pathshape cleanups and callbacks

sceneObject:
   UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes

simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:

            new Marker() {
               seqNum = "7";
               hitCommand = "TheCommand" // <------------------------------;
               position = "-17.0856 -92.2349 4.00051";
               rotation = "0.0334943 -0.254411 0.966516 179.495";
            };

function PathShapeData::TheCommand(%this,%obj)
{
    echo("Do the thing");
}
This commit is contained in:
AzaezelX 2022-07-27 16:35:09 -05:00
parent f59c5f152f
commit f4e6060b52
7 changed files with 42 additions and 21 deletions

View file

@ -112,6 +112,7 @@ SceneObject::SceneObject()
mObjScale.set(1,1,1);
mObjToWorld.identity();
mLastXform.identity();
mWorldToObj.identity();
mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
@ -416,6 +417,7 @@ void SceneObject::setTransform( const MatrixF& mat )
PROFILE_SCOPE( SceneObject_setTransform );
// PATHSHAPE
UpdateXformChange(mat);
PerformUpdatesForChildren(mat);
// PATHSHAPE END
@ -1661,7 +1663,6 @@ void SceneObject::moveRender(const Point3F &delta)
}
void SceneObject::PerformUpdatesForChildren(MatrixF mat){
UpdateXformChange(mat);
for (U32 i=0; i < getNumChildren(); i++) {
SceneObject *o = getChild(i);
o->updateChildTransform(); //update the position of the child object
@ -1988,8 +1989,11 @@ DefineEngineMethod(SceneObject, detachChild, bool, (const char*_subObject),, "Sc
return false;
}
// subclasses can do something with these if they care to
void SceneObject::onNewParent(SceneObject *newParent) {}
void SceneObject::onLostParent(SceneObject *oldParent){}
void SceneObject::onNewChild(SceneObject *newKid){}
void SceneObject::onLostChild(SceneObject *lostKid){}
IMPLEMENT_CALLBACK(SceneObject, onNewParent, void, (SceneObject *newParent), (newParent), "");
IMPLEMENT_CALLBACK(SceneObject, onLostParent, void, (SceneObject *oldParent), (oldParent), "");
IMPLEMENT_CALLBACK(SceneObject, onNewChild, void, (SceneObject *newKid), (newKid), "");
IMPLEMENT_CALLBACK(SceneObject, onLostChild, void, (SceneObject *lostKid), (lostKid), "");
void SceneObject::onNewParent(SceneObject *newParent) { onNewParent_callback(newParent); }
void SceneObject::onLostParent(SceneObject *oldParent) { onLostParent_callback(oldParent); }
void SceneObject::onNewChild(SceneObject *newKid) { onNewChild_callback(newKid); }
void SceneObject::onLostChild(SceneObject *lostKid) { onLostChild_callback(lostKid); }