Navmesh load/save now uses builtin file abstraction.

This commit is contained in:
Daniel Buckmaster 2014-11-28 20:24:11 +11:00
parent f4c940f4fe
commit f42e12940c
5 changed files with 60 additions and 49 deletions

View file

@ -349,7 +349,7 @@ private:
Vector<F32> mLinkRads; ///< Radius of each link
Vector<U8> mLinkDirs; ///< Direction (one-way or bidirectional)
Vector<U8> mLinkAreas; ///< Area ID
Vector<unsigned short> mLinkFlags; ///< Flags
Vector<U16> mLinkFlags; ///< Flags
Vector<U32> mLinkIDs; ///< ID number of each link
Vector<U8> mLinkSelectStates; ///< Selection state of links
Vector<bool> mDeleteLinks; ///< Link will be deleted next build.