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https://github.com/TorqueGameEngines/Torque3D.git
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pathshape cleanups and callbacks
sceneObject:
UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes
simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:
new Marker() {
seqNum = "7";
hitCommand = "TheCommand" // <------------------------------;
position = "-17.0856 -92.2349 4.00051";
rotation = "0.0334943 -0.254411 0.966516 179.495";
};
function PathShapeData::TheCommand(%this,%obj)
{
echo("Do the thing");
}
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parent
f59c5f152f
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7 changed files with 42 additions and 21 deletions
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@ -112,6 +112,7 @@ SceneObject::SceneObject()
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mObjScale.set(1,1,1);
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mObjToWorld.identity();
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mLastXform.identity();
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mWorldToObj.identity();
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mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
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@ -416,6 +417,7 @@ void SceneObject::setTransform( const MatrixF& mat )
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PROFILE_SCOPE( SceneObject_setTransform );
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// PATHSHAPE
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UpdateXformChange(mat);
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PerformUpdatesForChildren(mat);
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// PATHSHAPE END
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@ -1661,7 +1663,6 @@ void SceneObject::moveRender(const Point3F &delta)
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}
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void SceneObject::PerformUpdatesForChildren(MatrixF mat){
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UpdateXformChange(mat);
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for (U32 i=0; i < getNumChildren(); i++) {
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SceneObject *o = getChild(i);
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o->updateChildTransform(); //update the position of the child object
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@ -1988,8 +1989,11 @@ DefineEngineMethod(SceneObject, detachChild, bool, (const char*_subObject),, "Sc
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return false;
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}
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// subclasses can do something with these if they care to
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void SceneObject::onNewParent(SceneObject *newParent) {}
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void SceneObject::onLostParent(SceneObject *oldParent){}
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void SceneObject::onNewChild(SceneObject *newKid){}
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void SceneObject::onLostChild(SceneObject *lostKid){}
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IMPLEMENT_CALLBACK(SceneObject, onNewParent, void, (SceneObject *newParent), (newParent), "");
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IMPLEMENT_CALLBACK(SceneObject, onLostParent, void, (SceneObject *oldParent), (oldParent), "");
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IMPLEMENT_CALLBACK(SceneObject, onNewChild, void, (SceneObject *newKid), (newKid), "");
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IMPLEMENT_CALLBACK(SceneObject, onLostChild, void, (SceneObject *lostKid), (lostKid), "");
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void SceneObject::onNewParent(SceneObject *newParent) { onNewParent_callback(newParent); }
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void SceneObject::onLostParent(SceneObject *oldParent) { onLostParent_callback(oldParent); }
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void SceneObject::onNewChild(SceneObject *newKid) { onNewChild_callback(newKid); }
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void SceneObject::onLostChild(SceneObject *lostKid) { onLostChild_callback(lostKid); }
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@ -840,6 +840,13 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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SceneObject* nextSibling; ///< Link to next child object of this object's parent
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MatrixF objToParent; ///< this obects transformation in the parent object's space
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MatrixF RenderobjToParent; ///< this obects Render Offset transformation to the parent object
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AttachInfo() {
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firstChild = NULL;
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parent = NULL;
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nextSibling = NULL;
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objToParent.identity();
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RenderobjToParent.identity();
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};
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} mGraph;
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// PATHSHAPE END
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@ -934,13 +941,17 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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/// Called to let instance specific code happen
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virtual void onLostParent(SceneObject *oldParent);
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virtual void onLostParent(SceneObject *oldParent);
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DECLARE_CALLBACK(void, onLostParent, (SceneObject *oldParent));
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/// Called to let instance specific code happen
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virtual void onNewParent(SceneObject *newParent);
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virtual void onNewParent(SceneObject *newParent);
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DECLARE_CALLBACK(void, onNewParent, (SceneObject *oldParent));
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/// notification that a direct child object has been attached
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virtual void onNewChild(SceneObject *subObject);
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virtual void onNewChild(SceneObject *subObject);
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DECLARE_CALLBACK(void, onNewChild, (SceneObject *subObject));
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/// notification that a direct child object has been detached
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virtual void onLostChild(SceneObject *subObject);
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virtual void onLostChild(SceneObject *subObject);
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DECLARE_CALLBACK(void, onLostChild, (SceneObject *subObject));
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// PATHSHAPE END
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList) {}
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@ -389,7 +389,7 @@ Marker::Marker()
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mNetFlags.clear(Ghostable);
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mTypeMask |= MarkerObjectType;
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mHitCommand = String::EmptyString;
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mSeqNum = 0;
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mMSToNext = 1000;
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mSmoothingType = SmoothingTypeSpline;
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@ -423,6 +423,7 @@ void Marker::initPersistFields()
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{
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addGroup( "Misc" );
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addField("seqNum", TypeS32, Offset(mSeqNum, Marker), "Marker position in sequence of markers on this path.\n");
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addField("hitCommand", TypeCommand, Offset(mHitCommand, Marker), "The command to execute when a path follower reaches this marker.");
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addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\" will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n");
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addField("msToNext", TypeS32, Offset(mMSToNext, Marker), "Milliseconds to next marker in sequence.\n");
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addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\" means no smoothing, while \"Spline\" means to smooth.\n");
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@ -121,6 +121,7 @@ class Marker : public SceneObject
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U32 mSeqNum;
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String mHitCommand;
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U32 mSmoothingType;
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U32 mKnotType;
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