update assimp to 6.0.5

This commit is contained in:
AzaezelX 2026-06-09 12:46:56 -05:00
parent 2d2eb57e2e
commit f5cf21cfeb
941 changed files with 22718 additions and 12240 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMaterial;
struct aiMesh;
namespace Assimp {
namespace D3MF {
namespace Assimp:: D3MF {
enum class ResourceType {
RT_Object,
@ -65,8 +64,7 @@ class Resource {
public:
int mId;
Resource(int id) :
mId(id) {
explicit Resource(int id) : mId(id) {
// empty
}
@ -77,7 +75,7 @@ public:
}
};
class EmbeddedTexture : public Resource {
class EmbeddedTexture final : public Resource {
public:
std::string mPath;
std::string mContentType;
@ -85,12 +83,7 @@ public:
std::string mTilestyleV;
std::vector<char> mBuffer;
EmbeddedTexture(int id) :
Resource(id),
mPath(),
mContentType(),
mTilestyleU(),
mTilestyleV() {
explicit EmbeddedTexture(int id) : Resource(id) {
// empty
}
@ -101,13 +94,12 @@ public:
}
};
class Texture2DGroup : public Resource {
class Texture2DGroup final : public Resource {
public:
std::vector<aiVector2D> mTex2dCoords;
int mTexId;
Texture2DGroup(int id) :
Resource(id),
mTexId(-1) {
explicit Texture2DGroup(int id) : Resource(id), mTexId(-1) {
// empty
}
@ -118,11 +110,11 @@ public:
}
};
class ColorGroup : public Resource {
class ColorGroup final : public Resource {
public:
std::vector<aiColor4D> mColors;
ColorGroup(int id) :
Resource(id){
explicit ColorGroup(int id) : Resource(id) {
// empty
}
@ -133,13 +125,11 @@ public:
}
};
class BaseMaterials : public Resource {
class BaseMaterials final : public Resource {
public:
std::vector<unsigned int> mMaterialIndex;
BaseMaterials(int id) :
Resource(id),
mMaterialIndex() {
explicit BaseMaterials(int id) : Resource(id) {
// empty
}
@ -155,14 +145,14 @@ struct Component {
aiMatrix4x4 mTransformation;
};
class Object : public Resource {
class Object final : public Resource {
public:
std::vector<aiMesh *> mMeshes;
std::vector<unsigned int> mMeshIndex;
std::vector<Component> mComponents;
std::string mName;
Object(int id) :
explicit Object(int id) :
Resource(id),
mName(std::string("Object_") + ai_to_string(id)) {
// empty
@ -175,5 +165,4 @@ public:
}
};
} // namespace D3MF
} // namespace Assimp
} // namespace Assimp::D3MF

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -40,85 +40,80 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
namespace Assimp {
namespace D3MF {
namespace XmlTag {
namespace Assimp::D3MF::XmlTag {
// Root tag
const char* const RootTag = "3MF";
constexpr char RootTag[] = "3MF";
// Meta-data
const char* const meta = "metadata";
const char* const meta_name = "name";
constexpr char meta[] = "metadata";
constexpr char meta_name[] = "name";
// Model-data specific tags
const char* const model = "model";
const char* const model_unit = "unit";
const char* const metadata = "metadata";
const char* const resources = "resources";
const char* const object = "object";
const char* const mesh = "mesh";
const char* const components = "components";
const char* const component = "component";
const char* const vertices = "vertices";
const char* const vertex = "vertex";
const char* const triangles = "triangles";
const char* const triangle = "triangle";
const char* const x = "x";
const char* const y = "y";
const char* const z = "z";
const char* const v1 = "v1";
const char* const v2 = "v2";
const char* const v3 = "v3";
const char* const id = "id";
const char* const pid = "pid";
const char* const pindex = "pindex";
const char* const p1 = "p1";
const char *const p2 = "p2";
const char *const p3 = "p3";
const char* const name = "name";
const char* const type = "type";
const char* const build = "build";
const char* const item = "item";
const char* const objectid = "objectid";
const char* const transform = "transform";
const char *const path = "path";
constexpr char model[] = "model";
constexpr char model_unit[] = "unit";
constexpr char metadata[] = "metadata";
constexpr char resources[] = "resources";
constexpr char object[] = "object";
constexpr char mesh[] = "mesh";
constexpr char components[] = "components";
constexpr char component[] = "component";
constexpr char vertices[] = "vertices";
constexpr char vertex[] = "vertex";
constexpr char triangles[] = "triangles";
constexpr char triangle[] = "triangle";
constexpr char x[] = "x";
constexpr char y[] = "y";
constexpr char z[] = "z";
constexpr char v1[] = "v1";
constexpr char v2[] = "v2";
constexpr char v3[] = "v3";
constexpr char id[] = "id";
constexpr char pid[] = "pid";
constexpr char pindex[] = "pindex";
constexpr char p1[] = "p1";
constexpr char p2[] = "p2";
constexpr char p3[] = "p3";
constexpr char name[] = "name";
constexpr char type[] = "type";
constexpr char build[] = "build";
constexpr char item[] = "item";
constexpr char objectid[] = "objectid";
constexpr char transform[] = "transform";
constexpr char path[] = "path";
// Material definitions
const char* const basematerials = "basematerials";
const char* const basematerials_base = "base";
const char* const basematerials_name = "name";
const char* const basematerials_displaycolor = "displaycolor";
const char* const texture_2d = "m:texture2d";
const char *const texture_group = "m:texture2dgroup";
const char *const texture_content_type = "contenttype";
const char *const texture_tilestyleu = "tilestyleu";
const char *const texture_tilestylev = "tilestylev";
const char *const texture_2d_coord = "m:tex2coord";
const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v";
constexpr char basematerials[] = "basematerials";
constexpr char basematerials_base[] = "base";
constexpr char basematerials_name[] = "name";
constexpr char basematerials_displaycolor[] = "displaycolor";
constexpr char texture_2d[] = "m:texture2d";
constexpr char texture_group[] = "m:texture2dgroup";
constexpr char texture_content_type[] = "contenttype";
constexpr char texture_tilestyleu[] = "tilestyleu";
constexpr char texture_tilestylev[] = "tilestylev";
constexpr char texture_2d_coord[] = "m:tex2coord";
constexpr char texture_cuurd_u[] = "u";
constexpr char texture_cuurd_v[] = "v";
// vertex color definitions
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
constexpr char colorgroup[] = "m:colorgroup";
constexpr char color_item[] = "m:color";
constexpr char color_value[] = "color";
// Meta info tags
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
const char* const RELS_ATTRIB_TARGET = "Target";
const char* const RELS_ATTRIB_TYPE = "Type";
const char* const RELS_ATTRIB_ID = "Id";
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
constexpr char CONTENT_TYPES_ARCHIVE[] = "[Content_Types].xml";
constexpr char ROOT_RELATIONSHIPS_ARCHIVE[] = "_rels/.rels";
constexpr char SCHEMA_CONTENTTYPES[] = "http://schemas.openxmlformats.org/package/2006/content-types";
constexpr char SCHEMA_RELATIONSHIPS[] = "http://schemas.openxmlformats.org/package/2006/relationships";
constexpr char RELS_RELATIONSHIP_CONTAINER[] = "Relationships";
constexpr char RELS_RELATIONSHIP_NODE[] = "Relationship";
constexpr char RELS_ATTRIB_TARGET[] = "Target";
constexpr char RELS_ATTRIB_TYPE[] = "Type";
constexpr char RELS_ATTRIB_ID[] = "Id";
constexpr char PACKAGE_START_PART_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
constexpr char PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
constexpr char PACKAGE_TEXTURE_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
constexpr char PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
constexpr char PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
} // Namespace D3MF
} // Namespace Assimp
} // namespace Assimp::D3MF

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include "3MFXmlTags.h"
@ -94,7 +93,7 @@ D3MFExporter::~D3MFExporter() {
mRelations.clear();
}
bool D3MFExporter::validate() {
bool D3MFExporter::validate() const {
if (mArchiveName.empty()) {
return false;
}

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -68,7 +68,7 @@ class D3MFExporter {
public:
D3MFExporter( const char* pFile, const aiScene* pScene );
~D3MFExporter();
bool validate();
bool validate() const;
bool exportArchive( const char *file );
bool exportContentTypes();
bool exportRelations();

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -85,7 +85,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false;
}
static const char *const ModelRef = "3D/3dmodel.model";
static constexpr char ModelRef[] = "3D/3dmodel.model";
ZipArchiveIOSystem archive(pIOHandler, filename);
if (!archive.Exists(ModelRef)) {
return false;
@ -107,7 +107,7 @@ void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene,
XmlParser xmlParser;
if (xmlParser.parse(opcPackage.RootStream())) {
XmlSerializer xmlSerializer(&xmlParser);
XmlSerializer xmlSerializer(xmlParser);
xmlSerializer.ImportXml(pScene);
const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -53,7 +53,7 @@ namespace Assimp {
///
/// Implements the basic topology import and embedded textures.
// ---------------------------------------------------------------------------
class D3MFImporter : public BaseImporter {
class D3MFImporter final : public BaseImporter {
public:
/// @brief The default class constructor.
D3MFImporter() = default;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -65,10 +65,9 @@ namespace D3MF {
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
class OpcPackageRelationshipReader {
class OpcPackageRelationshipReader final {
public:
OpcPackageRelationshipReader(XmlParser &parser) :
mRelations() {
explicit OpcPackageRelationshipReader(XmlParser &parser) : mRelations() {
XmlNode root = parser.getRootNode();
ParseRootNode(root);
}

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -199,11 +199,11 @@ void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
} // namespace
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
XmlSerializer::XmlSerializer(XmlParser &xmlParser) :
mResourcesDictionnary(),
mMeshCount(0),
mXmlParser(xmlParser) {
ai_assert(nullptr != xmlParser);
// empty
}
XmlSerializer::~XmlSerializer() {
@ -218,7 +218,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
}
scene->mRootNode = new aiNode(XmlTag::RootTag);
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
XmlNode node = mXmlParser.getRootNode().child(XmlTag::model);
if (node.empty()) {
return;
}
@ -680,7 +680,7 @@ void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
const char *color = currentNode.attribute(XmlTag::color_value).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@ -59,9 +59,10 @@ class Texture2DGroup;
class EmbeddedTexture;
class ColorGroup;
class XmlSerializer {
/// @brief his class implements ther 3mf serialization.
class XmlSerializer final {
public:
XmlSerializer(XmlParser *xmlParser);
explicit XmlSerializer(XmlParser &xmlParser);
~XmlSerializer();
void ImportXml(aiScene *scene);
@ -92,7 +93,7 @@ private:
std::vector<aiMaterial *> mMaterials;
std::map<unsigned int, Resource *> mResourcesDictionnary;
unsigned int mMeshCount;
XmlParser *mXmlParser;
XmlParser &mXmlParser;
};
} // namespace D3MF