} // namespace Assimp