gui types using image_asset

This commit is contained in:
marauder2k7 2024-12-21 23:02:23 +00:00
parent fa8110ce8f
commit f519cff6ff
25 changed files with 184 additions and 266 deletions

View file

@ -24,7 +24,7 @@
singleton GuiControlProfile (GuiMatEdSliderProfile)
{
bitmap = "./matEdSlider";
bitmapAsset = "ToolsModule:slider_image";
category = "Editor";
};
@ -47,9 +47,7 @@ singleton GuiControlProfile(GuiMatEdPopUpMenuProfile)
mouseOverSelected = true;
textOffset = "3 3";
border = 1;
/*borderThickness = 1;*/
fixedExtent = true;
//bitmap = "./images/scrollbar";
bitmapAsset = "ToolsModule:scroll_image";
hasBitmapArray = true;
profileForChildren = GuiControlListPopupProfile;

View file

@ -4821,7 +4821,7 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) {
tooltipprofile = "ToolsGuiToolTipProfile";
buttonType = "PushButton";
useMouseEvents = "0";
bitmap = "ToolsModule:new_n_image";
bitmapAsset = "ToolsModule:new_n_image";
};
// Save Button
new GuiBitmapButtonCtrl() {

View file

@ -4846,7 +4846,7 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) {
tooltipprofile = "ToolsGuiToolTipProfile";
buttonType = "PushButton";
useMouseEvents = "0";
bitmap = "ToolsModule:new_n_image";
bitmapAsset = "ToolsModule:new_n_image";
};
// Save Button
new GuiBitmapButtonCtrl() {