mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 09:33:50 +00:00
Navmesh load/save now uses builtin file abstraction.
This commit is contained in:
parent
f4c940f4fe
commit
f42e12940c
5 changed files with 60 additions and 49 deletions
|
|
@ -78,7 +78,7 @@ struct LinkData {
|
|||
bool ledge;
|
||||
bool climb;
|
||||
bool teleport;
|
||||
LinkData(unsigned short flags = 0)
|
||||
LinkData(U16 flags = 0)
|
||||
{
|
||||
walk = flags & WalkFlag;
|
||||
jump = flags & JumpFlag;
|
||||
|
|
@ -88,7 +88,7 @@ struct LinkData {
|
|||
climb = flags & ClimbFlag;
|
||||
teleport = flags & TeleportFlag;
|
||||
}
|
||||
unsigned short getFlags() const
|
||||
U16 getFlags() const
|
||||
{
|
||||
return
|
||||
(walk ? WalkFlag : 0) |
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue