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https://github.com/TorqueGameEngines/Torque3D.git
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gui types using image_asset
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parent
fa8110ce8f
commit
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25 changed files with 184 additions and 266 deletions
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@ -68,7 +68,7 @@ $guiContent = new GuiControl(AssetPreviewButtonsTemplate) {
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canSaveDynamicFields = "0";
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new GuiBitmapButtonCtrl() {
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bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
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bitmapAsset = "ToolsModule:cubemapBtnBorder_n_image";
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bitmapMode = "Stretched";
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autoFitExtents = "0";
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useModifiers = "0";
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@ -163,7 +163,7 @@ $guiContent = new GuiControl(AssetPreviewButtonsTemplate) {
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canSaveDynamicFields = "0";
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new GuiBitmapButtonCtrl() {
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bitmap = "Data/Blockout_Basics/Walls/WallGrid2x2_Albedo.png";
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bitmapAsset = "Data/Blockout_Basics/Walls/WallGrid2x2_Albedo.png";
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bitmapMode = "Stretched";
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autoFitExtents = "0";
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useModifiers = "0";
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@ -188,7 +188,7 @@ $guiContent = new GuiControl(AssetPreviewButtonsTemplate) {
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canSaveDynamicFields = "0";
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new GuiBitmapButtonCtrl() {
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bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
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bitmapAsset = "ToolsModule:cubemapBtnBorder_n_image";
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bitmapMode = "Stretched";
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autoFitExtents = "0";
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useModifiers = "0";
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