mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
- Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well
- Standardizes highlighting behavior between keybind and mouse highlighting of buttons - Standardized onHighlighted callback for buttonBase - Fixed handling of up/down nav with gamepad stick - Added logic to make holding down nav keybinds iterate over buttons in menu lists
This commit is contained in:
parent
36d00e09d3
commit
f5ab97242f
4 changed files with 301 additions and 247 deletions
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@ -31,14 +31,14 @@
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#include "sfx/sfxTrack.h"
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IMPLEMENT_CONOBJECT( GuiButtonBaseCtrl );
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IMPLEMENT_CONOBJECT(GuiButtonBaseCtrl);
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ConsoleDocClass( GuiButtonBaseCtrl,
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ConsoleDocClass(GuiButtonBaseCtrl,
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"@brief The base class for the various button controls.\n\n"
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"This is the base class for the various types of button controls. If no more specific functionality is required than "
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"offered by this class, then it can be instantiated and used directly. Otherwise, its subclasses should be used:\n"
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"- GuiRadioCtrl (radio buttons)\n"
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"- GuiCheckBoxCtrl (checkboxes)\n"
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"- GuiButtonCtrl (push buttons with text labels)\n"
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@ -47,51 +47,54 @@ ConsoleDocClass( GuiButtonBaseCtrl,
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"- GuiToggleButtonCtrl (toggle buttons, i.e. push buttons with \"sticky\" behavior)\n"
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"- GuiSwatchButtonCtrl (color swatch buttons)\n"
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"- GuiBorderButtonCtrl (push buttons for surrounding child controls)\n\n"
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"@ingroup GuiButtons"
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);
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseDown, void, (), (),
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseDown, void, (), (),
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"If #useMouseEvents is true, this is called when the left mouse button is pressed on an (active) "
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"button." );
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"button.");
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseUp, void, (), (),
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseUp, void, (), (),
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"If #useMouseEvents is true, this is called when the left mouse button is release over an (active) "
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"button.\n\n"
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"@note To trigger actions, better use onClick() since onMouseUp() will also be called when the mouse was "
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"not originally pressed on the button." );
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"not originally pressed on the button.");
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onClick, void, (), (),
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"Called when the primary action of the button is triggered (e.g. by a left mouse click)." );
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onClick, void, (), (),
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"Called when the primary action of the button is triggered (e.g. by a left mouse click).");
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onDoubleClick, void, (), (),
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"Called when the left mouse button is double-clicked on the button." );
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onDoubleClick, void, (), (),
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"Called when the left mouse button is double-clicked on the button.");
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onRightClick, void, (), (),
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"Called when the right mouse button is clicked on the button." );
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onRightClick, void, (), (),
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"Called when the right mouse button is clicked on the button.");
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseEnter, void, (), (),
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseEnter, void, (), (),
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"If #useMouseEvents is true, this is called when the mouse cursor moves over the button (only if the button "
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"is the front-most visible control, though)." );
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"is the front-most visible control, though).");
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseLeave, void, (), (),
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseLeave, void, (), (),
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"If #useMouseEvents is true, this is called when the mouse cursor moves off the button (only if the button "
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"had previously received an onMouseEvent() event)." );
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"had previously received an onMouseEvent() event).");
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IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseDragged, void, (), (),
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseDragged, void, (), (),
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"If #useMouseEvents is true, this is called when a left mouse button drag is detected, i.e. when the user "
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"pressed the left mouse button on the control and then moves the mouse over a certain distance threshold with "
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"the mouse button still pressed." );
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"the mouse button still pressed.");
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onHighlighted, void, (bool highlighted), (highlighted),
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"Called when the status of the button being highlighted changes.");
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"This is called when the highlighted state of the button is changed.");
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ImplementEnumType( GuiButtonType,
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ImplementEnumType(GuiButtonType,
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"Type of button control.\n\n"
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"@ingroup GuiButtons" )
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{ GuiButtonBaseCtrl::ButtonTypePush, "PushButton", "A button that triggers an action when clicked." },
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{ GuiButtonBaseCtrl::ButtonTypeCheck, "ToggleButton", "A button that is toggled between on and off state." },
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{ GuiButtonBaseCtrl::ButtonTypeRadio, "RadioButton", "A button placed in groups for presenting choices." },
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"@ingroup GuiButtons")
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{
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GuiButtonBaseCtrl::ButtonTypePush, "PushButton", "A button that triggers an action when clicked."
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},
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{ GuiButtonBaseCtrl::ButtonTypeCheck, "ToggleButton", "A button that is toggled between on and off state." },
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{ GuiButtonBaseCtrl::ButtonTypeRadio, "RadioButton", "A button placed in groups for presenting choices." },
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EndImplementEnumType;
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@ -102,7 +105,7 @@ GuiButtonBaseCtrl::GuiButtonBaseCtrl()
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mDepressed = false;
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mHighlighted = false;
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mActive = true;
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static StringTableEntry sButton = StringTable->insert( "Button" );
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static StringTableEntry sButton = StringTable->insert("Button");
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mButtonText = sButton;
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mButtonTextID = StringTable->EmptyString();
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mStateOn = false;
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@ -117,27 +120,27 @@ GuiButtonBaseCtrl::GuiButtonBaseCtrl()
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void GuiButtonBaseCtrl::initPersistFields()
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{
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docsURL;
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addGroup( "Button" );
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addField( "text", TypeCaseString, Offset(mButtonText, GuiButtonBaseCtrl),
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"Text label to display on button (if button class supports text labels)." );
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addField( "textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl),
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"ID of string in string table to use for text label on button.\n\n"
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"@see setTextID\n"
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"@see GuiControl::langTableMod\n"
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"@see LangTable\n\n" );
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addField( "groupNum", TypeS32, Offset(mRadioGroup, GuiButtonBaseCtrl),
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"Radio button toggle group number. All radio buttons that are assigned the same #groupNum and that "
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"are parented to the same control will synchronize their toggle state, i.e. if one radio button is toggled on "
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"all other radio buttons in its group will be toggled off.\n\n"
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"The default group is -1." );
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addField( "buttonType", TYPEID< ButtonType >(), Offset(mButtonType, GuiButtonBaseCtrl),
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"Button behavior type.\n" );
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addField( "useMouseEvents", TypeBool, Offset(mUseMouseEvents, GuiButtonBaseCtrl),
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"If true, mouse events will be passed on to script. Default is false.\n" );
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endGroup( "Button" );
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addGroup("Button");
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addField("text", TypeCaseString, Offset(mButtonText, GuiButtonBaseCtrl),
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"Text label to display on button (if button class supports text labels).");
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addField("textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl),
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"ID of string in string table to use for text label on button.\n\n"
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"@see setTextID\n"
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"@see GuiControl::langTableMod\n"
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"@see LangTable\n\n");
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addField("groupNum", TypeS32, Offset(mRadioGroup, GuiButtonBaseCtrl),
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"Radio button toggle group number. All radio buttons that are assigned the same #groupNum and that "
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"are parented to the same control will synchronize their toggle state, i.e. if one radio button is toggled on "
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"all other radio buttons in its group will be toggled off.\n\n"
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"The default group is -1.");
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addField("buttonType", TYPEID< ButtonType >(), Offset(mButtonType, GuiButtonBaseCtrl),
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"Button behavior type.\n");
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addField("useMouseEvents", TypeBool, Offset(mUseMouseEvents, GuiButtonBaseCtrl),
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"If true, mouse events will be passed on to script. Default is false.\n");
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endGroup("Button");
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Parent::initPersistFields();
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}
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@ -145,70 +148,70 @@ void GuiButtonBaseCtrl::initPersistFields()
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bool GuiButtonBaseCtrl::onWake()
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{
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if(!Parent::onWake())
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if (!Parent::onWake())
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return false;
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// is we have a script variable, make sure we're in sync
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if ( mConsoleVariable[0] )
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mStateOn = Con::getBoolVariable( mConsoleVariable );
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if(mButtonTextID && *mButtonTextID != 0)
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setTextID(mButtonTextID);
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if (mConsoleVariable[0])
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mStateOn = Con::getBoolVariable(mConsoleVariable);
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if (mButtonTextID && *mButtonTextID != 0)
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setTextID(mButtonTextID);
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return true;
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}
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::setText( const char* text )
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void GuiButtonBaseCtrl::setText(const char* text)
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{
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mButtonText = StringTable->insert(text, true);
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}
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::setTextID(const char *id)
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void GuiButtonBaseCtrl::setTextID(const char* id)
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{
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S32 n = Con::getIntVariable(id, -1);
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if(n != -1)
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{
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mButtonTextID = StringTable->insert(id);
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setTextID(n);
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}
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S32 n = Con::getIntVariable(id, -1);
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if (n != -1)
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{
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mButtonTextID = StringTable->insert(id);
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setTextID(n);
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}
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}
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::setTextID(S32 id)
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{
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const UTF8 *str = getGUIString(id);
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if(str)
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setText((const char*)str);
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//mButtonTextID = id;
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const UTF8* str = getGUIString(id);
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if (str)
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setText((const char*)str);
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//mButtonTextID = id;
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}
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//-----------------------------------------------------------------------------
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const char *GuiButtonBaseCtrl::getText()
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const char* GuiButtonBaseCtrl::getText()
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{
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return mButtonText;
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}
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::setStateOn( bool bStateOn )
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void GuiButtonBaseCtrl::setStateOn(bool bStateOn)
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{
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if(!mActive)
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if (!mActive)
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return;
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if(mButtonType == ButtonTypeCheck)
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if (mButtonType == ButtonTypeCheck)
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{
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mStateOn = bStateOn;
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}
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else if(mButtonType == ButtonTypeRadio)
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else if (mButtonType == ButtonTypeRadio)
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{
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messageSiblings(mRadioGroup);
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mStateOn = bStateOn;
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}
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}
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setUpdate();
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}
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@ -216,7 +219,7 @@ void GuiButtonBaseCtrl::setStateOn( bool bStateOn )
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void GuiButtonBaseCtrl::acceleratorKeyPress(U32)
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{
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if( !mActive )
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if (!mActive)
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return;
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//set the bool
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@ -230,7 +233,7 @@ void GuiButtonBaseCtrl::acceleratorKeyPress(U32)
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void GuiButtonBaseCtrl::acceleratorKeyRelease(U32)
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{
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if (! mActive)
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if (!mActive)
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return;
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if (mDepressed)
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@ -247,9 +250,9 @@ void GuiButtonBaseCtrl::acceleratorKeyRelease(U32)
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
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void GuiButtonBaseCtrl::onMouseDown(const GuiEvent& event)
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{
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if (! mActive)
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if (!mActive)
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return;
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if (mProfile->mCanKeyFocus)
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@ -257,19 +260,19 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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mMouseDownPoint = event.mousePoint;
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mMouseDragged = false;
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if( mUseMouseEvents )
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onMouseDown_callback();
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if (mUseMouseEvents)
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onMouseDown_callback();
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//lock the mouse
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mouseLock();
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mDepressed = true;
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// If we have a double click then execute the alt command.
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if ( event.mouseClickCount == 2 )
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if (event.mouseClickCount == 2)
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{
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onDoubleClick_callback();
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execAltConsoleCallback();
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@ -281,18 +284,18 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
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void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent& event)
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{
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setUpdate();
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if( mUseMouseEvents )
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if (mUseMouseEvents)
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onMouseEnter_callback();
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if(isMouseLocked())
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if (isMouseLocked())
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{
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mDepressed = true;
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mHighlighted = true;
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onHighlighted_callback(true);
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onHighlighted_callback(mHighlighted);
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}
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else
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{
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@ -300,40 +303,42 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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mHighlighted = true;
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onHighlighted_callback(true);
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messageSiblings(mRadioGroup);
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onHighlighted_callback(mHighlighted);
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}
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}
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
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void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent&)
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{
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setUpdate();
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if( mUseMouseEvents )
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if (mUseMouseEvents)
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onMouseLeave_callback();
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if( isMouseLocked() )
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if (isMouseLocked())
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mDepressed = false;
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mHighlighted = false;
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onHighlighted_callback(false);
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onHighlighted_callback(mHighlighted);
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messageSiblings(mRadioGroup);
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}
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::onMouseUp(const GuiEvent &event)
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void GuiButtonBaseCtrl::onMouseUp(const GuiEvent& event)
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{
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mouseUnlock();
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if( !mActive )
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if (!mActive)
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return;
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setUpdate();
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if( mUseMouseEvents )
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if (mUseMouseEvents)
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onMouseUp_callback();
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//if we released the mouse within this control, perform the action
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if( mDepressed )
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if (mDepressed)
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onAction();
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mDepressed = false;
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::onRightMouseUp(const GuiEvent &event)
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void GuiButtonBaseCtrl::onRightMouseUp(const GuiEvent& event)
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{
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onRightClick_callback();
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Parent::onRightMouseUp( event );
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Parent::onRightMouseUp(event);
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}
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::onMouseDragged( const GuiEvent& event )
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void GuiButtonBaseCtrl::onMouseDragged(const GuiEvent& event)
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{
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if( mUseMouseEvents )
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if (mUseMouseEvents)
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{
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// If we haven't started a drag yet, find whether we have moved past
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// the tolerance value.
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if( !mMouseDragged )
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if (!mMouseDragged)
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{
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Point2I delta = mMouseDownPoint - event.mousePoint;
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if( mAbs( delta.x ) > 2 || mAbs( delta.y ) > 2 )
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if (mAbs(delta.x) > 2 || mAbs(delta.y) > 2)
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mMouseDragged = true;
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}
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if( mMouseDragged )
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if (mMouseDragged)
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onMouseDragged_callback();
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}
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Parent::onMouseDragged( event );
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Parent::onMouseDragged(event);
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}
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//-----------------------------------------------------------------------------
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bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
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bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent& event)
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{
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//if the control is a dead end, kill the event
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if (!mActive)
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@ -381,7 +386,7 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
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//see if the key down is a return or space or not
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if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
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&& event.modifier == 0)
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&& event.modifier == 0)
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{
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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@ -394,7 +399,7 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
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//-----------------------------------------------------------------------------
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bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent &event)
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bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent& event)
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{
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//if the control is a dead end, kill the event
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if (!mActive)
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@ -415,64 +420,83 @@ bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent &event)
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//-----------------------------------------------------------------------------
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void GuiButtonBaseCtrl::setScriptValue(const char *value)
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void GuiButtonBaseCtrl::setScriptValue(const char* value)
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{
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mStateOn = dAtob(value);
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mStateOn = dAtob(value);
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// Update the console variable:
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if ( mConsoleVariable[0] )
|
||||
Con::setBoolVariable( mConsoleVariable, mStateOn );
|
||||
// Update the console variable:
|
||||
if (mConsoleVariable[0])
|
||||
Con::setBoolVariable(mConsoleVariable, mStateOn);
|
||||
|
||||
setUpdate();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
const char *GuiButtonBaseCtrl::getScriptValue()
|
||||
const char* GuiButtonBaseCtrl::getScriptValue()
|
||||
{
|
||||
return mStateOn ? "1" : "0";
|
||||
return mStateOn ? "1" : "0";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiButtonBaseCtrl::onAction()
|
||||
{
|
||||
if(!mActive)
|
||||
return;
|
||||
if (!mActive)
|
||||
return;
|
||||
|
||||
if(mButtonType == ButtonTypeCheck)
|
||||
{
|
||||
mStateOn = mStateOn ? false : true;
|
||||
if (mButtonType == ButtonTypeCheck)
|
||||
{
|
||||
mStateOn = mStateOn ? false : true;
|
||||
}
|
||||
else if(mButtonType == ButtonTypeRadio)
|
||||
{
|
||||
mStateOn = true;
|
||||
messageSiblings(mRadioGroup);
|
||||
}
|
||||
setUpdate();
|
||||
else if (mButtonType == ButtonTypeRadio)
|
||||
{
|
||||
mStateOn = true;
|
||||
messageSiblings(mRadioGroup);
|
||||
}
|
||||
setUpdate();
|
||||
|
||||
// Update the console variable:
|
||||
if ( mConsoleVariable[0] )
|
||||
Con::setBoolVariable( mConsoleVariable, mStateOn );
|
||||
if (mConsoleVariable[0])
|
||||
Con::setBoolVariable(mConsoleVariable, mStateOn);
|
||||
|
||||
onClick_callback();
|
||||
Parent::onAction();
|
||||
onClick_callback();
|
||||
Parent::onAction();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg )
|
||||
void GuiButtonBaseCtrl::onMessage(GuiControl* sender, S32 msg)
|
||||
{
|
||||
Parent::onMessage(sender, msg);
|
||||
if( mRadioGroup == msg && mButtonType == ButtonTypeRadio )
|
||||
{
|
||||
setUpdate();
|
||||
mStateOn = ( sender == this );
|
||||
Parent::onMessage(sender, msg);
|
||||
if (mRadioGroup == msg)
|
||||
{
|
||||
if (mButtonType == ButtonTypeRadio)
|
||||
{
|
||||
setUpdate();
|
||||
mStateOn = (sender == this);
|
||||
|
||||
// Update the console variable:
|
||||
if ( mConsoleVariable[0] )
|
||||
Con::setBoolVariable( mConsoleVariable, mStateOn );
|
||||
}
|
||||
// Update the console variable:
|
||||
if (mConsoleVariable[0])
|
||||
Con::setBoolVariable(mConsoleVariable, mStateOn);
|
||||
}
|
||||
else if (mButtonType == ButtonTypePush)
|
||||
{
|
||||
mHighlighted = (sender == this);
|
||||
onHighlighted_callback(mHighlighted);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButtonBaseCtrl::setHighlighted(bool highlighted)
|
||||
{
|
||||
mHighlighted = highlighted;
|
||||
onHighlighted_callback(mHighlighted);
|
||||
|
||||
if (mRadioGroup != -1)
|
||||
{
|
||||
messageSiblings(mRadioGroup);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
@ -482,69 +506,69 @@ void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg )
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiButtonBaseCtrl, performClick, void, (),,
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, performClick, void, (), ,
|
||||
"Simulate a click on the button.\n"
|
||||
"This method will trigger the button's action just as if the button had been pressed by the "
|
||||
"user.\n\n" )
|
||||
"user.\n\n")
|
||||
{
|
||||
object->onAction();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiButtonBaseCtrl, setText, void, ( const char* text ),,
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, setText, void, (const char* text), ,
|
||||
"Set the text displayed on the button's label.\n"
|
||||
"@param text The text to display as the button's text label.\n"
|
||||
"@note Not all buttons render text labels.\n\n"
|
||||
"@see getText\n"
|
||||
"@see setTextID\n" )
|
||||
"@see setTextID\n")
|
||||
{
|
||||
object->setText( text );
|
||||
object->setText(text);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiButtonBaseCtrl, setTextID, void, ( const char* id ),,
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, setTextID, void, (const char* id), ,
|
||||
"Set the text displayed on the button's label using a string from the string table "
|
||||
"assigned to the control.\n\n"
|
||||
"@param id Name of the variable that contains the integer string ID. Used to look up "
|
||||
"string in table.\n\n"
|
||||
"string in table.\n\n"
|
||||
"@note Not all buttons render text labels.\n\n"
|
||||
"@see setText\n"
|
||||
"@see getText\n"
|
||||
"@see GuiControl::langTableMod\n"
|
||||
"@see LangTable\n\n"
|
||||
"@ref Gui_i18n" )
|
||||
"@ref Gui_i18n")
|
||||
{
|
||||
object->setTextID( id );
|
||||
object->setTextID(id);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiButtonBaseCtrl, getText, const char*, (),,
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, getText, const char*, (), ,
|
||||
"Get the text display on the button's label (if any).\n\n"
|
||||
"@return The button's label." )
|
||||
"@return The button's label.")
|
||||
{
|
||||
return object->getText( );
|
||||
return object->getText();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiButtonBaseCtrl, setStateOn, void, ( bool isOn ), ( true ),
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, setStateOn, void, (bool isOn), (true),
|
||||
"For toggle or radio buttons, set whether the button is currently activated or not. For radio buttons, "
|
||||
"toggling a button on will toggle all other radio buttons in its group to off.\n\n"
|
||||
"@param isOn If true, the button will be toggled on (if not already); if false, it will be toggled off.\n\n"
|
||||
"@note Toggling the state of a button with this method will <em>not</em> not trigger the action associated with the "
|
||||
"button. To do that, use performClick()." )
|
||||
"button. To do that, use performClick().")
|
||||
{
|
||||
object->setStateOn( isOn );
|
||||
object->setStateOn(isOn);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiButtonBaseCtrl, resetState, void, (),,
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, resetState, void, (), ,
|
||||
"Reset the mousing state of the button.\n\n"
|
||||
"This method should not generally be called." )
|
||||
"This method should not generally be called.")
|
||||
{
|
||||
object->resetState();
|
||||
}
|
||||
|
|
@ -556,7 +580,7 @@ DefineEngineMethod(GuiButtonBaseCtrl, setHighlighted, void, (bool highlighted),
|
|||
object->setHighlighted(highlighted);
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, isHighlighted, bool, (),,
|
||||
DefineEngineMethod(GuiButtonBaseCtrl, isHighlighted, bool, (), ,
|
||||
"Reset the mousing state of the button.\n\n"
|
||||
"This method should not generally be called.")
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue