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Navmesh load/save now uses builtin file abstraction.
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5 changed files with 60 additions and 49 deletions
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@ -28,9 +28,9 @@
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#endif
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#ifdef TORQUE_NAVIGATION_ENABLED
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#include "walkabout/navPath.h"
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#include "walkabout/navMesh.h"
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#include "walkabout/coverPoint.h"
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#include "navigation/navPath.h"
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#include "navigation/navMesh.h"
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#include "navigation/coverPoint.h"
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#endif // TORQUE_NAVIGATION_ENABLED
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class AIPlayer : public Player {
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