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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp to 6.0.5
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941 changed files with 22718 additions and 12240 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -50,12 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "FBXTokenizer.h"
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#include <stdint.h>
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namespace Assimp {
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namespace FBX {
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namespace Util {
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namespace Assimp::FBX::Util {
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/** helper for std::for_each to delete all heap-allocated items in a container */
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template<typename T>
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@ -76,19 +70,15 @@ struct destructor_fun {
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}
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};
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/** Get a string representation for a #TokenType. */
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const char* TokenTypeString(TokenType t);
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/** Format log/error messages using a given offset in the source binary file
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*
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* @param offset offset within the file
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* @return A string of the following format: " (offset 0x{offset}) "*/
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std::string GetOffsetText(size_t offset);
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/** Format log/error messages using a given line location in the source file.
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*
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* @param line Line index, 1-based
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@ -96,7 +86,6 @@ std::string GetOffsetText(size_t offset);
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* @return A string of the following format: " (line {line}, col {column}) "*/
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std::string GetLineAndColumnText(unsigned int line, unsigned int column);
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/** Format log/error messages using a given cursor token.
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*
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* @param tok Token where parsing/processing stopped
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@ -134,8 +123,6 @@ char EncodeBase64(char byte);
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* @return base64-encoded string*/
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std::string EncodeBase64(const char* data, size_t length);
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}
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}
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}
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#endif // ! INCLUDED_AI_FBX_UTIL_H
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