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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #2059 from Bloodknight/SaharaUndo
#define AUTOPAINT_UNDO
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commit
f43bb6b565
1 changed files with 17 additions and 6 deletions
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@ -2857,14 +2857,21 @@ DefineConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, (F32 angle), , "
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//------------------------------------------------------------------------------
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void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope, F32 mCoverage )
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{
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if (!mActiveTerrain)
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#define AUTOPAINT_UNDO
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if (!mActiveTerrain)
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return;
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S32 mat = getPaintMaterialIndex();
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if (mat == -1)
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return;
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mUndoSel = new Selection;
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#ifndef AUTOPAINT_UNDO
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mUndoSel = new Selection;
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#endif
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U32 terrBlocks = mActiveTerrain->getBlockSize();
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for (U32 y = 0; y < terrBlocks; y++)
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@ -2906,19 +2913,23 @@ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinS
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if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope)))
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continue;
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gi.mMaterialChanged = true;
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mUndoSel->add(gi);
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gi.mMaterialChanged = true;
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#ifndef AUTOPAINT_UNDO
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mUndoSel->add(gi);
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#endif
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gi.mMaterial = mat;
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setGridInfo(gi);
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}
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}
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#ifndef AUTOPAINT_UNDO
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if(mUndoSel->size())
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submitUndo( mUndoSel );
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else
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delete mUndoSel;
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mUndoSel = 0;
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#endif
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scheduleMaterialUpdate();
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}
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