Added basic Walkabout with #define renamed and no editor.

This commit is contained in:
Daniel Buckmaster 2014-11-28 19:42:10 +11:00
parent c08413ffde
commit f4c940f4fe
22 changed files with 3725 additions and 196 deletions

View file

@ -1,5 +1,5 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
// Copyright (c) 2014 Daniel Buckmaster
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
@ -25,16 +25,20 @@
#include <queue>
#include "torqueRecast.h"
#include "scene/sceneObject.h"
#include "collision/concretePolyList.h"
#include "recastPolyList.h"
#include "util/messaging/eventManager.h"
#include "torqueRecast.h"
#include "duDebugDrawTorque.h"
#include "coverPoint.h"
#include <Recast.h>
#include <DetourNavMesh.h>
#include <DetourNavMeshBuilder.h>
#include <DebugDraw.h>
#include <DetourNavMeshQuery.h>
/// @class NavMesh
/// Represents a set of bounds within which a Recast navigation mesh is generated.
@ -53,6 +57,10 @@ public:
bool build(bool background = true, bool saveIntermediates = false);
/// Stop a build in progress.
void cancelBuild();
/// Generate cover points from a nav mesh.
bool createCoverPoints();
/// Remove all cover points
void deleteCoverPoints();
/// Save the navmesh to a file.
bool save();
@ -65,9 +73,15 @@ public:
/// Instantly rebuild a specific tile.
void buildTile(const U32 &tile);
/// Rebuild parts of the navmesh where links have changed.
void buildLinks();
/// Data file to store this nav mesh in. (From engine executable dir.)
StringTableEntry mFileName;
/// Name of the SimSet to store cover points in. (Usually a SimGroup.)
StringTableEntry mCoverSet;
/// Cell width and height.
F32 mCellSize, mCellHeight;
/// @name Actor data
@ -90,6 +104,17 @@ public:
U32 mMaxPolysPerTile;
/// @}
/// @name Water
/// @{
enum WaterMethod {
Ignore,
Solid,
Impassable
};
WaterMethod mWaterMethod;
/// @}
/// @}
/// Return the index of the tile included by this point.
@ -98,6 +123,68 @@ public:
/// Return the box of a given tile.
Box3F getTileBox(U32 id);
/// @name Links
/// @{
/// Add an off-mesh link.
S32 addLink(const Point3F &from, const Point3F &to, U32 flags = 0);
/// Get the ID of the off-mesh link near the point.
S32 getLink(const Point3F &pos);
/// Get the number of links this mesh has.
S32 getLinkCount();
/// Get the starting point of a link.
Point3F getLinkStart(U32 idx);
/// Get the ending point of a link.
Point3F getLinkEnd(U32 idx);
/// Get the flags used by a link.
LinkData getLinkFlags(U32 idx);
/// Set flags used by a link.
void setLinkFlags(U32 idx, const LinkData &d);
/// Set the selected state of a link.
void selectLink(U32 idx, bool select, bool hover = true);
/// Delete the selected link.
void deleteLink(U32 idx);
/// @}
/// Should small characters use this mesh?
bool mSmallCharacters;
/// Should regular-sized characters use this mesh?
bool mRegularCharacters;
/// Should large characters use this mesh?
bool mLargeCharacters;
/// Should vehicles use this mesh?
bool mVehicles;
/// @name Annotations
/// @{
/// Should we automatically generate jump-down links?
bool mJumpDownLinks;
/// Height of a 'small' jump link.
F32 mJumpLinkSmall;
/// Height of a 'large' jump link.
F32 mJumpLinkLarge;
/// Distance to search for cover.
F32 mCoverDist;
/// Distance to search horizontally when peeking around cover.
F32 mPeekDist;
/// Add cover to walls that don't have corners?
bool mInnerCover;
/// @}
/// @name SimObject
/// @{
@ -142,6 +229,8 @@ public:
void prepRenderImage(SceneRenderState *state);
void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
void renderLinks(duDebugDraw &dd);
void renderTileData(duDebugDrawTorque &dd, U32 tile);
bool mAlwaysRender;
@ -151,6 +240,12 @@ public:
~NavMesh();
DECLARE_CONOBJECT(NavMesh);
/// Return the server-side NavMesh SimSet.
static SimSet *getServerSet();
/// Return the EventManager for all NavMeshes.
static EventManager *getEventManager();
void inspectPostApply();
protected:
@ -165,6 +260,9 @@ private:
/// Builds the next tile in the dirty list.
void buildNextTile();
/// Save imtermediate navmesh creation data?
bool mSaveIntermediates;
/// @name Tiles
/// @{
@ -223,6 +321,9 @@ private:
/// List of tiles.
Vector<Tile> mTiles;
/// List of tile intermediate data.
Vector<TileData> mTileData;
/// List of indices to the tile array which are dirty.
std::queue<U32> mDirtyTiles;
@ -234,6 +335,33 @@ private:
/// @}
/// @name Off-mesh links
/// @{
enum SelectState {
Unselected,
Hovered,
Selected
};
Vector<F32> mLinkVerts; ///< Coordinates of each link vertex
Vector<bool> mLinksUnsynced; ///< Are the editor links unsynced from the mesh?
Vector<F32> mLinkRads; ///< Radius of each link
Vector<U8> mLinkDirs; ///< Direction (one-way or bidirectional)
Vector<U8> mLinkAreas; ///< Area ID
Vector<unsigned short> mLinkFlags; ///< Flags
Vector<U32> mLinkIDs; ///< ID number of each link
Vector<U8> mLinkSelectStates; ///< Selection state of links
Vector<bool> mDeleteLinks; ///< Link will be deleted next build.
U32 mCurLinkID;
void eraseLink(U32 idx);
void eraseLinks();
void setLinkCount(U32 c);
/// @}
/// @name Intermediate data
/// @{
@ -244,6 +372,21 @@ private:
void updateConfig();
dtNavMesh *nm;
rcContext *ctx;
/// @}
/// @name Cover
/// @{
struct CoverPointData {
MatrixF trans;
CoverPoint::Size size;
bool peek[3];
};
/// Attempt to place cover points along a given edge.
bool testEdgeCover(const Point3F &pos, const VectorF &dir, CoverPointData &data);
/// @}
@ -269,6 +412,15 @@ private:
void renderToDrawer();
/// @}
/// Server-side set for all NavMesh objects.
static SimObjectPtr<SimSet> smServerSet;
/// Use this object to manage update events.
static SimObjectPtr<EventManager> smEventManager;
};
typedef NavMesh::WaterMethod NavMeshWaterMethod;
DefineEnumType(NavMeshWaterMethod);
#endif