Navmesh load/save now uses builtin file abstraction.

This commit is contained in:
Daniel Buckmaster 2014-11-28 20:24:11 +11:00
parent f4c940f4fe
commit f42e12940c
5 changed files with 60 additions and 49 deletions

View file

@ -78,7 +78,7 @@ struct LinkData {
bool ledge;
bool climb;
bool teleport;
LinkData(unsigned short flags = 0)
LinkData(U16 flags = 0)
{
walk = flags & WalkFlag;
jump = flags & JumpFlag;
@ -88,7 +88,7 @@ struct LinkData {
climb = flags & ClimbFlag;
teleport = flags & TeleportFlag;
}
unsigned short getFlags() const
U16 getFlags() const
{
return
(walk ? WalkFlag : 0) |