Navmesh load/save now uses builtin file abstraction.

This commit is contained in:
Daniel Buckmaster 2014-11-28 20:24:11 +11:00
parent f4c940f4fe
commit f42e12940c
5 changed files with 60 additions and 49 deletions

View file

@ -28,9 +28,9 @@
#endif
#ifdef TORQUE_NAVIGATION_ENABLED
#include "walkabout/navPath.h"
#include "walkabout/navMesh.h"
#include "walkabout/coverPoint.h"
#include "navigation/navPath.h"
#include "navigation/navMesh.h"
#include "navigation/coverPoint.h"
#endif // TORQUE_NAVIGATION_ENABLED
class AIPlayer : public Player {