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https://github.com/TorqueGameEngines/Torque3D.git
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Make torque3d.cmake load all .cmake files from the module folder.
Move option code to each individual module. This makes it so you can add a new module without having to modify the torque3d.cmake
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5103ba22e2
commit
f527b45ec2
5 changed files with 73 additions and 80 deletions
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@ -21,17 +21,20 @@
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# -----------------------------------------------------------------------------
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# Navigation module
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option(TORQUE_NAVIGATION "Enable Navigation module" OFF)
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#mark_as_advanced(TORQUE_NAVIGATION)
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addDef( "TORQUE_NAVIGATION_ENABLED" )
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addLib( "recast" )
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if(TORQUE_NAVIGATION)
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addDef( "TORQUE_NAVIGATION_ENABLED" )
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addLib( "recast" )
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# files
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addPathRec( "${srcDir}/navigation" )
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# include paths
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addInclude( "${libDir}/recast/DebugUtils/Include" )
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addInclude( "${libDir}/recast/Recast/Include" )
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addInclude( "${libDir}/recast/Detour/Include" )
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addInclude( "${libDir}/recast/DetourTileCache/Include" )
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addInclude( "${libDir}/recast/DetourCrowd/Include" )
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# files
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addPathRec( "${srcDir}/navigation" )
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# include paths
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addInclude( "${libDir}/recast/DebugUtils/Include" )
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addInclude( "${libDir}/recast/Recast/Include" )
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addInclude( "${libDir}/recast/Detour/Include" )
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addInclude( "${libDir}/recast/DetourTileCache/Include" )
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addInclude( "${libDir}/recast/DetourCrowd/Include" )
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endif(TORQUE_NAVIGATION)
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