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https://github.com/TorqueGameEngines/Torque3D.git
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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a0bbe0ec18
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382 changed files with 588 additions and 130 deletions
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@ -65,6 +65,7 @@ ConsoleDocClass( GuiChunkedBitmapCtrl,
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void GuiChunkedBitmapCtrl::initPersistFields()
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{
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docsURL;
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addGroup("GuiChunkedBitmapCtrl");
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INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiChunkedBitmapCtrl, "This is the bitmap to render to the control.");
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@ -87,6 +87,7 @@ GuiFadeinBitmapCtrl::GuiFadeinBitmapCtrl()
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void GuiFadeinBitmapCtrl::initPersistFields()
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{
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docsURL;
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addGroup( "Fading" );
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addField( "fadeColor", TypeColorF, Offset( mFadeColor, GuiFadeinBitmapCtrl ),
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@ -192,6 +192,7 @@ GuiMessageVectorCtrl::~GuiMessageVectorCtrl()
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//--------------------------------------------------------------------------
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void GuiMessageVectorCtrl::initPersistFields()
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{
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docsURL;
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addField("lineSpacing", TypeS32, Offset(mLineSpacingPixels, GuiMessageVectorCtrl));
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addField("lineContinuedIndex", TypeS32, Offset(mLineContinuationIndent, GuiMessageVectorCtrl));
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addField("allowedMatches", TypeString, Offset(mAllowedMatches, GuiMessageVectorCtrl), 16);
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@ -131,6 +131,7 @@ GuiProgressBitmapCtrl::GuiProgressBitmapCtrl()
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void GuiProgressBitmapCtrl::initPersistFields()
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{
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docsURL;
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INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiProgressBitmapCtrl, "Bitmap file to use for rendering the progress bar.\n\n"
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"If the profile assigned to the control already has a bitmap assigned, this property need not be "
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"set in which case the bitmap from the profile is used.");
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