mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Added basic Walkabout with #define renamed and no editor.
This commit is contained in:
parent
c08413ffde
commit
f4c940f4fe
22 changed files with 3725 additions and 196 deletions
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@ -1,5 +1,5 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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// Copyright (c) 2014 Daniel Buckmaster
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -22,10 +22,12 @@
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#include "torqueRecast.h"
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#include "navPath.h"
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#include "duDebugDrawTorque.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "console/typeValidators.h"
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#include "math/mathTypes.h"
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#include "scene/sceneRenderState.h"
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#include "gfx/gfxDrawUtil.h"
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@ -44,8 +46,7 @@ NavPath::NavPath() :
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mFrom(0.0f, 0.0f, 0.0f),
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mTo(0.0f, 0.0f, 0.0f)
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{
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mTypeMask |= StaticShapeObjectType | MarkerObjectType;
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mNetFlags.clear(Ghostable);
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mTypeMask |= MarkerObjectType;
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mMesh = NULL;
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mWaypoints = NULL;
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@ -56,43 +57,51 @@ NavPath::NavPath() :
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mToSet = false;
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mLength = 0.0f;
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mCurIndex = -1;
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mIsLooping = false;
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mAutoUpdate = false;
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mIsSliced = false;
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mMaxIterations = 1;
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mAlwaysRender = false;
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mXray = false;
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mRenderSearch = false;
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mQuery = dtAllocNavMeshQuery();
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mQuery = NULL;
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}
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NavPath::~NavPath()
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{
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// Required for Detour.
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dtFreeNavMeshQuery(mQuery);
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mQuery = NULL;
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}
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bool NavPath::setProtectedMesh(void *obj, const char *index, const char *data)
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void NavPath::checkAutoUpdate()
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{
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NavMesh *mesh = NULL;
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NavPath *object = static_cast<NavPath*>(obj);
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if(Sim::findObject(data, mesh))
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object->mMesh = mesh;
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return false;
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EventManager *em = NavMesh::getEventManager();
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em->removeAll(this);
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if(mMesh)
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{
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if(mAutoUpdate)
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{
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em->subscribe(this, "NavMeshRemoved");
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em->subscribe(this, "NavMeshUpdate");
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em->subscribe(this, "NavMeshUpdateBox");
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em->subscribe(this, "NavMeshObstacleAdded");
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em->subscribe(this, "NavMeshObstacleRemoved");
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}
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}
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}
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const char *NavPath::getProtectedMesh(void *obj, const char *data)
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bool NavPath::setProtectedMesh(void *obj, const char *index, const char *data)
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{
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NavPath *object = static_cast<NavPath*>(obj);
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if(object->mMesh.isNull())
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return "";
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if(Sim::findObject(data, object->mMesh))
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object->checkAutoUpdate();
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if(object->mMesh->getName())
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return object->mMesh->getName();
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else
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return object->mMesh->getIdString();
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return true;
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}
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bool NavPath::setProtectedWaypoints(void *obj, const char *index, const char *data)
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@ -111,6 +120,16 @@ bool NavPath::setProtectedWaypoints(void *obj, const char *index, const char *da
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return false;
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}
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bool NavPath::setProtectedAutoUpdate(void *obj, const char *index, const char *data)
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{
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NavPath *object = static_cast<NavPath*>(obj);
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object->mAutoUpdate = dAtob(data);
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object->checkAutoUpdate();
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return false;
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}
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bool NavPath::setProtectedFrom(void *obj, const char *index, const char *data)
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{
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NavPath *object = static_cast<NavPath*>(obj);
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@ -150,7 +169,7 @@ const char *NavPath::getProtectedFrom(void *obj, const char *data)
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if(object->mFromSet)
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return data;
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else
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return "";
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return StringTable->insert("");
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}
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const char *NavPath::getProtectedTo(void *obj, const char *data)
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@ -160,29 +179,10 @@ const char *NavPath::getProtectedTo(void *obj, const char *data)
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if(object->mToSet)
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return data;
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else
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return "";
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return StringTable->insert("");
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}
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bool NavPath::setProtectedAlwaysRender(void *obj, const char *index, const char *data)
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{
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NavPath *path = static_cast<NavPath*>(obj);
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bool always = dAtob(data);
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if(always)
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{
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if(!gEditingMission)
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path->mNetFlags.set(Ghostable);
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}
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else
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{
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if(!gEditingMission)
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path->mNetFlags.clear(Ghostable);
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}
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path->mAlwaysRender = always;
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path->setMaskBits(PathMask);
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return true;
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}
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static IRangeValidator NaturalNumber(1, S32_MAX);
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IRangeValidator ValidIterations(1, S32_MAX);
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void NavPath::initPersistFields()
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{
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@ -195,25 +195,52 @@ void NavPath::initPersistFields()
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&setProtectedTo, &getProtectedTo,
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"World location this path should end at.");
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addProtectedField("mesh", TYPEID<NavMesh>(), Offset(mMesh, NavPath),
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&setProtectedMesh, &getProtectedMesh,
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"NavMesh object this path travels within.");
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addProtectedField("mesh", TypeRealString, Offset(mMeshName, NavPath),
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&setProtectedMesh, &defaultProtectedGetFn,
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"Name of the NavMesh object this path travels within.");
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addProtectedField("waypoints", TYPEID<SimPath::Path>(), Offset(mWaypoints, NavPath),
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&setProtectedWaypoints, &defaultProtectedGetFn,
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"Path containing waypoints for this NavPath to visit.");
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addField("isLooping", TypeBool, Offset(mIsLooping, NavPath),
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"Does this path loop?");
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addField("isSliced", TypeBool, Offset(mIsSliced, NavPath),
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"Plan this path over multiple updates instead of all at once.");
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addFieldV("maxIterations", TypeS32, Offset(mMaxIterations, NavPath), &ValidIterations,
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"Maximum iterations of path planning this path does per tick.");
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addProtectedField("autoUpdate", TypeBool, Offset(mAutoUpdate, NavPath),
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&setProtectedAutoUpdate, &defaultProtectedGetFn,
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"If set, this path will automatically replan when its navigation mesh changes.");
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endGroup("NavPath");
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addGroup("Flags");
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addField("allowWalk", TypeBool, Offset(mLinkTypes.walk, NavPath),
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"Allow the path to use dry land.");
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addField("allowJump", TypeBool, Offset(mLinkTypes.jump, NavPath),
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"Allow the path to use jump links.");
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addField("allowDrop", TypeBool, Offset(mLinkTypes.drop, NavPath),
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"Allow the path to use drop links.");
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addField("allowSwim", TypeBool, Offset(mLinkTypes.swim, NavPath),
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"Allow the path tomove in water.");
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addField("allowLedge", TypeBool, Offset(mLinkTypes.ledge, NavPath),
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"Allow the path to jump ledges.");
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addField("allowClimb", TypeBool, Offset(mLinkTypes.climb, NavPath),
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"Allow the path to use climb links.");
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addField("allowTeleport", TypeBool, Offset(mLinkTypes.teleport, NavPath),
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"Allow the path to use teleporters.");
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endGroup("Flags");
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addGroup("NavPath Render");
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addProtectedField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavMesh),
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&setProtectedAlwaysRender, &defaultProtectedGetFn,
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"Display this NavPath even outside the editor.");
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addField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavPath),
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"Render this NavPath even when not selected.");
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addField("xray", TypeBool, Offset(mXray, NavPath),
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"Render this NavPath through other objects.");
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addField("renderSearch", TypeBool, Offset(mRenderSearch, NavPath),
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"Render the closed list of this NavPath's search.");
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endGroup("NavPath Render");
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@ -225,59 +252,62 @@ bool NavPath::onAdd()
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if(!Parent::onAdd())
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return false;
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addToScene();
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// Ghost immediately if the editor's already open.
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if(gEditingMission || mAlwaysRender)
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if(gEditingMission)
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mNetFlags.set(Ghostable);
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// Automatically find a path if we can.
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if(isServerObject())
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plan();
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// Set initial world bounds and stuff.
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resize();
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addToScene();
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if(isServerObject())
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{
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mQuery = dtAllocNavMeshQuery();
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if(!mQuery)
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return false;
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checkAutoUpdate();
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if(!plan())
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setProcessTick(true);
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}
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return true;
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}
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void NavPath::onRemove()
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{
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// Remove from simulation.
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removeFromScene();
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Parent::onRemove();
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removeFromScene();
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}
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bool NavPath::init()
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{
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// Check that enough data is provided.
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if(mMesh.isNull() || !mMesh->getNavMesh())
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mStatus = DT_FAILURE;
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// Check that all the right data is provided.
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if(!mMesh || !mMesh->getNavMesh())
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return false;
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if(!(mFromSet && mToSet) && !(!mWaypoints.isNull() && mWaypoints->size()))
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if(!(mFromSet && mToSet) && !(mWaypoints && mWaypoints->size()))
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return false;
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// Initialise query in Detour.
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// Initialise our query.
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if(dtStatusFailed(mQuery->init(mMesh->getNavMesh(), MaxPathLen)))
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return false;
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mPoints.clear();
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mFlags.clear();
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mVisitPoints.clear();
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mLength = 0.0f;
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// Send path data to clients who are ghosting this object.
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if(isServerObject())
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setMaskBits(PathMask);
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// Add points we need to visit in reverse order.
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if(mWaypoints && mWaypoints->size())
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{
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// Add destination. For looping paths, that includes 'from'.
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if(mIsLooping && mFromSet)
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mVisitPoints.push_back(mFrom);
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if(mToSet)
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mVisitPoints.push_front(mTo);
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// Add waypoints.
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for(S32 i = mWaypoints->size() - 1; i >= 0; i--)
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{
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SceneObject *s = dynamic_cast<SceneObject*>(mWaypoints->at(i));
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@ -289,13 +319,11 @@ bool NavPath::init()
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mVisitPoints.push_front(s->getPosition());
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}
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}
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// Add source (only ever specified by 'from').
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if(mFromSet)
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mVisitPoints.push_back(mFrom);
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}
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else
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{
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// Add (from,) to and from
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if(mIsLooping)
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mVisitPoints.push_back(mFrom);
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mVisitPoints.push_back(mTo);
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@ -316,7 +344,6 @@ void NavPath::resize()
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return;
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}
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// Grow a box to just fit over all our points.
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Point3F max(mPoints[0]), min(mPoints[0]), pos(0.0f);
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for(U32 i = 1; i < mPoints.size(); i++)
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{
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@ -341,20 +368,38 @@ void NavPath::resize()
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bool NavPath::plan()
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{
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// Initialise filter.
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mFilter.setIncludeFlags(mLinkTypes.getFlags());
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// Initialise query and visit locations.
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if(!init())
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return false;
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if(!visitNext())
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return false;
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if(mIsSliced)
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return planSliced();
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else
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return planInstant();
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}
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bool NavPath::planSliced()
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{
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bool visited = visitNext();
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if(visited)
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setProcessTick(true);
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return visited;
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}
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bool NavPath::planInstant()
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{
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setProcessTick(false);
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visitNext();
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S32 store = mMaxIterations;
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mMaxIterations = INT_MAX;
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while(update());
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if(!finalise())
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return false;
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resize();
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return true;
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mMaxIterations = store;
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return finalise();
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}
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bool NavPath::visitNext()
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@ -364,23 +409,32 @@ bool NavPath::visitNext()
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return false;
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// Current leg of journey.
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Point3F start = mVisitPoints[s-1];
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Point3F end = mVisitPoints[s-2];
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Point3F &start = mVisitPoints[s-1];
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Point3F &end = mVisitPoints[s-2];
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// Drop to height of statics.
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RayInfo info;
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if(getContainer()->castRay(start, start - Point3F(0, 0, mMesh->mWalkableHeight * 2.0f), StaticObjectType, &info))
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start = info.point;
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if(getContainer()->castRay(end + Point3F(0, 0, 0.1f), end - Point3F(0, 0, mMesh->mWalkableHeight * 2.0f), StaticObjectType, &info))
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end = info.point;
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// Convert to Detour-friendly coordinates and data structures.
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F32 from[] = {start.x, start.z, -start.y};
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F32 to[] = {end.x, end.z, -end.y};
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F32 extents[] = {1.0f, 1.0f, 1.0f};
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F32 extx = mMesh->mWalkableRadius * 4.0f;
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F32 extz = mMesh->mWalkableHeight;
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F32 extents[] = {extx, extz, extx};
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dtPolyRef startRef, endRef;
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if(dtStatusFailed(mQuery->findNearestPoly(from, extents, &mFilter, &startRef, from)) || !startRef)
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if(dtStatusFailed(mQuery->findNearestPoly(from, extents, &mFilter, &startRef, NULL)) || !startRef)
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{
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Con::errorf("No NavMesh polygon near visit point (%g, %g, %g) of NavPath %s",
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start.x, start.y, start.z, getIdString());
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return false;
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}
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if(dtStatusFailed(mQuery->findNearestPoly(to, extents, &mFilter, &endRef, to)) || !startRef)
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if(dtStatusFailed(mQuery->findNearestPoly(to, extents, &mFilter, &endRef, NULL)) || !endRef)
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{
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Con::errorf("No NavMesh polygon near visit point (%g, %g, %g) of NavPath %s",
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end.x, end.y, end.z, getIdString());
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@ -397,20 +451,16 @@ bool NavPath::visitNext()
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bool NavPath::update()
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{
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// StatusInProgress means a query is underway.
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if(dtStatusInProgress(mStatus))
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mStatus = mQuery->updateSlicedFindPath(INT_MAX, NULL);
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// StatusSucceeded means the query found its destination.
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mStatus = mQuery->updateSlicedFindPath(mMaxIterations, NULL);
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if(dtStatusSucceed(mStatus))
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{
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// Finalize the path. Need to use the static path length cap again.
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// Add points from this leg.
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dtPolyRef path[MaxPathLen];
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S32 pathLen;
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mStatus = mQuery->finalizeSlicedFindPath(path, &pathLen, MaxPathLen);
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// Apparently stuff can go wrong during finalizing, so check the status again.
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if(dtStatusSucceed(mStatus) && pathLen)
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{
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// These next few blocks are straight from Detour example code.
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F32 straightPath[MaxPathLen * 3];
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S32 straightPathLen;
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dtPolyRef straightPathPolys[MaxPathLen];
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@ -422,19 +472,19 @@ bool NavPath::update()
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F32 from[] = {start.x, start.z, -start.y};
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F32 to[] = {end.x, end.z, -end.y};
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// Straightens out the path.
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mQuery->findStraightPath(from, to, path, pathLen,
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straightPath, straightPathFlags,
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straightPathPolys, &straightPathLen, MaxPathLen);
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// Convert Detour point path to list of Torque points.
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s = mPoints.size();
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mPoints.increment(straightPathLen);
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mFlags.increment(straightPathLen);
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for(U32 i = 0; i < straightPathLen; i++)
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{
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F32 *f = straightPath + i * 3;
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mPoints[s + i] = RCtoDTS(f);
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// Accumulate length if we're not the first vertex.
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mMesh->getNavMesh()->getPolyFlags(straightPathPolys[i], &mFlags[s + i]);
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// Add to length
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if(s > 0 || i > 0)
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mLength += (mPoints[s+i] - mPoints[s+i-1]).len();
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}
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@ -467,30 +517,37 @@ bool NavPath::update()
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bool NavPath::finalise()
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{
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// Stop ticking.
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setProcessTick(false);
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// Reset world bounds and stuff.
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resize();
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return dtStatusSucceed(mStatus);
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return success();
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}
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void NavPath::processTick(const Move *move)
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{
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if(!mMesh)
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if(Sim::findObject(mMeshName.c_str(), mMesh))
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plan();
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if(dtStatusInProgress(mStatus))
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update();
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}
|
||||
|
||||
Point3F NavPath::getNode(S32 idx)
|
||||
Point3F NavPath::getNode(S32 idx) const
|
||||
{
|
||||
if(idx < getCount() && idx >= 0)
|
||||
if(idx < size() && idx >= 0)
|
||||
return mPoints[idx];
|
||||
Con::errorf("Trying to access out-of-bounds path index %d (path length: %d)!", idx, getCount());
|
||||
return Point3F(0,0,0);
|
||||
}
|
||||
|
||||
S32 NavPath::getCount()
|
||||
U16 NavPath::getFlags(S32 idx) const
|
||||
{
|
||||
if(idx < size() && idx >= 0)
|
||||
return mFlags[idx];
|
||||
return 0;
|
||||
}
|
||||
|
||||
S32 NavPath::size() const
|
||||
{
|
||||
return mPoints.size();
|
||||
}
|
||||
|
|
@ -498,18 +555,11 @@ S32 NavPath::getCount()
|
|||
void NavPath::onEditorEnable()
|
||||
{
|
||||
mNetFlags.set(Ghostable);
|
||||
if(isClientObject() && !mAlwaysRender)
|
||||
addToScene();
|
||||
}
|
||||
|
||||
void NavPath::onEditorDisable()
|
||||
{
|
||||
if(!mAlwaysRender)
|
||||
{
|
||||
mNetFlags.clear(Ghostable);
|
||||
if(isClientObject())
|
||||
removeFromScene();
|
||||
}
|
||||
mNetFlags.clear(Ghostable);
|
||||
}
|
||||
|
||||
void NavPath::inspectPostApply()
|
||||
|
|
@ -530,7 +580,7 @@ void NavPath::prepRenderImage(SceneRenderState *state)
|
|||
{
|
||||
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
||||
ri->renderDelegate.bind(this, &NavPath::renderSimple);
|
||||
ri->type = RenderPassManager::RIT_Object;
|
||||
ri->type = RenderPassManager::RIT_Editor;
|
||||
ri->translucentSort = true;
|
||||
ri->defaultKey = 1;
|
||||
state->getRenderPass()->addInst(ri);
|
||||
|
|
@ -577,6 +627,18 @@ void NavPath::renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMa
|
|||
for (U32 i = 0; i < mPoints.size(); i++)
|
||||
PrimBuild::vertex3fv(mPoints[i]);
|
||||
PrimBuild::end();
|
||||
|
||||
if(mRenderSearch && getServerObject())
|
||||
{
|
||||
NavPath *np = static_cast<NavPath*>(getServerObject());
|
||||
if(np->mQuery && !dtStatusSucceed(np->mStatus))
|
||||
{
|
||||
duDebugDrawTorque dd;
|
||||
dd.overrideColor(duRGBA(250, 20, 20, 255));
|
||||
duDebugDrawNavMeshNodes(&dd, *np->mQuery);
|
||||
dd.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
U32 NavPath::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||
|
|
@ -586,6 +648,7 @@ U32 NavPath::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
|||
stream->writeFlag(mIsLooping);
|
||||
stream->writeFlag(mAlwaysRender);
|
||||
stream->writeFlag(mXray);
|
||||
stream->writeFlag(mRenderSearch);
|
||||
|
||||
if(stream->writeFlag(mFromSet))
|
||||
mathWrite(*stream, mFrom);
|
||||
|
|
@ -596,7 +659,10 @@ U32 NavPath::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
|||
{
|
||||
stream->writeInt(mPoints.size(), 32);
|
||||
for(U32 i = 0; i < mPoints.size(); i++)
|
||||
{
|
||||
mathWrite(*stream, mPoints[i]);
|
||||
stream->writeInt(mFlags[i], 16);
|
||||
}
|
||||
}
|
||||
|
||||
return retMask;
|
||||
|
|
@ -609,6 +675,7 @@ void NavPath::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|||
mIsLooping = stream->readFlag();
|
||||
mAlwaysRender = stream->readFlag();
|
||||
mXray = stream->readFlag();
|
||||
mRenderSearch = stream->readFlag();
|
||||
|
||||
if((mFromSet = stream->readFlag()) == true)
|
||||
mathRead(*stream, &mFrom);
|
||||
|
|
@ -618,27 +685,55 @@ void NavPath::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|||
if(stream->readFlag())
|
||||
{
|
||||
mPoints.clear();
|
||||
mFlags.clear();
|
||||
mPoints.setSize(stream->readInt(32));
|
||||
mFlags.setSize(mPoints.size());
|
||||
for(U32 i = 0; i < mPoints.size(); i++)
|
||||
{
|
||||
Point3F p;
|
||||
mathRead(*stream, &p);
|
||||
mPoints[i] = p;
|
||||
mFlags[i] = stream->readInt(16);
|
||||
}
|
||||
resize();
|
||||
}
|
||||
}
|
||||
|
||||
DefineEngineMethod(NavPath, replan, bool, (),,
|
||||
DefineEngineMethod(NavPath, plan, bool, (),,
|
||||
"@brief Find a path using the already-specified path properties.")
|
||||
{
|
||||
return object->plan();
|
||||
}
|
||||
|
||||
DefineEngineMethod(NavPath, getCount, S32, (),,
|
||||
DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
|
||||
"@brief Callback when this path's NavMesh is loaded or rebuilt.")
|
||||
{
|
||||
if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
|
||||
object->plan();
|
||||
}
|
||||
|
||||
DefineEngineMethod(NavPath, onNavMeshUpdateBox, void, (const char *data),,
|
||||
"@brief Callback when a particular area in this path's NavMesh is rebuilt.")
|
||||
{
|
||||
String s(data);
|
||||
U32 space = s.find(' ');
|
||||
if(space != String::NPos)
|
||||
{
|
||||
String id = s.substr(0, space);
|
||||
if(!object->mMesh || id.compare(object->mMesh->getIdString()))
|
||||
return;
|
||||
String boxstr = s.substr(space + 1);
|
||||
Box3F box;
|
||||
castConsoleTypeFromString(box, boxstr.c_str());
|
||||
if(object->getWorldBox().isOverlapped(box))
|
||||
object->plan();
|
||||
}
|
||||
}
|
||||
|
||||
DefineEngineMethod(NavPath, size, S32, (),,
|
||||
"@brief Return the number of nodes in this path.")
|
||||
{
|
||||
return object->getCount();
|
||||
return object->size();
|
||||
}
|
||||
|
||||
DefineEngineMethod(NavPath, getNode, Point3F, (S32 idx),,
|
||||
|
|
@ -647,8 +742,14 @@ DefineEngineMethod(NavPath, getNode, Point3F, (S32 idx),,
|
|||
return object->getNode(idx);
|
||||
}
|
||||
|
||||
DefineEngineMethod(NavPath, getFlags, S32, (S32 idx),,
|
||||
"@brief Get a specified node along the path.")
|
||||
{
|
||||
return (S32)object->getFlags(idx);
|
||||
}
|
||||
|
||||
DefineEngineMethod(NavPath, getLength, F32, (),,
|
||||
"@brief Get the length of this path in Torque units (i.e. the total distance it covers).")
|
||||
"@brief Get the length of this path.")
|
||||
{
|
||||
return object->getLength();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue