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update assimp to 6.0.5
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941 changed files with 22718 additions and 12240 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -60,70 +60,60 @@ namespace Assimp {
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using namespace PLY;
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// ---------------------------------------------------------------------------
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/** Importer class to load the stanford PLY file format
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*/
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/// @brief Importer class to load the stanford PLY file format
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// ---------------------------------------------------------------------------
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class PLYImporter final : public BaseImporter {
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public:
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PLYImporter();
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/// @brief Default constructor
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PLYImporter() = default;
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/// @brief Destructor
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~PLYImporter() override;
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
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bool checkSig) const override;
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/// Returns whether the class can handle the format of the given file.
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/// @see BaseImporter::CanRead() for details.
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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// -------------------------------------------------------------------
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/** Extract a vertex from the DOM
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*/
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/// Extract a vertex from the DOM
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void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
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// -------------------------------------------------------------------
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/** Extract a face from the DOM
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*/
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/// @brief Extract a face from the DOM
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/// The function will also take care of the correct winding order of the triangles.
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/// @param pcElement The element containing the face data
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/// @param instElement The element instance containing the face data
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/// @param pos The position of the face in the element instance. This is needed to correctly assign the face to the mesh.
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void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
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/// @brief Will create a triangle from a triangle strip.
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/// The function will use the first three vertices of the strip to create the first triangle, then the second,
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/// third and fourth vertex to create the second triangle and so on. The function will also take care of the correct
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/// winding order of the triangles.
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/// @param instElement The element instance containing the triangle strip data
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/// @param iProperty The index of the property containing the triangle strip data
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/// @param eType The data type of the triangle strip data
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void createFromeTriStrip(const Assimp::PLY::ElementInstance *instElement, unsigned int iProperty, Assimp::PLY::EDataType eType);
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc *GetInfo() const override;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile(const std::string &pFile, aiScene *pScene,
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IOSystem *pIOHandler) override;
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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// -------------------------------------------------------------------
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/** Extract a material list from the DOM
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*/
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/// @brief Extract a material list from the DOM
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/// @param pvOut The output material list. The function will fill the list with the extracted materials.
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/// @param defaultTexture The default texture to use for the materials. This is needed to correctly assign the texture to the materials.
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/// @param pointsOnly Whether the file contains only points. This is needed to correctly assign the material properties.
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void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
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// -------------------------------------------------------------------
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/** Static helper to parse a color from four single channels in
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*/
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static void GetMaterialColor(
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const std::vector<PLY::PropertyInstance> &avList,
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unsigned int aiPositions[4],
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PLY::EDataType aiTypes[4],
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aiColor4D *clrOut);
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// -------------------------------------------------------------------
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/** Static helper to parse a color channel value. The input value
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* is normalized to 0-1.
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*/
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static ai_real NormalizeColorValue(
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PLY::PropertyInstance::ValueUnion val,
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PLY::EDataType eType);
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private:
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unsigned char *mBuffer;
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PLY::DOM *pcDOM;
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aiMesh *mGeneratedMesh;
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unsigned char *mBuffer{nullptr};
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PLY::DOM *pcDOM{nullptr};
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aiMesh *mGeneratedMesh{nullptr};
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};
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} // end of namespace Assimp
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