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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
add a specific lod option for findColDetails
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parent
e2a0fbefa3
commit
f5b7f70f50
2 changed files with 19 additions and 9 deletions
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@ -811,11 +811,11 @@ bool TSShapeInstance::buildConvexOpcode( const MatrixF &objMat, const Point3F &o
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return emitted;
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}
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void TSShape::findColDetails( bool useVisibleMesh, Vector<S32> *outDetails, Vector<S32> *outLOSDetails ) const
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void TSShape::findColDetails( bool useVisibleMesh, Vector<S32> *outDetails, Vector<S32> *outLOSDetails, S32 specifiedLOD) const
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{
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PROFILE_SCOPE( TSShape_findColDetails );
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if ( useVisibleMesh )
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if ( useVisibleMesh || (specifiedLOD !=0))
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{
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// If we're using the visible mesh for collision then
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// find the highest detail and use that.
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@ -836,12 +836,23 @@ void TSShape::findColDetails( bool useVisibleMesh, Vector<S32> *outDetails, Vect
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dStrStartsWith( name, "LOS" ) )
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continue;
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*/
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// Otherwise test against the current highest size
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if ( details[i].size > highestSize )
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if (specifiedLOD != 0)
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{
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highestDetail = i;
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highestSize = details[i].size;
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if (details[i].size == specifiedLOD)
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{
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highestDetail = i;
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highestSize = details[i].size;
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}
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}
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else
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{
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// Otherwise test against the current highest size
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if (details[i].size > highestSize)
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{
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highestDetail = i;
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highestSize = details[i].size;
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}
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}
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}
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@ -852,7 +863,6 @@ void TSShape::findColDetails( bool useVisibleMesh, Vector<S32> *outDetails, Vect
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if ( outLOSDetails )
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outLOSDetails->push_back( highestDetail );
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}
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return;
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}
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