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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
needed mft_pbrconfigmap or _convifgvars and _matinfocflags set to default=true to trip the forward lit side,
shifted the mft_skybox test on down below the checks for the presence of those features to be inserted, and removed them on out if a skybox.
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parent
ab613187ed
commit
f437dcad45
2 changed files with 15 additions and 12 deletions
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@ -43,10 +43,10 @@ ImplementFeatureType( MFT_DetailMap, MFG_Texture, 4.0f, true );
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ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
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ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
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ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
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ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
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ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
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ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
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ImplementFeatureType(MFT_InvertSmoothness, U32(-1), -1, true);
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ImplementFeatureType( MFT_InvertSmoothness, U32(-1), -1, true);
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ImplementFeatureType( MFT_PBRConfigMap, MFG_Texture, 8.0f, false );
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ImplementFeatureType( MFT_PBRConfigMap, MFG_Texture, 8.0f, true);
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ImplementFeatureType( MFT_PBRConfigVars, MFG_Texture, 8.0f, false );
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ImplementFeatureType( MFT_PBRConfigVars, MFG_Texture, 8.0f, true);
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ImplementFeatureType( MFT_MatInfoFlags, MFG_Texture, 9.0f, false );
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ImplementFeatureType( MFT_MatInfoFlags, MFG_Texture, 9.0f, true);
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ImplementFeatureType( MFT_GlowMap, MFG_Texture, 10.0f, true );
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ImplementFeatureType( MFT_GlowMap, MFG_Texture, 10.0f, true );
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ImplementFeatureType( MFT_NormalMap, MFG_Texture, 11.0f, true );
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ImplementFeatureType( MFT_NormalMap, MFG_Texture, 11.0f, true );
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ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 12.0f, true );
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ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 12.0f, true );
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@ -385,14 +385,6 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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fd.features.addFeature( MFT_CubeMap );
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fd.features.addFeature( MFT_CubeMap );
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}
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}
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if (features.hasFeature(MFT_SkyBox))
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{
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fd.features.addFeature(MFT_StaticCubemap);
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fd.features.addFeature(MFT_CubeMap);
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fd.features.addFeature(MFT_SkyBox);
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fd.features.removeFeature(MFT_ReflectionProbes);
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}
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fd.features.addFeature( MFT_Visibility );
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fd.features.addFeature( MFT_Visibility );
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if ( lastStage &&
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if ( lastStage &&
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@ -453,6 +445,17 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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// Deferred Shading : Material Info Flags
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// Deferred Shading : Material Info Flags
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fd.features.addFeature(MFT_MatInfoFlags);
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fd.features.addFeature(MFT_MatInfoFlags);
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if (features.hasFeature(MFT_SkyBox))
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{
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fd.features.addFeature(MFT_StaticCubemap);
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fd.features.addFeature(MFT_CubeMap);
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fd.features.addFeature(MFT_SkyBox);
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fd.features.removeFeature(MFT_ReflectionProbes);
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fd.features.removeFeature(MFT_PBRConfigVars);
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fd.features.removeFeature(MFT_MatInfoFlags);
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}
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if ( mMaterial->mAccuEnabled[stageNum] )
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if ( mMaterial->mAccuEnabled[stageNum] )
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{
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{
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mHasAccumulation = true;
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mHasAccumulation = true;
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