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Added basic Walkabout with #define renamed and no editor.
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187
Engine/source/gui/containers/guiFlexibleArrayCtrl.cpp
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187
Engine/source/gui/containers/guiFlexibleArrayCtrl.cpp
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#ifdef TORQUE_WALKABOUT_EXTRAS_ENABLED
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 Daniel Buckmaster
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/engineAPI.h"
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#include "platform/platform.h"
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#include "gui/containers/guiFlexibleArrayCtrl.h"
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#include "platform/types.h"
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GuiFlexibleArrayControl::GuiFlexibleArrayControl()
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{
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mRows = 0;
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mRowSpacing = 0;
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mColSpacing = 0;
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mIsContainer = true;
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mResizing = false;
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mFrozen = false;
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mPadding.set(0, 0, 0, 0);
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}
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GuiFlexibleArrayControl::~GuiFlexibleArrayControl()
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{
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}
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IMPLEMENT_CONOBJECT(GuiFlexibleArrayControl);
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ConsoleDocClass( GuiFlexibleArrayControl,
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"@brief A container that arranges children into a grid.\n\n"
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"This container maintains a 2D grid of GUI controls. If one is added, deleted, "
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"or resized, then the grid is updated. The insertion order into the grid is "
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"determined by the internal order of the children (ie. the order of addition).<br>"
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"Children are added to the grid by row or column until they fill the assocated "
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"GuiFlexibleArrayControl extent (width or height). For example, a "
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"GuiFlexibleArrayControl with 10 children, and <i>fillRowFirst</i> set to "
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"true may be arranged as follows:\n\n"
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"<pre>\n"
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"1 2 ...3... 4\n"
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"..5.. 6 7 .8.\n"
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"9 ....10....\n"
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"</pre>\n"
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"@tsexample\n"
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"new GuiFlexibleArrayControl()\n"
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"{\n"
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" colSpacing = \"2\";\n"
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" rowSpacing = \"2\";\n"
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" frozen = \"0\";\n"
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" padding = \"0 0 0 0\";\n"
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" //Properties not specific to this control have been omitted from this example.\n"
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"};\n"
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"@endtsexample\n\n"
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"@see GuiDynamicCtrlArrayControl\n"
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"@ingroup GuiContainers"
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);
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// ConsoleObject...
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void GuiFlexibleArrayControl::initPersistFields()
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{
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addField("rowCount", TypeS32, Offset( mRows, GuiFlexibleArrayControl),
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"Number of rows the child controls have been arranged into. This value "
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"is calculated automatically when children are added, removed or resized; "
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"writing it directly has no effect.");
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addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiFlexibleArrayControl),
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"Spacing between rows");
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addField("colSpacing", TypeS32, Offset(mColSpacing, GuiFlexibleArrayControl),
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"Spacing between columns");
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addField("frozen", TypeBool, Offset(mFrozen, GuiFlexibleArrayControl),
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"When true, the array will not update when new children are added or in "
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"response to child resize events. This is useful to prevent unnecessary "
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"resizing when adding, removing or resizing a number of child controls.");
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addField("padding", TypeRectSpacingI, Offset(mPadding, GuiFlexibleArrayControl),
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"Padding around the top, bottom, left, and right of this control. This "
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"reduces the area available for child controls.");
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Parent::initPersistFields();
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}
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void GuiFlexibleArrayControl::inspectPostApply()
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{
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resize(getPosition(), getExtent());
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Parent::inspectPostApply();
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}
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void GuiFlexibleArrayControl::addObject(SimObject *obj)
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{
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Parent::addObject(obj);
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if(!mFrozen)
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refresh();
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}
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bool GuiFlexibleArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
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{
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if(size() == 0)
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return Parent::resize(newPosition, newExtent);
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if(mResizing)
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return false;
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mResizing = true;
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// Place each child.
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S32 childcount = 0;
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Point2I pos(mPadding.left, mPadding.top);
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mRows = 0;
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S32 rowHeight = 0;
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for(S32 i = 0; i < size(); i++)
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{
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GuiControl *gc = dynamic_cast<GuiControl*>(operator [](i));
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if(gc && gc->isVisible())
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{
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if(pos.x + gc->getWidth() > getExtent().x - mPadding.right)
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{
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pos.y += rowHeight + mRowSpacing;
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pos.x = mPadding.left;
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rowHeight = 0;
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mRows++;
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}
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gc->setPosition(pos);
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rowHeight = getMax(rowHeight, gc->getHeight());
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pos.x += mColSpacing + gc->getWidth();
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childcount++;
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}
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}
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Point2I realExtent(newExtent);
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realExtent.y = pos.y + rowHeight;
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realExtent.y += mPadding.bottom;
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mResizing = false;
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return Parent::resize(newPosition, realExtent);
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}
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void GuiFlexibleArrayControl::childResized(GuiControl *child)
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{
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Parent::childResized(child);
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if ( !mFrozen )
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refresh();
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}
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void GuiFlexibleArrayControl::refresh()
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{
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resize(getPosition(), getExtent());
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}
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DefineEngineMethod( GuiFlexibleArrayControl, refresh, void, (),,
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"Recalculates the position and size of this control and all its children." )
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{
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object->refresh();
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}
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#endif // TORQUE_WALKABOUT_EXTRAS_ENABLED
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70
Engine/source/gui/containers/guiFlexibleArrayCtrl.h
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70
Engine/source/gui/containers/guiFlexibleArrayCtrl.h
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@ -0,0 +1,70 @@
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#ifdef TORQUE_WALKABOUT_EXTRAS_ENABLED
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 Daniel Buckmaster
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIFLEXIBLEARRAYCTRL_H_
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#define _GUIFLEXIBLEARRAYCTRL_H_
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#include "gui/core/guiControl.h"
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class GuiFlexibleArrayControl : public GuiControl
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{
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typedef GuiControl Parent;
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public:
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GuiFlexibleArrayControl();
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virtual ~GuiFlexibleArrayControl();
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DECLARE_CONOBJECT(GuiFlexibleArrayControl);
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DECLARE_CATEGORY( "Gui Containers" );
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// ConsoleObject
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static void initPersistFields();
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// SimObject
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void inspectPostApply();
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// SimSet
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void addObject(SimObject *obj);
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// GuiControl
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bool resize(const Point2I &newPosition, const Point2I &newExtent);
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void childResized(GuiControl *child);
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// GuiFlexibleArrayCtrl
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void refresh();
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protected:
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S32 mRows;
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S32 mRowSpacing;
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S32 mColSpacing;
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bool mResizing;
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bool mFrozen;
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RectSpacingI mPadding;
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};
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#endif // _GUIFLEXIBLEARRAYCTRL_H_
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#endif // TORQUE_WALKABOUT_EXTRAS_ENABLED
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