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add a specific lod option for findColDetails
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2 changed files with 19 additions and 9 deletions
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@ -475,7 +475,7 @@ class TSShape
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/// @param outDetails The output detail index vector.
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/// @param outLOSDetails The optional output LOS detail vector.
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///
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void findColDetails( bool useVisibleMesh, Vector<S32> *outDetails, Vector<S32> *outLOSDetails ) const;
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void findColDetails(bool useVisibleMesh, Vector<S32>* outDetails, Vector<S32>* outLOSDetails, S32 specifiedLOD = 0 ) const;
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/// Builds a physics collision shape at the requested scale.
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///
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