mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
update assimp to 6.0.5
This commit is contained in:
parent
2d2eb57e2e
commit
f5cf21cfeb
941 changed files with 22718 additions and 12240 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -44,31 +44,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
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#include "USDLoaderImplTinyusdz.h"
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#include "USDLoaderImplTinyusdzHelper.h"
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#include "USDLoaderUtil.h"
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#include "USDPreprocessor.h"
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#include "io-util.hh" // namespace tinyusdz::io
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#include "tydra/scene-access.hh"
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#include "tydra/shader-network.hh"
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#include <memory>
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#include <sstream>
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// internal headers
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#include <assimp/ai_assert.h>
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#include <assimp/anim.h>
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#include "assimp/MemoryIOWrapper.h"
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#include <assimp/CreateAnimMesh.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/fast_atof.h>
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#include <assimp/Importer.hpp>
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#include <assimp/importerdesc.h>
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#include <assimp/IOStreamBuffer.h>
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#include <assimp/IOSystem.hpp>
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#include "assimp/MemoryIOWrapper.h"
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#include <assimp/StringUtils.h>
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#include <assimp/StreamReader.h>
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#include <assimp/StringUtils.h>
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#include <assimp/ai_assert.h>
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#include <assimp/anim.h>
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#include <assimp/fast_atof.h>
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#include <assimp/importerdesc.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Importer.hpp>
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#include "io-util.hh" // namespace tinyusdz::io
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#include "tydra/scene-access.hh"
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#include "tydra/shader-network.hh"
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#include "USDLoaderImplTinyusdzHelper.h"
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#include "USDLoaderImplTinyusdz.h"
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#include "USDLoaderUtil.h"
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#include "USDPreprocessor.h"
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#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
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@ -77,17 +79,18 @@ namespace {
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}
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namespace Assimp {
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using namespace std;
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void USDImporterImplTinyusdz::InternReadFile(
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const std::string &pFile,
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aiScene *pScene,
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IOSystem *pIOHandler) {
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using Assimp::tinyUsdzMat4ToAiMat4;
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using Assimp::tinyusdzNodeTypeFor;
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using tinyusdz::tydra::NodeType;
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using namespace tinyusdz::tydra;
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void USDImporterImplTinyusdz::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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// Grab filename for logging purposes
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size_t pos = pFile.find_last_of('/');
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string basePath = pFile.substr(0, pos);
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string nameWExt = pFile.substr(pos + 1);
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stringstream ss;
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std::string basePath = pFile.substr(0, pos);
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std::string nameWExt = pFile.substr(pos + 1);
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std::stringstream ss;
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ss.str("");
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ss << "InternReadFile(): model" << nameWExt;
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TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
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@ -160,9 +163,10 @@ void USDImporterImplTinyusdz::InternReadFile(
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TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
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return;
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}
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tinyusdz::tydra::RenderScene render_scene;
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tinyusdz::tydra::RenderSceneConverter converter;
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tinyusdz::tydra::RenderSceneConverterEnv env(stage);
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RenderScene render_scene;
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RenderSceneConverter converter;
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RenderSceneConverterEnv env(stage);
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std::string usd_basedir = tinyusdz::io::GetBaseDir(pFile);
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env.set_search_paths({ usd_basedir }); // {} needed to convert to vector of char
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@ -219,22 +223,20 @@ void USDImporterImplTinyusdz::InternReadFile(
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textures(render_scene, pScene, nameWExt);
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textureImages(render_scene, pScene, nameWExt);
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buffers(render_scene, pScene, nameWExt);
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setupNodes(render_scene, pScene, nameWExt);
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pScene->mRootNode = nodesRecursive(nullptr, render_scene.nodes[0], render_scene.skeletons);
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setupBlendShapes(render_scene, pScene, nameWExt);
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}
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void USDImporterImplTinyusdz::animations(
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const tinyusdz::tydra::RenderScene& render_scene,
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aiScene* pScene) {
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void USDImporterImplTinyusdz::animations(const tinyusdz::tydra::RenderScene &render_scene, aiScene *pScene) {
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if (render_scene.animations.empty()) {
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return;
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}
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pScene->mNumAnimations = render_scene.animations.size();
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pScene->mNumAnimations = unsigned(render_scene.animations.size());
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pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
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for (int animationIndex = 0; animationIndex < pScene->mNumAnimations; ++animationIndex) {
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for (unsigned animationIndex = 0; animationIndex < pScene->mNumAnimations; ++animationIndex) {
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const auto &animation = render_scene.animations[animationIndex];
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@ -249,7 +251,9 @@ void USDImporterImplTinyusdz::animations(
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}
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// each channel affects a node (joint)
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newAiAnimation->mNumChannels = animation.channels_map.size();
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newAiAnimation->mTicksPerSecond = render_scene.meta.framesPerSecond;
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newAiAnimation->mNumChannels = unsigned(animation.channels_map.size());
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newAiAnimation->mChannels = new aiNodeAnim *[newAiAnimation->mNumChannels];
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int channelIndex = 0;
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for (const auto &[jointName, animationChannelMap] : animation.channels_map) {
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@ -264,7 +268,7 @@ void USDImporterImplTinyusdz::animations(
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for (const auto &[channelType, animChannel] : animationChannelMap) {
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switch (channelType) {
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case tinyusdz::tydra::AnimationChannel::ChannelType::Rotation:
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case AnimationChannel::ChannelType::Rotation:
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if (animChannel.rotations.static_value.has_value()) {
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rotationKeys.emplace_back(0, tinyUsdzQuatToAiQuat(animChannel.rotations.static_value.value()));
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}
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@ -276,7 +280,7 @@ void USDImporterImplTinyusdz::animations(
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rotationKeys.emplace_back(rotationAnimSampler.t, tinyUsdzQuatToAiQuat(rotationAnimSampler.value));
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}
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break;
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case tinyusdz::tydra::AnimationChannel::ChannelType::Scale:
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case AnimationChannel::ChannelType::Scale:
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if (animChannel.scales.static_value.has_value()) {
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scalingKeys.emplace_back(0, tinyUsdzScaleOrPosToAssimp(animChannel.scales.static_value.value()));
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}
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@ -287,7 +291,7 @@ void USDImporterImplTinyusdz::animations(
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scalingKeys.emplace_back(scaleAnimSampler.t, tinyUsdzScaleOrPosToAssimp(scaleAnimSampler.value));
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}
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break;
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case tinyusdz::tydra::AnimationChannel::ChannelType::Transform:
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case AnimationChannel::ChannelType::Transform:
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if (animChannel.transforms.static_value.has_value()) {
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aiVector3D position;
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aiVector3D scale;
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@ -313,7 +317,7 @@ void USDImporterImplTinyusdz::animations(
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rotationKeys.emplace_back(transformAnimSampler.t, rotation);
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}
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break;
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case tinyusdz::tydra::AnimationChannel::ChannelType::Translation:
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case AnimationChannel::ChannelType::Translation:
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if (animChannel.translations.static_value.has_value()) {
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positionKeys.emplace_back(0, tinyUsdzScaleOrPosToAssimp(animChannel.translations.static_value.value()));
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}
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@ -330,15 +334,15 @@ void USDImporterImplTinyusdz::animations(
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}
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}
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newAiNodeAnim->mNumPositionKeys = positionKeys.size();
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newAiNodeAnim->mNumPositionKeys = unsigned(positionKeys.size());
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newAiNodeAnim->mPositionKeys = new aiVectorKey[newAiNodeAnim->mNumPositionKeys];
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std::move(positionKeys.begin(), positionKeys.end(), newAiNodeAnim->mPositionKeys);
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newAiNodeAnim->mNumRotationKeys = rotationKeys.size();
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newAiNodeAnim->mNumRotationKeys = unsigned(rotationKeys.size());
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newAiNodeAnim->mRotationKeys = new aiQuatKey[newAiNodeAnim->mNumRotationKeys];
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std::move(rotationKeys.begin(), rotationKeys.end(), newAiNodeAnim->mRotationKeys);
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newAiNodeAnim->mNumScalingKeys = scalingKeys.size();
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newAiNodeAnim->mNumScalingKeys = unsigned(scalingKeys.size());
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newAiNodeAnim->mScalingKeys = new aiVectorKey[newAiNodeAnim->mNumScalingKeys];
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std::move(scalingKeys.begin(), scalingKeys.end(), newAiNodeAnim->mScalingKeys);
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@ -351,7 +355,7 @@ void USDImporterImplTinyusdz::meshes(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt) {
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stringstream ss;
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std::stringstream ss;
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pScene->mNumMeshes = static_cast<unsigned int>(render_scene.meshes.size());
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pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
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ss.str("");
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@ -363,10 +367,7 @@ void USDImporterImplTinyusdz::meshes(
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pScene->mMeshes[meshIdx] = new aiMesh();
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pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].prim_name);
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ss.str("");
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ss << " mesh[" << meshIdx << "]: " <<
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render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " <<
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render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " <<
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render_scene.meshes[meshIdx].joint_and_weights.elementSize;
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ss << " mesh[" << meshIdx << "]: " << render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " << render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " << render_scene.meshes[meshIdx].joint_and_weights.elementSize;
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TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
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ss.str("");
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ss << " skel_id: " << render_scene.meshes[meshIdx].skel_id;
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@ -385,12 +386,8 @@ void USDImporterImplTinyusdz::meshes(
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}
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}
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void USDImporterImplTinyusdz::verticesForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt) {
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UNUSED(nameWExt);
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void USDImporterImplTinyusdz::verticesForMesh(const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene, size_t meshIdx, const std::string &) {
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const auto numVertices = static_cast<unsigned int>(render_scene.meshes[meshIdx].points.size());
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pScene->mMeshes[meshIdx]->mNumVertices = numVertices;
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pScene->mMeshes[meshIdx]->mVertices = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
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@ -407,7 +404,7 @@ void USDImporterImplTinyusdz::verticesForMesh(
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}
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// Convert USD skeleton joints to Assimp bones
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const unsigned int numBones = skeletonNodes.size();
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const unsigned int numBones = unsigned(skeletonNodes.size());
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pScene->mMeshes[meshIdx]->mNumBones = numBones;
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pScene->mMeshes[meshIdx]->mBones = new aiBone *[numBones];
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@ -442,14 +439,14 @@ void USDImporterImplTinyusdz::verticesForMesh(
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}
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}
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for (int boneIndex = 0; boneIndex < numBones; ++boneIndex) {
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const unsigned int numWeightsForBone = aiBonesVertexWeights[boneIndex].size();
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for (unsigned boneIndex = 0; boneIndex < numBones; ++boneIndex) {
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const auto numWeightsForBone = unsigned(aiBonesVertexWeights[boneIndex].size());
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pScene->mMeshes[meshIdx]->mBones[boneIndex]->mWeights = new aiVertexWeight[numWeightsForBone];
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pScene->mMeshes[meshIdx]->mBones[boneIndex]->mNumWeights = numWeightsForBone;
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std::swap_ranges(aiBonesVertexWeights[boneIndex].begin(), aiBonesVertexWeights[boneIndex].end(), pScene->mMeshes[meshIdx]->mBones[boneIndex]->mWeights);
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}
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} // Skinned mesh end
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} // Skinned mesh end
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for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mNumVertices; ++j) {
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pScene->mMeshes[meshIdx]->mVertices[j].x = render_scene.meshes[meshIdx].points[j][0];
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@ -458,12 +455,8 @@ void USDImporterImplTinyusdz::verticesForMesh(
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}
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}
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void USDImporterImplTinyusdz::facesForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt) {
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UNUSED(nameWExt);
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void USDImporterImplTinyusdz::facesForMesh(const RenderScene &render_scene, aiScene *pScene,
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size_t meshIdx, const std::string &) {
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pScene->mMeshes[meshIdx]->mNumFaces = static_cast<unsigned int>(render_scene.meshes[meshIdx].faceVertexCounts().size());
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pScene->mMeshes[meshIdx]->mFaces = new aiFace[pScene->mMeshes[meshIdx]->mNumFaces]();
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size_t faceVertIdxOffset = 0;
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@ -478,12 +471,8 @@ void USDImporterImplTinyusdz::facesForMesh(
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}
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}
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void USDImporterImplTinyusdz::normalsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt) {
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UNUSED(nameWExt);
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void USDImporterImplTinyusdz::normalsForMesh(const RenderScene &render_scene, aiScene *pScene,
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size_t meshIdx, const std::string &) {
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pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
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const float *floatPtr = reinterpret_cast<const float *>(render_scene.meshes[meshIdx].normals.get_data().data());
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for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 3) {
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@ -493,20 +482,16 @@ void USDImporterImplTinyusdz::normalsForMesh(
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}
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}
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void USDImporterImplTinyusdz::materialsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt) {
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UNUSED(render_scene); UNUSED(pScene); UNUSED(meshIdx); UNUSED(nameWExt);
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void USDImporterImplTinyusdz::materialsForMesh(const RenderScene&, aiScene*,
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size_t, const std::string&) {
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// todo
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}
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void USDImporterImplTinyusdz::uvsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt) {
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UNUSED(nameWExt);
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const std::string&) {
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const size_t uvSlotsCount = render_scene.meshes[meshIdx].texcoords.size();
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if (uvSlotsCount < 1) {
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return;
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@ -526,18 +511,8 @@ void USDImporterImplTinyusdz::uvsForMesh(
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}
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}
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static aiColor3D *ownedColorPtrFor(const std::array<float, 3> &color) {
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aiColor3D *colorPtr = new aiColor3D();
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colorPtr->r = color[0];
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colorPtr->g = color[1];
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colorPtr->b = color[2];
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return colorPtr;
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}
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static std::string nameForTextureWithId(
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const tinyusdz::tydra::RenderScene &render_scene,
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const int targetId) {
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stringstream ss;
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static std::string nameForTextureWithId(const RenderScene &render_scene, const int targetId) {
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std::stringstream ss;
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std::string texName;
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for (const auto &image : render_scene.images) {
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if (image.buffer_id == targetId) {
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@ -555,30 +530,28 @@ static std::string nameForTextureWithId(
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}
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static void assignTexture(
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const tinyusdz::tydra::RenderScene &render_scene,
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const tinyusdz::tydra::RenderMaterial &material,
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const RenderScene &render_scene,
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const RenderMaterial &,
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aiMaterial *mat,
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const int textureId,
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const int aiTextureType) {
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UNUSED(material);
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std::string name = nameForTextureWithId(render_scene, textureId);
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aiString *texName = new aiString();
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||||
texName->Set(name);
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stringstream ss;
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aiString texName;
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texName.Set(name);
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std::stringstream ss;
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ss.str("");
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ss << "assignTexture(): name: " << name;
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TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
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// TODO: verify hard-coded '0' index is correct
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mat->AddProperty(texName, _AI_MATKEY_TEXTURE_BASE, aiTextureType, 0);
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mat->AddProperty(&texName, _AI_MATKEY_TEXTURE_BASE, aiTextureType, 0);
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}
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void USDImporterImplTinyusdz::materials(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt) {
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const size_t numMaterials{render_scene.materials.size()};
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||||
(void) numMaterials; // Ignore unused variable when -Werror enabled
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||||
stringstream ss;
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||||
const size_t numMaterials{ render_scene.materials.size() };
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std::stringstream ss;
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ss.str("");
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ss << "materials(): model" << nameWExt << ", numMaterials: " << numMaterials;
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||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
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@ -586,6 +559,7 @@ void USDImporterImplTinyusdz::materials(
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if (render_scene.materials.empty()) {
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||||
return;
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||||
}
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||||
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||||
pScene->mMaterials = new aiMaterial *[render_scene.materials.size()];
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||||
for (const auto &material : render_scene.materials) {
|
||||
ss.str("");
|
||||
|
|
@ -593,18 +567,18 @@ void USDImporterImplTinyusdz::materials(
|
|||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
|
||||
aiString *materialName = new aiString();
|
||||
materialName->Set(material.name);
|
||||
aiString materialName;
|
||||
materialName.Set(material.name);
|
||||
mat->AddProperty(materialName, AI_MATKEY_NAME);
|
||||
|
||||
mat->AddProperty(
|
||||
ownedColorPtrFor(material.surfaceShader.diffuseColor.value),
|
||||
reinterpret_cast<const aiColor3D *>(material.surfaceShader.diffuseColor.value.data()),
|
||||
1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty(
|
||||
ownedColorPtrFor(material.surfaceShader.specularColor.value),
|
||||
reinterpret_cast<const aiColor3D *>(material.surfaceShader.specularColor.value.data()),
|
||||
1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mat->AddProperty(
|
||||
ownedColorPtrFor(material.surfaceShader.emissiveColor.value),
|
||||
reinterpret_cast<const aiColor3D *>(material.surfaceShader.emissiveColor.value.data()),
|
||||
1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
|
||||
ss.str("");
|
||||
|
|
@ -668,22 +642,18 @@ void USDImporterImplTinyusdz::materials(
|
|||
|
||||
void USDImporterImplTinyusdz::textures(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
aiScene*,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(pScene);
|
||||
const size_t numTextures{render_scene.textures.size()};
|
||||
UNUSED(numTextures); // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
const size_t numTextures{ render_scene.textures.size() };
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "textures(): model" << nameWExt << ", numTextures: " << numTextures;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
size_t i{0};
|
||||
UNUSED(i);
|
||||
size_t i{ 0 };
|
||||
|
||||
for (const auto &texture : render_scene.textures) {
|
||||
UNUSED(texture);
|
||||
ss.str("");
|
||||
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " <<
|
||||
texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
|
||||
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " << texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
++i;
|
||||
}
|
||||
|
|
@ -697,36 +667,33 @@ void USDImporterImplTinyusdz::textures(
|
|||
* @param nameWExt filename w/ext (use to extract file type hint)
|
||||
* @return aiTexture ptr
|
||||
*/
|
||||
static aiTexture *ownedEmbeddedTextureFor(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const tinyusdz::tydra::TextureImage &image,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
stringstream ss;
|
||||
static aiTexture *ownedEmbeddedTextureFor(const RenderScene &render_scene, const TextureImage &image,
|
||||
const std::string&) {
|
||||
std::stringstream ss;
|
||||
aiTexture *tex = new aiTexture();
|
||||
size_t pos = image.asset_identifier.find_last_of('/');
|
||||
string embTexName{image.asset_identifier.substr(pos + 1)};
|
||||
std::string embTexName{ image.asset_identifier.substr(pos + 1) };
|
||||
tex->mFilename.Set(image.asset_identifier.c_str());
|
||||
tex->mHeight = image.height;
|
||||
// const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size() / image.channels};
|
||||
|
||||
tex->mWidth = image.width;
|
||||
if (tex->mHeight == 0) {
|
||||
pos = embTexName.find_last_of('.');
|
||||
strncpy(tex->achFormatHint, embTexName.substr(pos + 1).c_str(), 3);
|
||||
const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size()};
|
||||
tex->pcData = (aiTexel *) new char[imageBytesCount];
|
||||
const size_t imageBytesCount{ render_scene.buffers[image.buffer_id].data.size() };
|
||||
tex->pcData = (aiTexel *)new char[imageBytesCount];
|
||||
memcpy(tex->pcData, &render_scene.buffers[image.buffer_id].data[0], imageBytesCount);
|
||||
} else {
|
||||
string formatHint{"rgba8888"};
|
||||
std::string formatHint{ "rgba8888" };
|
||||
strncpy(tex->achFormatHint, formatHint.c_str(), 8);
|
||||
const size_t imageTexelsCount{tex->mWidth * tex->mHeight};
|
||||
tex->pcData = (aiTexel *) new char[imageTexelsCount * image.channels];
|
||||
const size_t imageTexelsCount{ tex->mWidth * tex->mHeight };
|
||||
tex->pcData = (aiTexel *)new char[imageTexelsCount * image.channels];
|
||||
const float *floatPtr = reinterpret_cast<const float *>(&render_scene.buffers[image.buffer_id].data[0]);
|
||||
ss.str("");
|
||||
ss << "ownedEmbeddedTextureFor(): manual fill...";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t i = 0, fpi = 0; i < imageTexelsCount; ++i, fpi += 4) {
|
||||
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
|
||||
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
|
||||
tex->pcData[i].g = static_cast<uint8_t>(floatPtr[fpi + 1] * 255);
|
||||
tex->pcData[i].r = static_cast<uint8_t>(floatPtr[fpi + 2] * 255);
|
||||
tex->pcData[i].a = static_cast<uint8_t>(floatPtr[fpi + 3] * 255);
|
||||
|
|
@ -738,13 +705,9 @@ static aiTexture *ownedEmbeddedTextureFor(
|
|||
return tex;
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::textureImages(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
const size_t numTextureImages{render_scene.images.size()};
|
||||
UNUSED(numTextureImages); // Ignore unused variable when -Werror enabled
|
||||
void USDImporterImplTinyusdz::textureImages(const RenderScene &render_scene, aiScene *pScene, const std::string &nameWExt) {
|
||||
std::stringstream ss;
|
||||
const size_t numTextureImages{ render_scene.images.size() };
|
||||
ss.str("");
|
||||
ss << "textureImages(): model" << nameWExt << ", numTextureImages: " << numTextureImages;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
|
@ -752,13 +715,15 @@ void USDImporterImplTinyusdz::textureImages(
|
|||
pScene->mNumTextures = 0;
|
||||
for (const auto &image : render_scene.images) {
|
||||
ss.str("");
|
||||
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: " << image.width << ", h: " << image.height <<
|
||||
", channels: " << image.channels << ", miplevel: " << image.miplevel << ", buffer id: " << image.buffer_id << "\n" <<
|
||||
" buffers.size(): " << render_scene.buffers.size() << ", data empty? " << render_scene.buffers[image.buffer_id].data.empty();
|
||||
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: "
|
||||
<< image.width << ", h: " << image.height << ", channels: " << image.channels << ", miplevel: "
|
||||
<< image.miplevel << ", buffer id: " << image.buffer_id << "\n"
|
||||
<< " buffers.size(): " << render_scene.buffers.size() << ", data empty? "
|
||||
<< render_scene.buffers[image.buffer_id].data.empty();
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
if (image.buffer_id > -1 &&
|
||||
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
|
||||
!render_scene.buffers[image.buffer_id].data.empty()) {
|
||||
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
|
||||
!render_scene.buffers[image.buffer_id].data.empty()) {
|
||||
aiTexture *tex = ownedEmbeddedTextureFor(
|
||||
render_scene,
|
||||
image,
|
||||
|
|
@ -770,8 +735,8 @@ void USDImporterImplTinyusdz::textureImages(
|
|||
pScene->mTextures = new aiTexture *[render_scene.images.size()];
|
||||
}
|
||||
ss.str("");
|
||||
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str() <<
|
||||
"|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
|
||||
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str()
|
||||
<< "|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
pScene->mTextures[pScene->mNumTextures++] = tex;
|
||||
}
|
||||
|
|
@ -779,12 +744,9 @@ void USDImporterImplTinyusdz::textureImages(
|
|||
}
|
||||
|
||||
void USDImporterImplTinyusdz::buffers(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numBuffers{render_scene.buffers.size()};
|
||||
UNUSED(pScene); UNUSED(numBuffers); // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
const RenderScene &render_scene, aiScene*, const std::string &nameWExt) {
|
||||
const size_t numBuffers{ render_scene.buffers.size() };
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "buffers(): model" << nameWExt << ", numBuffers: " << numBuffers;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
|
@ -797,70 +759,34 @@ void USDImporterImplTinyusdz::buffers(
|
|||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::setupNodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
|
||||
pScene->mRootNode = nodes(render_scene, nameWExt);
|
||||
if (pScene->mRootNode == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
|
||||
|
||||
ss.str("");
|
||||
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
|
||||
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
||||
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
|
||||
}
|
||||
}
|
||||
|
||||
aiNode *USDImporterImplTinyusdz::nodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numNodes{render_scene.nodes.size()};
|
||||
(void) numNodes; // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
||||
aiNode *rootNode = nodesRecursive(nullptr, render_scene.nodes[0], render_scene.skeletons);
|
||||
return rootNode;
|
||||
}
|
||||
|
||||
using Assimp::tinyusdzNodeTypeFor;
|
||||
using Assimp::tinyUsdzMat4ToAiMat4;
|
||||
using tinyusdz::tydra::NodeType;
|
||||
aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
||||
aiNode *pNodeParent,
|
||||
const tinyusdz::tydra::Node &node,
|
||||
const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons) {
|
||||
stringstream ss;
|
||||
aiNode *USDImporterImplTinyusdz::nodesRecursive(aiNode *pNodeParent, const tinyusdz::tydra::Node &node,
|
||||
const std::vector<SkelHierarchy> &skeletons) {
|
||||
std::stringstream ss;
|
||||
aiNode *cNode = new aiNode();
|
||||
cNode->mParent = pNodeParent;
|
||||
cNode->mName.Set(node.prim_name);
|
||||
cNode->mTransformation = tinyUsdzMat4ToAiMat4(node.local_matrix.m);
|
||||
|
||||
if (node.nodeType == NodeType::Mesh) {
|
||||
cNode->mNumMeshes = 1;
|
||||
cNode->mMeshes = new unsigned int[cNode->mNumMeshes];
|
||||
cNode->mMeshes[0] = node.id;
|
||||
}
|
||||
|
||||
ss.str("");
|
||||
ss << "nodesRecursive(): node " << cNode->mName.C_Str() <<
|
||||
" type: |" << tinyusdzNodeTypeFor(node.nodeType) <<
|
||||
"|, disp " << node.display_name << ", abs " << node.abs_path;
|
||||
ss << "nodesRecursive(): node " << cNode->mName.C_Str() << " type: |"
|
||||
<< tinyusdzNodeTypeFor(node.nodeType)
|
||||
<< "|, disp " << node.display_name << ", abs " << node.abs_path;
|
||||
if (cNode->mParent != nullptr) {
|
||||
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
|
||||
}
|
||||
ss << " has " << node.children.size() << " children";
|
||||
if (node.id != -1) {
|
||||
if (node.nodeType == NodeType::Mesh) {
|
||||
ss << "\n node mesh id: " << node.id << " (node type: " << tinyusdzNodeTypeFor(node.nodeType) << ")";
|
||||
}
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
||||
unsigned int numChildren = node.children.size();
|
||||
unsigned int numChildren = unsigned(node.children.size());
|
||||
|
||||
// Find any tinyusdz skeletons which might begin at this node
|
||||
// Add the skeleton bones as child nodes
|
||||
|
|
@ -891,15 +817,15 @@ aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
|||
|
||||
if (skelNode != nullptr) {
|
||||
// Convert USD skeleton into an Assimp node and make it the last child
|
||||
cNode->mChildren[cNode->mNumChildren-1] = skeletonNodesRecursive(cNode, *skelNode);
|
||||
cNode->mChildren[cNode->mNumChildren - 1] = skeletonNodesRecursive(cNode, *skelNode);
|
||||
}
|
||||
|
||||
return cNode;
|
||||
}
|
||||
|
||||
aiNode *USDImporterImplTinyusdz::skeletonNodesRecursive(
|
||||
aiNode* pNodeParent,
|
||||
const tinyusdz::tydra::SkelNode& joint) {
|
||||
aiNode *pNodeParent,
|
||||
const SkelNode &joint) {
|
||||
auto *cNode = new aiNode(joint.joint_path);
|
||||
cNode->mParent = pNodeParent;
|
||||
cNode->mNumMeshes = 0; // not a mesh node
|
||||
|
|
@ -913,8 +839,8 @@ aiNode *USDImporterImplTinyusdz::skeletonNodesRecursive(
|
|||
cNode->mNumChildren = static_cast<unsigned int>(joint.children.size());
|
||||
cNode->mChildren = new aiNode *[cNode->mNumChildren];
|
||||
|
||||
for (int i = 0; i < cNode->mNumChildren; ++i) {
|
||||
const tinyusdz::tydra::SkelNode &childJoint = joint.children[i];
|
||||
for (unsigned i = 0; i < cNode->mNumChildren; ++i) {
|
||||
const SkelNode &childJoint = joint.children[i];
|
||||
cNode->mChildren[i] = skeletonNodesRecursive(cNode, childJoint);
|
||||
}
|
||||
|
||||
|
|
@ -923,7 +849,7 @@ aiNode *USDImporterImplTinyusdz::skeletonNodesRecursive(
|
|||
|
||||
void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
|
||||
aiNode *cNode) {
|
||||
stringstream ss;
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "sanityCheckNodesRecursive(): node " << cNode->mName.C_Str();
|
||||
if (cNode->mParent != nullptr) {
|
||||
|
|
@ -936,16 +862,14 @@ void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
|
|||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::setupBlendShapes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
void USDImporterImplTinyusdz::setupBlendShapes(const RenderScene &render_scene, aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "setupBlendShapes(): iterating over " << pScene->mNumMeshes << " meshes for model" << nameWExt;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -953,10 +877,9 @@ void USDImporterImplTinyusdz::blendShapesForMesh(
|
|||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
stringstream ss;
|
||||
const unsigned int numBlendShapeTargets{static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size())};
|
||||
const std::string &) {
|
||||
std::stringstream ss;
|
||||
const unsigned int numBlendShapeTargets{ static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size()) };
|
||||
UNUSED(numBlendShapeTargets); // Ignore unused variable when -Werror enabled
|
||||
ss.str("");
|
||||
ss << " blendShapesForMesh(): mesh[" << meshIdx << "], numBlendShapeTargets: " << numBlendShapeTargets;
|
||||
|
|
@ -966,15 +889,13 @@ void USDImporterImplTinyusdz::blendShapesForMesh(
|
|||
pScene->mMeshes[meshIdx]->mAnimMeshes = new aiAnimMesh *[pScene->mMeshes[meshIdx]->mNumAnimMeshes];
|
||||
}
|
||||
auto mapIter = render_scene.meshes[meshIdx].targets.begin();
|
||||
size_t animMeshIdx{0};
|
||||
size_t animMeshIdx{ 0 };
|
||||
for (; mapIter != render_scene.meshes[meshIdx].targets.end(); ++mapIter) {
|
||||
const std::string name{mapIter->first};
|
||||
const tinyusdz::tydra::ShapeTarget shapeTarget{mapIter->second};
|
||||
const std::string name{ mapIter->first };
|
||||
const tinyusdz::tydra::ShapeTarget shapeTarget{ mapIter->second };
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx] = aiCreateAnimMesh(pScene->mMeshes[meshIdx]);
|
||||
ss.str("");
|
||||
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices <<
|
||||
", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() <<
|
||||
" pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
|
||||
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices << ", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t iVert = 0; iVert < shapeTarget.pointOffsets.size(); ++iVert) {
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mVertices[shapeTarget.pointIndices[iVert]] +=
|
||||
|
|
@ -985,12 +906,7 @@ void USDImporterImplTinyusdz::blendShapesForMesh(
|
|||
tinyUsdzScaleOrPosToAssimp(shapeTarget.normalOffsets[iVert]);
|
||||
}
|
||||
ss.str("");
|
||||
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " <<
|
||||
shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path <<
|
||||
", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() <<
|
||||
" pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " <<
|
||||
shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() <<
|
||||
" inbetweens";
|
||||
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " << shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path << ", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() << " inbetweens";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
++animMeshIdx;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue