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Navmesh load/save now uses builtin file abstraction.
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5 changed files with 60 additions and 49 deletions
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@ -349,7 +349,7 @@ private:
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Vector<F32> mLinkRads; ///< Radius of each link
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Vector<U8> mLinkDirs; ///< Direction (one-way or bidirectional)
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Vector<U8> mLinkAreas; ///< Area ID
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Vector<unsigned short> mLinkFlags; ///< Flags
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Vector<U16> mLinkFlags; ///< Flags
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Vector<U32> mLinkIDs; ///< ID number of each link
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Vector<U8> mLinkSelectStates; ///< Selection state of links
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Vector<bool> mDeleteLinks; ///< Link will be deleted next build.
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