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https://github.com/TorqueGameEngines/Torque3D.git
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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parent
a0bbe0ec18
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382 changed files with 588 additions and 130 deletions
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@ -166,8 +166,9 @@ void VPath::onRemove( void )
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Parent::onRemove();
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}
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void VPath::initPersistFields( void )
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void VPath::initPersistFields()
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{
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docsURL;
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Parent::initPersistFields();
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addProtectedField( "PathType", TYPEID<ePathType>(), Offset( mPathType, VPath ), &setPathType, &defaultProtectedGetFn, "The type of path this is." );
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@ -104,7 +104,7 @@ public:
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void onDeleteNotify( SimObject *pObject );
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void onRemove( void );
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static void initPersistFields( void );
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static void initPersistFields();
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static SimSet *getServerSet( void );
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@ -85,8 +85,9 @@ bool VPathEditor::onWake( void )
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return Parent::onWake();
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}
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void VPathEditor::initPersistFields( void )
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void VPathEditor::initPersistFields()
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{
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docsURL;
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addField( "IsDirty", TypeBool, Offset( mIsDirty, VPathEditor ) );
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addField( "EditMode", TYPEID<EditMode>(), Offset( mEditMode, VPathEditor ) );
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@ -122,7 +122,7 @@ public:
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virtual bool onAdd( void );
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virtual bool onWake( void );
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static void initPersistFields( void );
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static void initPersistFields();
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// Gui Events.
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