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Added basic Walkabout with #define renamed and no editor.
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22 changed files with 3725 additions and 196 deletions
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@ -816,6 +816,48 @@ F32 WaterPlane::distanceTo( const Point3F& point ) const
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return ( point.z - getPosition().z );
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}
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bool WaterPlane::buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& )
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{
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if(context == PLC_Navigation)
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{
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polyList->setObject( this );
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polyList->setTransform( &MatrixF::Identity, Point3F( 1.0f, 1.0f, 1.0f ) );
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F32 z = getPosition().z;
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Point3F
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p0(box.minExtents.x, box.maxExtents.y, z),
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p1(box.maxExtents.x, box.maxExtents.y, z),
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p2(box.maxExtents.x, box.minExtents.y, z),
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p3(box.minExtents.x, box.minExtents.y, z);
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// Add vertices to poly list.
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U32 v0 = polyList->addPoint(p0);
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polyList->addPoint(p1);
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polyList->addPoint(p2);
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polyList->addPoint(p3);
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// Add plane between first three vertices.
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polyList->begin(0, 0);
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polyList->vertex(v0);
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polyList->vertex(v0+1);
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polyList->vertex(v0+2);
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polyList->plane(v0, v0+1, v0+2);
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polyList->end();
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// Add plane between last three vertices.
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polyList->begin(0, 1);
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polyList->vertex(v0+2);
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polyList->vertex(v0+3);
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polyList->vertex(v0);
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polyList->plane(v0+2, v0+3, v0);
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polyList->end();
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return true;
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}
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return false;
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}
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void WaterPlane::inspectPostApply()
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{
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Parent::inspectPostApply();
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