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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp to 6.0.5
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2d2eb57e2e
commit
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941 changed files with 22718 additions and 12240 deletions
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@ -4,9 +4,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -85,11 +83,9 @@ BVHLoader::BVHLoader() :
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mLine(),
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mAnimTickDuration(),
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mAnimNumFrames(),
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noSkeletonMesh() {}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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BVHLoader::~BVHLoader() = default;
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noSkeletonMesh() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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@ -389,7 +385,7 @@ float BVHLoader::GetNextTokenAsFloat() {
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// check if the float is valid by testing if the atof() function consumed every char of the token
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const char *ctoken = token.c_str();
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float result = 0.0f;
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ctoken = fast_atoreal_move<float>(ctoken, result);
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ctoken = fast_atoreal_move(ctoken, result);
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if (ctoken != token.c_str() + token.length())
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ThrowException("Expected a floating point number, but found \"", token, "\".");
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