diff --git a/Engine/source/collision/polytope.cpp b/Engine/source/collision/polytope.cpp index f07116583..127c0a1f3 100644 --- a/Engine/source/collision/polytope.cpp +++ b/Engine/source/collision/polytope.cpp @@ -193,19 +193,19 @@ void Polytope::intersect(SimObject* object,const BSPNode* root) // Split the edge into each volume mEdgeList.increment(2); - Edge& e0 = mEdgeList.last(); - e0.next = frontVolume.edgeList; + Edge& ev0 = mEdgeList.last(); + ev0.next = frontVolume.edgeList; frontVolume.edgeList = mEdgeList.size() - 1; - Edge& e1 = *(&e0 - 1); - e1.next = backVolume.edgeList; + Edge& ev1 = *(&ev0 - 1); + ev1.next = backVolume.edgeList; backVolume.edgeList = frontVolume.edgeList - 1; - e0.vertex[0] = edge.vertex[s]; - e1.vertex[0] = edge.vertex[s ^ 1]; - e0.vertex[1] = e1.vertex[1] = mVertexList.size() - 1; - e0.face[0] = e1.face[0] = edge.face[0]; - e0.face[1] = e1.face[1] = edge.face[1]; + ev0.vertex[0] = edge.vertex[s]; + ev1.vertex[0] = edge.vertex[s ^ 1]; + ev0.vertex[1] = ev1.vertex[1] = mVertexList.size() - 1; + ev0.face[0] = ev1.face[0] = edge.face[0]; + ev0.face[1] = ev1.face[1] = edge.face[1]; // Add new edges on the plane, one to each volume for (S32 f = 0; f < 2; f++) { @@ -214,19 +214,19 @@ void Polytope::intersect(SimObject* object,const BSPNode* root) face.vertex = mVertexList.size() - 1; else { mEdgeList.increment(2); - Edge& e0 = mEdgeList.last(); - e0.next = frontVolume.edgeList; + Edge& ep0 = mEdgeList.last(); + ep0.next = frontVolume.edgeList; frontVolume.edgeList = mEdgeList.size() - 1; - Edge& e1 = *(&e0 - 1); - e1.next = backVolume.edgeList; + Edge& ep1 = *(&ep0 - 1); + ep1.next = backVolume.edgeList; backVolume.edgeList = frontVolume.edgeList - 1; - e1.vertex[0] = e0.vertex[0] = face.vertex; - e1.vertex[1] = e0.vertex[1] = mVertexList.size() - 1; - e1.face[0] = e0.face[0] = edge.face[f]; - e1.face[1] = mFaceList.size() - 1; - e0.face[1] = e1.face[1] - 1; + ep1.vertex[0] = ep0.vertex[0] = face.vertex; + ep1.vertex[1] = ep0.vertex[1] = mVertexList.size() - 1; + ep1.face[0] = ep0.face[0] = edge.face[f]; + ep1.face[1] = mFaceList.size() - 1; + ep0.face[1] = ep1.face[1] - 1; } } }