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gui types using image_asset
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parent
fa8110ce8f
commit
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25 changed files with 184 additions and 266 deletions
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@ -72,14 +72,9 @@ protected:
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Point2F mRange; ///< When working as a slider, this sets our min/max range
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//Keybind option
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DECLARE_IMAGEASSET(GuiGameSettingsCtrl, KeybindBitmap, changeBitmap, GFXDefaultGUIProfile);
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DECLARE_ASSET_SETGET(GuiGameSettingsCtrl, KeybindBitmap);
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DECLARE_IMAGEASSET(GuiGameSettingsCtrl, PreviousBitmap, changeBitmap, GFXDefaultGUIProfile);
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DECLARE_ASSET_SETGET(GuiGameSettingsCtrl, PreviousBitmap);
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DECLARE_IMAGEASSET(GuiGameSettingsCtrl, NextBitmap, changeBitmap, GFXDefaultGUIProfile);
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DECLARE_ASSET_SETGET(GuiGameSettingsCtrl, NextBitmap);
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DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, KeybindBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, PreviousBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, NextBitmap, GFXDefaultGUIProfile)
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S32 mArrowSize;
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S32 mColumnSplit; //Padding between the leftmost edge of the control, and the left side of the 'option'.
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@ -89,8 +84,6 @@ protected:
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bool mSelected;
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public:
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void changeBitmap() {}
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/// Sets the control as selected . Only controls that are enabled can be selected.
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virtual void setSelected();
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