mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
update assimp to 6.0.5
This commit is contained in:
parent
2d2eb57e2e
commit
f5cf21cfeb
941 changed files with 22718 additions and 12240 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -49,14 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTFASSET_H_INC
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#define GLTFASSET_H_INC
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "glTFCommon.h"
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#include "AssetLib/glTFCommon/glTFCommon.h"
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#include <assimp/Exceptional.h>
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#include <algorithm>
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#include <list>
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#include <map>
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#include <stdexcept>
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#include <string>
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#include <vector>
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@ -86,7 +81,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endif
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#if _MSC_VER > 1500 || (defined __GNUC___)
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#if _MSC_VER > 1500 || (defined __GNUC__)
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# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
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# else
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# define gltf_unordered_map map
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@ -103,7 +98,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// clang-format on
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#include "AssetLib/glTF/glTFCommon.h"
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#include "AssetLib/glTFCommon/glTFCommon.h"
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namespace glTF {
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@ -1011,6 +1006,4 @@ private:
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// Include the implementation of the methods
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#include "glTFAsset.inl"
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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#endif // GLTFASSET_H_INC
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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|
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -50,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTFASSETWRITER_H_INC
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#define GLTFASSETWRITER_H_INC
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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//#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "glTFAsset.h"
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@ -64,16 +63,6 @@ class AssetWriter
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template<class T>
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friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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private:
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void WriteBinaryData(IOStream* outfile, size_t sceneLength);
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void WriteMetadata();
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void WriteExtensionsUsed();
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template<class T>
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void WriteObjects(LazyDict<T>& d);
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public:
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Document mDoc;
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Asset& mAsset;
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@ -81,9 +70,19 @@ public:
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MemoryPoolAllocator<>& mAl;
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AssetWriter(Asset& asset);
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~AssetWriter() = default;
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void WriteFile(const char* path);
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void WriteGLBFile(const char* path);
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private:
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void WriteBinaryData(IOStream* outfile, size_t sceneLength);
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void WriteMetadata();
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void WriteExtensionsUsed();
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template<class T>
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void WriteObjects(LazyDict<T>& d);
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};
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}
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@ -91,6 +90,6 @@ public:
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// Include the implementation of the methods
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#include "glTFAssetWriter.inl"
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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//#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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#endif // GLTFASSETWRITER_H_INC
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -1,117 +0,0 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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||||
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||||
Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
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||||
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#include "AssetLib/glTF/glTFCommon.h"
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namespace glTFCommon {
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using namespace glTFCommon::Util;
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namespace Util {
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bool ParseDataURI(const char *const_uri, size_t uriLen, DataURI &out) {
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if (nullptr == const_uri) {
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return false;
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}
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if (const_uri[0] != 0x10) { // we already parsed this uri?
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if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
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return false;
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}
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// set defaults
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out.mediaType = "text/plain";
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out.charset = "US-ASCII";
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out.base64 = false;
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char *uri = const_cast<char *>(const_uri);
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if (uri[0] != 0x10) {
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uri[0] = 0x10;
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uri[1] = uri[2] = uri[3] = uri[4] = 0;
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size_t i = 5, j;
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if (uri[i] != ';' && uri[i] != ',') { // has media type?
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uri[1] = char(i);
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for (;i < uriLen && uri[i] != ';' && uri[i] != ','; ++i) {
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// nothing to do!
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}
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}
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while (i < uriLen && uri[i] == ';') {
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uri[i++] = '\0';
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for (j = i; i < uriLen && uri[i] != ';' && uri[i] != ','; ++i) {
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// nothing to do!
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}
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if (strncmp(uri + j, "charset=", 8) == 0) {
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uri[2] = char(j + 8);
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} else if (strncmp(uri + j, "base64", 6) == 0) {
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uri[3] = char(j);
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}
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}
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if (i < uriLen) {
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uri[i++] = '\0';
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uri[4] = char(i);
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} else {
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uri[1] = uri[2] = uri[3] = 0;
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uri[4] = 5;
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}
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}
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if (uri[1] != 0) {
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out.mediaType = uri + uri[1];
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}
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if (uri[2] != 0) {
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out.charset = uri + uri[2];
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}
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if (uri[3] != 0) {
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out.base64 = true;
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}
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out.data = uri + uri[4];
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out.dataLength = (uri + uriLen) - out.data;
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return true;
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}
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} // namespace Util
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} // namespace glTFCommon
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#endif
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@ -1,520 +0,0 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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||||
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||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
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||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_GLFTCOMMON_H_INC
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#define AI_GLFTCOMMON_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#include <assimp/Exceptional.h>
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#include <algorithm>
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#include <list>
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#include <map>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include <rapidjson/document.h>
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#include <rapidjson/error/en.h>
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#include <rapidjson/rapidjson.h>
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// clang-format off
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#ifdef ASSIMP_API
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# include <assimp/ByteSwapper.h>
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# include <assimp/DefaultIOSystem.h>
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# include <memory>
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#else
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# include <memory>
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# define AI_SWAP4(p)
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# define ai_assert
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#endif
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#if _MSC_VER > 1500 || (defined __GNUC___)
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# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
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#else
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# define gltf_unordered_map map
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#endif
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#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
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# include <unordered_map>
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# if defined(_MSC_VER) && _MSC_VER <= 1600
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# define gltf_unordered_map tr1::unordered_map
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# else
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# define gltf_unordered_map unordered_map
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# endif
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#endif
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// clang-format on
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namespace glTFCommon {
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using rapidjson::Document;
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using rapidjson::Value;
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#ifdef ASSIMP_API
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using Assimp::IOStream;
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using Assimp::IOSystem;
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using std::shared_ptr;
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#else
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using std::shared_ptr;
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typedef std::runtime_error DeadlyImportError;
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typedef std::runtime_error DeadlyExportError;
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enum aiOrigin {
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aiOrigin_SET = 0,
|
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aiOrigin_CUR = 1,
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aiOrigin_END = 2
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};
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||||
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class IOSystem;
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class IOStream {
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||||
public:
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||||
IOStream(FILE *file) :
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f(file) {}
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||||
~IOStream() {
|
||||
fclose(f);
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||||
}
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||||
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||||
size_t Read(void *b, size_t sz, size_t n) { return fread(b, sz, n, f); }
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||||
size_t Write(const void *b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
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||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
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||||
size_t Tell() const { return ftell(f); }
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||||
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||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
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||||
}
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||||
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||||
private:
|
||||
FILE *f;
|
||||
};
|
||||
#endif
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float(vec3)[3];
|
||||
typedef float(vec4)[4];
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||||
typedef float(mat4)[16];
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||||
|
||||
inline void CopyValue(const glTFCommon::vec3 &v, aiColor4D &out) {
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||||
out.r = v[0];
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||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = 1.0;
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||||
}
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||||
|
||||
inline void CopyValue(const glTFCommon::vec4 &v, aiColor4D &out) {
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||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = v[3];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec4 &v, aiColor3D &out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec3 &v, aiColor3D &out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec3 &v, aiVector3D &out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec4 &v, aiQuaternion &out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
out.w = v[3];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::mat4 &v, aiMatrix4x4 &o) {
|
||||
o.a1 = v[0];
|
||||
o.b1 = v[1];
|
||||
o.c1 = v[2];
|
||||
o.d1 = v[3];
|
||||
o.a2 = v[4];
|
||||
o.b2 = v[5];
|
||||
o.c2 = v[6];
|
||||
o.d2 = v[7];
|
||||
o.a3 = v[8];
|
||||
o.b3 = v[9];
|
||||
o.c3 = v[10];
|
||||
o.d3 = v[11];
|
||||
o.a4 = v[12];
|
||||
o.b4 = v[13];
|
||||
o.c4 = v[14];
|
||||
o.d4 = v[15];
|
||||
}
|
||||
|
||||
#if _MSC_VER
|
||||
# pragma warning(push)
|
||||
# pragma warning(disable : 4310)
|
||||
#endif // _MSC_VER
|
||||
|
||||
inline std::string getCurrentAssetDir(const std::string &pFile) {
|
||||
int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
|
||||
if (pos == int(std::string::npos)) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
return pFile.substr(0, pos + 1);
|
||||
}
|
||||
#if _MSC_VER
|
||||
# pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
namespace Util {
|
||||
|
||||
void EncodeBase64(const uint8_t *in, size_t inLength, std::string &out);
|
||||
|
||||
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out);
|
||||
|
||||
inline size_t DecodeBase64(const char *in, uint8_t *&out) {
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI {
|
||||
const char *mediaType;
|
||||
const char *charset;
|
||||
bool base64;
|
||||
const char *data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
bool ParseDataURI(const char *const_uri, size_t uriLen, DataURI &out);
|
||||
|
||||
} // namespace Util
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
//! Helper struct to represent values that might not be present
|
||||
template <class T>
|
||||
struct Nullable {
|
||||
T value;
|
||||
bool isPresent;
|
||||
|
||||
Nullable() :
|
||||
isPresent(false) {}
|
||||
Nullable(T &val) :
|
||||
value(val),
|
||||
isPresent(true) {}
|
||||
};
|
||||
|
||||
//! A reference to one top-level object, which is valid
|
||||
//! until the Asset instance is destroyed
|
||||
template <class T>
|
||||
class Ref {
|
||||
std::vector<T *> *vector;
|
||||
unsigned int index;
|
||||
|
||||
public:
|
||||
Ref() :
|
||||
vector(nullptr),
|
||||
index(0) {}
|
||||
Ref(std::vector<T *> &vec, unsigned int idx) :
|
||||
vector(&vec),
|
||||
index(idx) {}
|
||||
|
||||
inline unsigned int GetIndex() const { return index; }
|
||||
|
||||
operator bool() const { return vector != nullptr && index < vector->size(); }
|
||||
|
||||
T *operator->() { return (*vector)[index]; }
|
||||
|
||||
T &operator*() { return *((*vector)[index]); }
|
||||
};
|
||||
|
||||
//
|
||||
// JSON Value reading helpers
|
||||
//
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper {
|
||||
static bool Read(Value &val, T &out) {
|
||||
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<bool> {
|
||||
static bool Read(Value &val, bool &out) {
|
||||
return val.IsBool() ? out = val.GetBool(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<float> {
|
||||
static bool Read(Value &val, float &out) {
|
||||
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <unsigned int N>
|
||||
struct ReadHelper<float[N]> {
|
||||
static bool Read(Value &val, float (&out)[N]) {
|
||||
if (!val.IsArray() || val.Size() != N) return false;
|
||||
for (unsigned int i = 0; i < N; ++i) {
|
||||
if (val[i].IsNumber())
|
||||
out[i] = static_cast<float>(val[i].GetDouble());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<const char *> {
|
||||
static bool Read(Value &val, const char *&out) {
|
||||
return val.IsString() ? (out = val.GetString(), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<std::string> {
|
||||
static bool Read(Value &val, std::string &out) {
|
||||
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper<Nullable<T>> {
|
||||
static bool Read(Value &val, Nullable<T> &out) {
|
||||
return out.isPresent = ReadHelper<T>::Read(val, out.value);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<uint64_t> {
|
||||
static bool Read(Value &val, uint64_t &out) {
|
||||
return val.IsUint64() ? out = val.GetUint64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<int64_t> {
|
||||
static bool Read(Value &val, int64_t &out) {
|
||||
return val.IsInt64() ? out = val.GetInt64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadValue(Value &val, T &out) {
|
||||
return ReadHelper<T>::Read(val, out);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadMember(Value &obj, const char *id, T &out) {
|
||||
if (!obj.IsObject()) {
|
||||
return false;
|
||||
}
|
||||
Value::MemberIterator it = obj.FindMember(id);
|
||||
if (it != obj.MemberEnd()) {
|
||||
return ReadHelper<T>::Read(it->value, out);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
|
||||
T out;
|
||||
return ReadMember(obj, id, out) ? out : defaultValue;
|
||||
}
|
||||
|
||||
inline Value *FindMember(Value &val, const char *id) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
template <int N>
|
||||
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char *memberId, const char *context, const char *extraContext) {
|
||||
std::string fullContext = context;
|
||||
if (extraContext && (strlen(extraContext) > 0)) {
|
||||
fullContext = fullContext + " (" + extraContext + ")";
|
||||
}
|
||||
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
|
||||
}
|
||||
|
||||
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
|
||||
|
||||
inline Value *FindStringInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsString()) {
|
||||
throwUnexpectedTypeError("string", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindNumberInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsNumber()) {
|
||||
throwUnexpectedTypeError("number", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindUIntInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsUint()) {
|
||||
throwUnexpectedTypeError("uint", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindArrayInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsArray()) {
|
||||
throwUnexpectedTypeError("array", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindObjectInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsObject()) {
|
||||
throwUnexpectedTypeError("object", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char *context, const char *extraContext = nullptr) {
|
||||
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
|
||||
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
|
||||
return extension;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Overloads when the value is the document.
|
||||
|
||||
inline Value *FindString(Document &doc, const char *memberId) {
|
||||
return FindStringInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Document &doc, const char *memberId) {
|
||||
return FindNumberInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindUInt(Document &doc, const char *memberId) {
|
||||
return FindUIntInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindArray(Document &val, const char *memberId) {
|
||||
return FindArrayInContext(val, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindObject(Document &doc, const char *memberId) {
|
||||
return FindObjectInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindExtension(Value &val, const char *extensionId) {
|
||||
return FindExtensionInContext(val, extensionId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindString(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindObject(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindArray(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
} // namespace glTFCommon
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // AI_GLFTCOMMON_H_INC
|
||||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include "AssetLib/glTF/glTFExporter.h"
|
||||
#include "AssetLib/glTF/glTFAsset.h"
|
||||
#include "AssetLib/glTF/glTFAssetWriter.h"
|
||||
#include "PostProcessing/SplitLargeMeshes.h"
|
||||
|
||||
|
|
@ -63,6 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <limits>
|
||||
#include <inttypes.h>
|
||||
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
// Header files, Open3DGC.
|
||||
# include <Open3DGC/o3dgcSC3DMCEncoder.h>
|
||||
|
|
@ -1065,6 +1069,5 @@ void glTFExporter::ExportAnimations()
|
|||
} // End: for-loop mNumAnimations
|
||||
}
|
||||
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
|
||||
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#include <map>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -41,10 +41,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
|
||||
#include "AssetLib/glTF/glTFImporter.h"
|
||||
#include "AssetLib/glTF/glTFAsset.h"
|
||||
#include "glTFImporter.h"
|
||||
#include "glTFAsset.h"
|
||||
#if !defined(ASSIMP_BUILD_NO_EXPORT)
|
||||
#include "AssetLib/glTF/glTFAssetWriter.h"
|
||||
# include "glTFAssetWriter.h"
|
||||
#endif
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
|
|
@ -55,9 +55,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
|
@ -67,7 +64,11 @@ static constexpr aiImporterDesc desc = {
|
|||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
|
||||
aiImporterFlags_SupportTextFlavour |
|
||||
aiImporterFlags_SupportBinaryFlavour |
|
||||
aiImporterFlags_SupportCompressedFlavour |
|
||||
aiImporterFlags_LimitedSupport |
|
||||
aiImporterFlags_Experimental,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
|
@ -75,19 +76,85 @@ static constexpr aiImporterDesc desc = {
|
|||
"gltf glb"
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
void SetMaterialColorProperty(const std::vector<int> &embeddedTexIdxs, Asset &, TexProperty prop, aiMaterial *mat,
|
||||
aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
if (const int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()]; texIdx != -1) { // embedded
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
uri.data[0] = '*';
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, AI_MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
void SetFace(aiFace &face, int a) {
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
void SetFace(aiFace &face, int a, int b) {
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
void SetFace(aiFace &face, int a, int b, int c) {
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
bool CheckValidFacesIndices(const aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void createDefaultMaterial(aiScene *scene) {
|
||||
if (scene == nullptr) {
|
||||
return;
|
||||
}
|
||||
scene->mNumMaterials = 1;
|
||||
scene->mMaterials = nullptr;
|
||||
scene->mMaterials = new aiMaterial *[1];
|
||||
scene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
glTFImporter::glTFImporter() :
|
||||
mScene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
glTFImporter::~glTFImporter() = default;
|
||||
|
||||
const aiImporterDesc *glTFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||
glTF::Asset asset(pIOHandler);
|
||||
Asset asset(pIOHandler);
|
||||
try {
|
||||
asset.Load(pFile,
|
||||
CheckMagicToken(
|
||||
|
|
@ -98,42 +165,21 @@ bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF::TexProperty prop, aiMaterial *mat,
|
||||
aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()];
|
||||
if (texIdx != -1) { // embedded
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
uri.data[0] = '*';
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, AI_MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
} else {
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
|
||||
void glTFImporter::ImportMaterials(Asset &r) const {
|
||||
mScene->mNumMaterials = r.materials.Size();
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
createDefaultMaterial(mScene);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMaterials(glTF::Asset &r) {
|
||||
mScene->mNumMaterials = unsigned(r.materials.Size());
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
aiMaterial *aimat = mScene->mMaterials[i] = new aiMaterial();
|
||||
|
||||
Material &mat = r.materials[i];
|
||||
|
||||
/*if (!mat.name.empty())*/ {
|
||||
aiString str(mat.id /*mat.name*/);
|
||||
aimat->AddProperty(&str, AI_MATKEY_NAME);
|
||||
}
|
||||
aiString str(mat.id);
|
||||
aimat->AddProperty(&str, AI_MATKEY_NAME);
|
||||
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
|
@ -150,49 +196,9 @@ void glTFImporter::ImportMaterials(glTF::Asset &r) {
|
|||
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
mScene->mNumMaterials = 1;
|
||||
// Delete the array of length zero created above.
|
||||
delete[] mScene->mMaterials;
|
||||
mScene->mMaterials = new aiMaterial *[1];
|
||||
mScene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace &face, int a) {
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace &face, int a, int b) {
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace &face, int a, int b, int c) {
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
||||
void glTFImporter::ImportMeshes(Asset &r) {
|
||||
std::vector<aiMesh *> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
|
|
@ -230,10 +236,10 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
} // if(mesh.Extension.size() > 0)
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += unsigned(mesh.primitives.size());
|
||||
k += static_cast<unsigned>(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive &prim = mesh.primitives[p];
|
||||
auto &[mode, attributes, indices, material] = mesh.primitives[p];
|
||||
|
||||
aiMesh *aim = new aiMesh();
|
||||
meshes.push_back(aim);
|
||||
|
|
@ -245,7 +251,7 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(AI_MAXLEN - len - 1), p);
|
||||
}
|
||||
|
||||
switch (prim.mode) {
|
||||
switch (mode) {
|
||||
case PrimitiveMode_POINTS:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
|
|
@ -263,7 +269,7 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
break;
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
Mesh::Primitive::Attributes &attr = attributes;
|
||||
|
||||
if (attr.position.size() > 0 && attr.position[0]) {
|
||||
aim->mNumVertices = attr.position[0]->count;
|
||||
|
|
@ -285,13 +291,13 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
aiFace *faces = nullptr;
|
||||
unsigned int nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
unsigned int count = prim.indices->count;
|
||||
if (indices) {
|
||||
unsigned int count = indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
Accessor::Indexer data = indices->GetIndexer();
|
||||
ai_assert(data.IsValid());
|
||||
|
||||
switch (prim.mode) {
|
||||
switch (mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
|
|
@ -316,13 +322,13 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
nFaces = count - ((mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1));
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i));
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
if (mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
|
|
@ -363,7 +369,7 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
// use the already determined count as it includes checks
|
||||
unsigned int count = aim->mNumVertices;
|
||||
|
||||
switch (prim.mode) {
|
||||
switch (mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
|
|
@ -388,13 +394,13 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
nFaces = count - ((mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
if (mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
|
|
@ -442,8 +448,8 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
if (material) {
|
||||
aim->mMaterialIndex = material.GetIndex();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -453,7 +459,7 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
|||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCameras(glTF::Asset &r) {
|
||||
void glTFImporter::ImportCameras(Asset &r) const {
|
||||
if (!r.cameras.Size()) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -461,29 +467,30 @@ void glTFImporter::ImportCameras(glTF::Asset &r) {
|
|||
mScene->mNumCameras = r.cameras.Size();
|
||||
mScene->mCameras = new aiCamera *[r.cameras.Size()];
|
||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||
Camera &cam = r.cameras[i];
|
||||
|
||||
aiCamera *aicam = mScene->mCameras[i] = new aiCamera();
|
||||
|
||||
const Camera &cam = r.cameras[i];
|
||||
mScene->mCameras[i] = new aiCamera();
|
||||
const auto aiCameraPtr = mScene->mCameras[i];
|
||||
if (cam.type == Camera::Perspective) {
|
||||
aicam->mAspect = cam.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.perspective.znear;
|
||||
aiCameraPtr->mAspect = cam.perspective.aspectRatio;
|
||||
aiCameraPtr->mHorizontalFOV = cam.perspective.yfov * ((aiCameraPtr->mAspect == 0.f) ? 1.f : aiCameraPtr->mAspect);
|
||||
aiCameraPtr->mClipPlaneFar = cam.perspective.zfar;
|
||||
aiCameraPtr->mClipPlaneNear = cam.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
aiCameraPtr->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aiCameraPtr->mClipPlaneNear = cam.ortographic.znear;
|
||||
aiCameraPtr->mHorizontalFOV = 0.0;
|
||||
aiCameraPtr->mAspect = 1.0f;
|
||||
if (0.f != cam.ortographic.ymag) {
|
||||
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
aiCameraPtr->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportLights(glTF::Asset &r) {
|
||||
if (!r.lights.Size()) return;
|
||||
void glTFImporter::ImportLights(Asset &r) const {
|
||||
if (!r.lights.Size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene->mNumLights = r.lights.Size();
|
||||
mScene->mLights = new aiLight *[r.lights.Size()];
|
||||
|
|
@ -516,7 +523,7 @@ void glTFImporter::ImportLights(glTF::Asset &r) {
|
|||
CopyValue(l.color, ail->mColorSpecular);
|
||||
|
||||
ail->mAngleOuterCone = l.falloffAngle;
|
||||
ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all
|
||||
ail->mAngleInnerCone = l.falloffAngle * (1.0f - 1.0f / (1.0f + l.falloffExponent));
|
||||
|
||||
ail->mAttenuationConstant = l.constantAttenuation;
|
||||
ail->mAttenuationLinear = l.linearAttenuation;
|
||||
|
|
@ -524,13 +531,13 @@ void glTFImporter::ImportLights(glTF::Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &meshOffsets, glTF::Ref<glTF::Node> &ptr) {
|
||||
aiNode *ImportNode(aiScene *pScene, Asset &r, std::vector<unsigned int> &meshOffsets, Ref<Node> &ptr) {
|
||||
Node &node = *ptr;
|
||||
|
||||
aiNode *ainode = new aiNode(node.id);
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
ainode->mNumChildren = static_cast<unsigned>(node.children.size());
|
||||
ainode->mChildren = new aiNode *[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
|
|
@ -570,7 +577,7 @@ aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &m
|
|||
if (!node.meshes.empty()) {
|
||||
int count = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
const int idx = node.meshes[i].GetIndex();
|
||||
count += meshOffsets[idx + 1] - meshOffsets[idx];
|
||||
}
|
||||
|
||||
|
|
@ -579,7 +586,7 @@ aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &m
|
|||
|
||||
int k = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
const int idx = node.meshes[i].GetIndex();
|
||||
for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
ainode->mMeshes[k] = j;
|
||||
}
|
||||
|
|
@ -597,14 +604,15 @@ aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &m
|
|||
return ainode;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportNodes(glTF::Asset &r) {
|
||||
if (!r.scene) return;
|
||||
void glTFImporter::ImportNodes(Asset &r) {
|
||||
if (!r.scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
if (auto numRootNodes = static_cast<unsigned>(rootNodes.size()); numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode *root = new aiNode("ROOT");
|
||||
|
|
@ -616,13 +624,9 @@ void glTFImporter::ImportNodes(glTF::Asset &r) {
|
|||
}
|
||||
mScene->mRootNode = root;
|
||||
}
|
||||
|
||||
//if (!mScene->mRootNode) {
|
||||
// mScene->mRootNode = new aiNode("EMPTY");
|
||||
//}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) {
|
||||
void glTFImporter::ImportEmbeddedTextures(Asset &r) {
|
||||
embeddedTexIdxs.resize(r.images.Size(), -1);
|
||||
|
||||
int numEmbeddedTexs = 0;
|
||||
|
|
@ -647,32 +651,32 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) {
|
|||
|
||||
aiTexture *tex = mScene->mTextures[idx] = new aiTexture();
|
||||
|
||||
size_t length = img.GetDataLength();
|
||||
const size_t length = img.GetDataLength();
|
||||
void *data = img.StealData();
|
||||
|
||||
tex->mFilename = img.name;
|
||||
tex->mWidth = static_cast<unsigned int>(length);
|
||||
tex->mHeight = 0;
|
||||
tex->pcData = reinterpret_cast<aiTexel *>(data);
|
||||
tex->pcData = static_cast<aiTexel *>(data);
|
||||
|
||||
if (!img.mimeType.empty()) {
|
||||
const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||
if (ext) {
|
||||
if (const char *ext = strchr(img.mimeType.c_str(), '/') + 1) {
|
||||
if (strncmp(ext, "jpeg", 4) == 0) {
|
||||
ext = "jpg";
|
||||
}
|
||||
|
||||
const size_t len = strlen(ext);
|
||||
if (len <= 3) {
|
||||
strncpy(tex->achFormatHint, ext, len);
|
||||
}
|
||||
tex->achFormatHint[3] = '\0';
|
||||
size_t len = strlen(ext);
|
||||
if (len > 3) len = 3;
|
||||
memcpy(tex->achFormatHint, ext, len);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCommonMetadata(glTF::Asset &a) {
|
||||
void glTFImporter::ImportCommonMetadata(const Asset &a) const {
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
const bool hasGenerator = !a.asset.generator.empty();
|
||||
const bool hasCopyright = !a.asset.copyright.empty();
|
||||
|
|
@ -698,7 +702,7 @@ void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOS
|
|||
this->mScene = pScene;
|
||||
|
||||
// read the asset file
|
||||
glTF::Asset asset(pIOHandler);
|
||||
Asset asset(pIOHandler);
|
||||
asset.Load(pFile,
|
||||
CheckMagicToken(
|
||||
pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, 1, 0,
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -62,7 +61,7 @@ namespace Assimp {
|
|||
class glTFImporter : public BaseImporter {
|
||||
public:
|
||||
glTFImporter();
|
||||
~glTFImporter() override;
|
||||
~glTFImporter() override = default;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -71,12 +70,12 @@ protected:
|
|||
|
||||
private:
|
||||
void ImportEmbeddedTextures(glTF::Asset &a);
|
||||
void ImportMaterials(glTF::Asset &a);
|
||||
void ImportMaterials(glTF::Asset &a) const;
|
||||
void ImportMeshes(glTF::Asset &a);
|
||||
void ImportCameras(glTF::Asset &a);
|
||||
void ImportLights(glTF::Asset &a);
|
||||
void ImportCameras(glTF::Asset &a) const;
|
||||
void ImportLights(glTF::Asset &a) const;
|
||||
void ImportNodes(glTF::Asset &a);
|
||||
void ImportCommonMetadata(glTF::Asset &a);
|
||||
void ImportCommonMetadata(const glTF::Asset &a) const;
|
||||
|
||||
private:
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue