mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
update assimp to 6.0.5
This commit is contained in:
parent
2d2eb57e2e
commit
f5cf21cfeb
941 changed files with 22718 additions and 12240 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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struct aiMaterial;
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struct aiMesh;
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namespace Assimp {
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namespace D3MF {
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namespace Assimp:: D3MF {
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enum class ResourceType {
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RT_Object,
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@ -65,8 +64,7 @@ class Resource {
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public:
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int mId;
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Resource(int id) :
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mId(id) {
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explicit Resource(int id) : mId(id) {
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// empty
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}
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@ -77,7 +75,7 @@ public:
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}
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};
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class EmbeddedTexture : public Resource {
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class EmbeddedTexture final : public Resource {
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public:
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std::string mPath;
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std::string mContentType;
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@ -85,12 +83,7 @@ public:
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std::string mTilestyleV;
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std::vector<char> mBuffer;
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EmbeddedTexture(int id) :
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Resource(id),
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mPath(),
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mContentType(),
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mTilestyleU(),
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mTilestyleV() {
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explicit EmbeddedTexture(int id) : Resource(id) {
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// empty
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}
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@ -101,13 +94,12 @@ public:
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}
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};
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class Texture2DGroup : public Resource {
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class Texture2DGroup final : public Resource {
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public:
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std::vector<aiVector2D> mTex2dCoords;
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int mTexId;
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Texture2DGroup(int id) :
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Resource(id),
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mTexId(-1) {
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explicit Texture2DGroup(int id) : Resource(id), mTexId(-1) {
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// empty
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}
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@ -118,11 +110,11 @@ public:
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}
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};
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class ColorGroup : public Resource {
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class ColorGroup final : public Resource {
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public:
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std::vector<aiColor4D> mColors;
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ColorGroup(int id) :
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Resource(id){
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explicit ColorGroup(int id) : Resource(id) {
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// empty
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}
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@ -133,13 +125,11 @@ public:
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}
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};
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class BaseMaterials : public Resource {
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class BaseMaterials final : public Resource {
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public:
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std::vector<unsigned int> mMaterialIndex;
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BaseMaterials(int id) :
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Resource(id),
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mMaterialIndex() {
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explicit BaseMaterials(int id) : Resource(id) {
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// empty
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}
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@ -155,14 +145,14 @@ struct Component {
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aiMatrix4x4 mTransformation;
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};
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class Object : public Resource {
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class Object final : public Resource {
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public:
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std::vector<aiMesh *> mMeshes;
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std::vector<unsigned int> mMeshIndex;
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std::vector<Component> mComponents;
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std::string mName;
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Object(int id) :
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explicit Object(int id) :
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Resource(id),
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mName(std::string("Object_") + ai_to_string(id)) {
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// empty
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@ -175,5 +165,4 @@ public:
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}
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};
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} // namespace D3MF
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} // namespace Assimp
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} // namespace Assimp::D3MF
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -40,85 +40,80 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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namespace Assimp {
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namespace D3MF {
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namespace XmlTag {
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namespace Assimp::D3MF::XmlTag {
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// Root tag
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const char* const RootTag = "3MF";
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constexpr char RootTag[] = "3MF";
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// Meta-data
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const char* const meta = "metadata";
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const char* const meta_name = "name";
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constexpr char meta[] = "metadata";
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constexpr char meta_name[] = "name";
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// Model-data specific tags
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const char* const model = "model";
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const char* const model_unit = "unit";
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const char* const metadata = "metadata";
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const char* const resources = "resources";
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const char* const object = "object";
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const char* const mesh = "mesh";
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const char* const components = "components";
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const char* const component = "component";
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const char* const vertices = "vertices";
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const char* const vertex = "vertex";
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const char* const triangles = "triangles";
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const char* const triangle = "triangle";
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const char* const x = "x";
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const char* const y = "y";
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const char* const z = "z";
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const char* const v1 = "v1";
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const char* const v2 = "v2";
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const char* const v3 = "v3";
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const char* const id = "id";
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const char* const pid = "pid";
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const char* const pindex = "pindex";
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const char* const p1 = "p1";
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const char *const p2 = "p2";
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const char *const p3 = "p3";
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const char* const name = "name";
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const char* const type = "type";
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const char* const build = "build";
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const char* const item = "item";
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const char* const objectid = "objectid";
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const char* const transform = "transform";
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const char *const path = "path";
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constexpr char model[] = "model";
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constexpr char model_unit[] = "unit";
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constexpr char metadata[] = "metadata";
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constexpr char resources[] = "resources";
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constexpr char object[] = "object";
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constexpr char mesh[] = "mesh";
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constexpr char components[] = "components";
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constexpr char component[] = "component";
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constexpr char vertices[] = "vertices";
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constexpr char vertex[] = "vertex";
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constexpr char triangles[] = "triangles";
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constexpr char triangle[] = "triangle";
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constexpr char x[] = "x";
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constexpr char y[] = "y";
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constexpr char z[] = "z";
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constexpr char v1[] = "v1";
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constexpr char v2[] = "v2";
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constexpr char v3[] = "v3";
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constexpr char id[] = "id";
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constexpr char pid[] = "pid";
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constexpr char pindex[] = "pindex";
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constexpr char p1[] = "p1";
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constexpr char p2[] = "p2";
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constexpr char p3[] = "p3";
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constexpr char name[] = "name";
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constexpr char type[] = "type";
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constexpr char build[] = "build";
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constexpr char item[] = "item";
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constexpr char objectid[] = "objectid";
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constexpr char transform[] = "transform";
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constexpr char path[] = "path";
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// Material definitions
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const char* const basematerials = "basematerials";
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const char* const basematerials_base = "base";
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const char* const basematerials_name = "name";
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const char* const basematerials_displaycolor = "displaycolor";
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const char* const texture_2d = "m:texture2d";
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const char *const texture_group = "m:texture2dgroup";
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const char *const texture_content_type = "contenttype";
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const char *const texture_tilestyleu = "tilestyleu";
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const char *const texture_tilestylev = "tilestylev";
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const char *const texture_2d_coord = "m:tex2coord";
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const char *const texture_cuurd_u = "u";
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const char *const texture_cuurd_v = "v";
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constexpr char basematerials[] = "basematerials";
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constexpr char basematerials_base[] = "base";
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constexpr char basematerials_name[] = "name";
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constexpr char basematerials_displaycolor[] = "displaycolor";
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constexpr char texture_2d[] = "m:texture2d";
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constexpr char texture_group[] = "m:texture2dgroup";
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constexpr char texture_content_type[] = "contenttype";
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constexpr char texture_tilestyleu[] = "tilestyleu";
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constexpr char texture_tilestylev[] = "tilestylev";
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constexpr char texture_2d_coord[] = "m:tex2coord";
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constexpr char texture_cuurd_u[] = "u";
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constexpr char texture_cuurd_v[] = "v";
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// vertex color definitions
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const char *const colorgroup = "m:colorgroup";
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const char *const color_item = "m:color";
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const char *const color_vaule = "color";
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constexpr char colorgroup[] = "m:colorgroup";
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constexpr char color_item[] = "m:color";
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constexpr char color_value[] = "color";
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// Meta info tags
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const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
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const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
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const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
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const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
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const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
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const char* const RELS_RELATIONSHIP_NODE = "Relationship";
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const char* const RELS_ATTRIB_TARGET = "Target";
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const char* const RELS_ATTRIB_TYPE = "Type";
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const char* const RELS_ATTRIB_ID = "Id";
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const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
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const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
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const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
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const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
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const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
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}
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constexpr char CONTENT_TYPES_ARCHIVE[] = "[Content_Types].xml";
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constexpr char ROOT_RELATIONSHIPS_ARCHIVE[] = "_rels/.rels";
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constexpr char SCHEMA_CONTENTTYPES[] = "http://schemas.openxmlformats.org/package/2006/content-types";
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constexpr char SCHEMA_RELATIONSHIPS[] = "http://schemas.openxmlformats.org/package/2006/relationships";
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constexpr char RELS_RELATIONSHIP_CONTAINER[] = "Relationships";
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constexpr char RELS_RELATIONSHIP_NODE[] = "Relationship";
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constexpr char RELS_ATTRIB_TARGET[] = "Target";
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constexpr char RELS_ATTRIB_TYPE[] = "Type";
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constexpr char RELS_ATTRIB_ID[] = "Id";
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constexpr char PACKAGE_START_PART_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
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constexpr char PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
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constexpr char PACKAGE_TEXTURE_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
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constexpr char PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
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constexpr char PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
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} // Namespace D3MF
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} // Namespace Assimp
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} // namespace Assimp::D3MF
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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#include "3MFXmlTags.h"
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@ -94,7 +93,7 @@ D3MFExporter::~D3MFExporter() {
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mRelations.clear();
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}
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bool D3MFExporter::validate() {
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bool D3MFExporter::validate() const {
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if (mArchiveName.empty()) {
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return false;
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}
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -68,7 +68,7 @@ class D3MFExporter {
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public:
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D3MFExporter( const char* pFile, const aiScene* pScene );
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~D3MFExporter();
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bool validate();
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bool validate() const;
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bool exportArchive( const char *file );
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bool exportContentTypes();
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bool exportRelations();
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@ -85,7 +85,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
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if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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return false;
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}
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static const char *const ModelRef = "3D/3dmodel.model";
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static constexpr char ModelRef[] = "3D/3dmodel.model";
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ZipArchiveIOSystem archive(pIOHandler, filename);
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if (!archive.Exists(ModelRef)) {
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return false;
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@ -107,7 +107,7 @@ void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene,
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XmlParser xmlParser;
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if (xmlParser.parse(opcPackage.RootStream())) {
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XmlSerializer xmlSerializer(&xmlParser);
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XmlSerializer xmlSerializer(xmlParser);
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xmlSerializer.ImportXml(pScene);
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const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();
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@ -2,7 +2,7 @@
|
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Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
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@ -53,7 +53,7 @@ namespace Assimp {
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|||
///
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||||
/// Implements the basic topology import and embedded textures.
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// ---------------------------------------------------------------------------
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||||
class D3MFImporter : public BaseImporter {
|
||||
class D3MFImporter final : public BaseImporter {
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public:
|
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/// @brief The default class constructor.
|
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D3MFImporter() = default;
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||||
|
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|||
|
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@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
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@ -65,10 +65,9 @@ namespace D3MF {
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|||
|
||||
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
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||||
|
||||
class OpcPackageRelationshipReader {
|
||||
class OpcPackageRelationshipReader final {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
mRelations() {
|
||||
explicit OpcPackageRelationshipReader(XmlParser &parser) : mRelations() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
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@ -199,11 +199,11 @@ void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
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|||
|
||||
} // namespace
|
||||
|
||||
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
|
||||
XmlSerializer::XmlSerializer(XmlParser &xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMeshCount(0),
|
||||
mXmlParser(xmlParser) {
|
||||
ai_assert(nullptr != xmlParser);
|
||||
// empty
|
||||
}
|
||||
|
||||
XmlSerializer::~XmlSerializer() {
|
||||
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@ -218,7 +218,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
|||
}
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
XmlNode node = mXmlParser.getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
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@ -680,7 +680,7 @@ void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
|||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::color_item) {
|
||||
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||
const char *color = currentNode.attribute(XmlTag::color_value).as_string();
|
||||
aiColor4D color_value;
|
||||
if (parseColor(color, color_value)) {
|
||||
colorGroup->mColors.push_back(color_value);
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -59,9 +59,10 @@ class Texture2DGroup;
|
|||
class EmbeddedTexture;
|
||||
class ColorGroup;
|
||||
|
||||
class XmlSerializer {
|
||||
/// @brief his class implements ther 3mf serialization.
|
||||
class XmlSerializer final {
|
||||
public:
|
||||
XmlSerializer(XmlParser *xmlParser);
|
||||
explicit XmlSerializer(XmlParser &xmlParser);
|
||||
~XmlSerializer();
|
||||
void ImportXml(aiScene *scene);
|
||||
|
||||
|
|
@ -92,7 +93,7 @@ private:
|
|||
std::vector<aiMaterial *> mMaterials;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
XmlParser &mXmlParser;
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue