From f4491f82021215170b9234ad251b772e5d4da3ab Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Thu, 4 Jan 2024 13:10:17 -0600 Subject: [PATCH] typofix. also, repopulate pref GuiTextEditCtrl each onWake just to be sure --- Templates/BaseGame/game/data/UI/guis/ChooseLevelMenu.tscript | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/BaseGame/game/data/UI/guis/ChooseLevelMenu.tscript b/Templates/BaseGame/game/data/UI/guis/ChooseLevelMenu.tscript index b11a3a062..6d22b40d4 100644 --- a/Templates/BaseGame/game/data/UI/guis/ChooseLevelMenu.tscript +++ b/Templates/BaseGame/game/data/UI/guis/ChooseLevelMenu.tscript @@ -26,12 +26,11 @@ function ChooseLevelMenu::onAdd( %this ) new AssetQuery(ChooseLevelAssetQuery); %this.previewButtonSize = "445 120"; - %this.fillPrefEntries(); } function ChooseLevelMenu::fillPrefEntries( %this ) { - serverNameCTRL.setText($Pref::Player::Name); + playerNameCTRL.setText($Pref::Player::Name); serverNameCTRL.setText($Pref::Server::Name); serverPassCTRL.setText($Pref::Server::Password); serverInfoCTRL.setText($Pref::Server::Info); @@ -40,6 +39,7 @@ function ChooseLevelMenu::fillPrefEntries( %this ) function ChooseLevelMenu::onWake(%this) { + %this.fillPrefEntries(); LevelPreviewArray.clear(); ChooseLevelAssetQuery.clear();