gui types using image_asset

This commit is contained in:
marauder2k7 2024-12-21 23:02:23 +00:00
parent fa8110ce8f
commit f519cff6ff
25 changed files with 184 additions and 266 deletions

View file

@ -68,7 +68,7 @@ $guiContent = new GuiControl(AssetPreviewButtonsTemplate) {
canSaveDynamicFields = "0";
new GuiBitmapButtonCtrl() {
bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
bitmapAsset = "ToolsModule:cubemapBtnBorder_n_image";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
@ -163,7 +163,7 @@ $guiContent = new GuiControl(AssetPreviewButtonsTemplate) {
canSaveDynamicFields = "0";
new GuiBitmapButtonCtrl() {
bitmap = "Data/Blockout_Basics/Walls/WallGrid2x2_Albedo.png";
bitmapAsset = "Data/Blockout_Basics/Walls/WallGrid2x2_Albedo.png";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
@ -188,7 +188,7 @@ $guiContent = new GuiControl(AssetPreviewButtonsTemplate) {
canSaveDynamicFields = "0";
new GuiBitmapButtonCtrl() {
bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
bitmapAsset = "ToolsModule:cubemapBtnBorder_n_image";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";

View file

@ -2565,7 +2565,7 @@ function GuiEditor::onControlDropped(%this, %payload, %position)
{
%cmd = "return new guiBitmapCtrl();";
%ctrl = eval( %cmd );
%ctrl.bitmap = %assetId;
%ctrl.bitmapAsset = %assetId;
}
}
}