gui types using image_asset

This commit is contained in:
marauder2k7 2024-12-21 23:02:23 +00:00
parent fa8110ce8f
commit f519cff6ff
25 changed files with 184 additions and 266 deletions

View file

@ -63,8 +63,7 @@ protected:
GFXStateBlockRef mBlendStateBlock;
GFXStateBlockRef mSolidStateBlock;
DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXDefaultGUIProfile);
DECLARE_ASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
DECLARE_IMAGEASSET_REFACTOR(GuiMissionAreaCtrl, HandleBitmap, GFXDefaultGUIProfile)
Point2I mHandleTextureSize;
Point2F mHandleTextureHalfSize;
@ -110,8 +109,6 @@ protected:
bool testWithinHandle(const Point2I & testPoint, S32 handleX, S32 handleY);
S32 getHitHandles(const Point2I & mousePnt, const RectI & box);
void onHandleBitmapChanged() {}
public:
GuiMissionAreaCtrl();
virtual ~GuiMissionAreaCtrl();