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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 07:20:40 +00:00
Make torque3d.cmake load all .cmake files from the module folder.
Move option code to each individual module. This makes it so you can add a new module without having to modify the torque3d.cmake
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5103ba22e2
commit
f527b45ec2
5 changed files with 73 additions and 80 deletions
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@ -21,17 +21,29 @@
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# -----------------------------------------------------------------------------
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# module OculusVR
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# Source
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addPathRec( "${srcDir}/platform/input/oculusVR" )
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# Includes
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
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option(TORQUE_OCULUSVR "Enable OCULUSVR module" OFF)
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mark_as_advanced(TORQUE_OCULUSVR)
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if(TORQUE_OCULUSVR)
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if(TORQUE_OCULUSVR_SDK_PATH STREQUAL "")
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set(TORQUE_OCULUSVR_SDK_PATH "" CACHE PATH "OCULUSVR library path" FORCE)
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endif()
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else() # hide variable
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set(TORQUE_OCULUSVR_SDK_PATH "" CACHE INTERNAL "" FORCE)
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endif()
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# Libs
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if( WIN32 )
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link_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Lib/Win32" )
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addLib( "libovr" )
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addLib( "libovrd" )
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if(TORQUE_OCULUSVR)
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# Source
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addPathRec( "${srcDir}/platform/input/oculusVR" )
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# Includes
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
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# Libs
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if( WIN32 )
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link_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Lib/Win32" )
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addLib( "libovr" )
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addLib( "libovrd" )
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endif()
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endif()
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