mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
set default hdr postfx keyvalue to baseline
This commit is contained in:
parent
af73e79424
commit
f57bc015a9
6 changed files with 30 additions and 40 deletions
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@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
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$PostFX::HDRPostFX::adaptRate = "0.134615391";
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$PostFX::HDRPostFX::adaptRate = "0.134615391";
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::enableAutoExposure = "1";
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$PostFX::HDRPostFX::enableAutoExposure = "1";
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$PostFX::HDRPostFX::keyValue = 0.18;
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$PostFX::HDRPostFX::keyValue = 0.5;
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$PostFX::HDRPostFX::enableBloom = 1;
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$PostFX::HDRPostFX::enableBloom = 1;
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$PostFX::HDRPostFX::threshold = 1;
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$PostFX::HDRPostFX::threshold = 1;
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$PostFX::HDRPostFX::intensity = 1;
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$PostFX::HDRPostFX::intensity = 1;
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@ -7,6 +7,6 @@
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DecalsFile="@assetFile=ExampleLevel.mis.decals"
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DecalsFile="@assetFile=ExampleLevel.mis.decals"
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ForestFile="@assetFile=ExampleLevel.forest"
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ForestFile="@assetFile=ExampleLevel.forest"
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NavmeshFile="@assetFile=ExampleLevel.nav"
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NavmeshFile="@assetFile=ExampleLevel.nav"
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gameModesNames="ExampleGameMode"
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staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
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staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
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gameModesNames="ExampleGameMode;"
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VersionId="1"/>
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VersionId="1"/>
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@ -1,82 +1,72 @@
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//--- OBJECT WRITE BEGIN ---
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//--- OBJECT WRITE BEGIN ---
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new Scene(ExampleLevel) {
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new Scene(ExampleLevel) {
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Enabled = "1";
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isEditing = "1";
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gameModes="ExampleGameMode";
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gameModes = "ExampleGameMode";
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enabled = "1";
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new LevelInfo(theLevelInfo) {
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new LevelInfo(theLevelInfo) {
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fogColor = "0.6 0.6 0.7 1";
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FogColor = "0.6 0.6 0.7 1";
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fogDensityOffset = "700";
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fogDensityOffset = "700";
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canvasClearColor = "0 0 0 255";
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canvasClearColor = "0 0 0 255";
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ambientLightBlendCurve = "2.69146e+20 0";
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soundAmbience = "AudioAmbienceDefault";
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soundAmbience = "AudioAmbienceDefault";
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advancedLightmapSupport = "0";
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advancedLightmapSupport = "0";
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Enabled = "1";
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enabled = "1";
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};
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};
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new SkyBox(theSky) {
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new SkyBox(theSky) {
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MaterialAsset = "Core_Rendering:BlankSkyMat";
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MaterialAsset = "Core_Rendering:BlankSkyMat";
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drawBottom = "0";
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dirtyGameObject = "0";
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dirtyGameObject = "0";
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};
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};
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new Sun(theSun) {
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new Sun(theSun) {
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azimuth = "230.396";
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azimuth = "230.396";
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elevation = "45";
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elevation = "45";
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color = "0.968628 0.901961 0.901961 1";
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color = "0.968628 0.901961 0.901961 1";
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ambient = "0.337255 0.533333 0.619608 1";
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ambient = "0.337255 0.533333 0.619608 1";
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brightness = "2";
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texSize = "2048";
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texSize = "2048";
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overDarkFactor = "3000 1500 750 250";
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overDarkFactor = "3000 1500 750 250";
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shadowDistance = "200";
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shadowDistance = "200";
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shadowSoftness = "0.25";
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shadowSoftness = "0.25";
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logWeight = "0.9";
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logWeight = "0.9";
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fadeStartDistance = "0";
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fadeStartDistance = "0";
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bias = "0.1";
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bias = "0.1";
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Blur = "1";
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Blur = "1";
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dirtyGameObject = "0";
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dirtyGameObject = "0";
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dynamicRefreshFreq = "8";
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dynamicRefreshFreq = "8";
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Enabled = "1";
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enabled = "1";
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height = "1024";
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height = "1024";
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lightBleedFactor = "0.8";
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lightBleedFactor = "0.8";
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minVariance = "0";
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minVariance = "0";
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pointShadowType = "PointShadowType_Paraboloid";
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pointShadowType = "PointShadowType_Paraboloid";
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shadowBox = "-100 -100 -100 100 100 100";
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shadowBox = "-100 -100 -100 100 100 100";
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splitFadeDistances = "1 1 1 1";
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splitFadeDistances = "1 1 1 1";
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staticRefreshFreq = "250";
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staticRefreshFreq = "250";
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width = "3072";
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width = "3072";
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};
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};
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new GroundPlane() {
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new GroundPlane() {
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scaleU = "25";
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scaleU = "25";
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scaleV = "25";
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scaleV = "25";
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MaterialAsset = "Prototyping:FloorGray";
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MaterialAsset = "Prototyping:FloorGray";
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dirtyGameObject = "0";
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dirtyGameObject = "0";
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Enabled = "1";
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enabled = "1";
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position = "0 0 0";
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position = "0 0 0";
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rotation = "1 0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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scale = "1 1 1";
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};
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};
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new Skylight() {
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new Skylight() {
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position = "1.37009 -5.23561 46.5817";
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position = "1.37009 -5.23561 46.5817";
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persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
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persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
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dirtyGameObject = "0";
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dirtyGameObject = "0";
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};
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};
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new SimGroup(CameraSpawnPoints) {
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new SimGroup(CameraSpawnPoints) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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enabled = "1";
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new SpawnSphere(DefaultCameraSpawnSphere) {
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new SpawnSphere(DefaultCameraSpawnSphere) {
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autoSpawn = "0";
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spawnTransform = "0";
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radius = "1";
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radius = "1";
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sphereWeight = "1";
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sphereWeight = "1";
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indoorWeight = "1";
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indoorWeight = "1";
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outdoorWeight = "1";
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outdoorWeight = "1";
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isAIControlled = "0";
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dataBlock = "SpawnSphereMarker";
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dataBlock = "SpawnSphereMarker";
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position = "0 0 10";
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position = "0 0 10";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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enabled = "1";
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homingCount = "0";
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homingCount = "0";
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lockCount = "0";
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lockCount = "0";
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@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
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$PostFX::HDRPostFX::adaptRate = 2;
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$PostFX::HDRPostFX::adaptRate = 2;
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::enableAutoExposure = "0";
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$PostFX::HDRPostFX::enableAutoExposure = "0";
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$PostFX::HDRPostFX::keyValue = 0.18;
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$PostFX::HDRPostFX::keyValue = 0.5;
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$PostFX::HDRPostFX::enableBloom = 1;
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$PostFX::HDRPostFX::enableBloom = 1;
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$PostFX::HDRPostFX::threshold = 1;
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$PostFX::HDRPostFX::threshold = 1;
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$PostFX::HDRPostFX::intensity = 1;
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$PostFX::HDRPostFX::intensity = 1;
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