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https://github.com/TorqueGameEngines/Torque3D.git
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Comment formatting
Removed incorrect comments to be more inline with windows and linux. Put comment on line 812 on top of code.
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parent
c0906e1c41
commit
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1 changed files with 4 additions and 3 deletions
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@ -809,7 +809,8 @@ NetSocket Net::openConnectTo(const char *addressString)
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error = Net::WrongProtocolType;
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error = Net::WrongProtocolType;
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}
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}
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if (error == NoError || error == NeedHostLookup) // Open socket
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// Open socket
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if (error == NoError || error == NeedHostLookup)
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{
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{
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handleFd = openSocket();
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handleFd = openSocket();
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}
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}
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@ -826,9 +827,9 @@ NetSocket Net::openConnectTo(const char *addressString)
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if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
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if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
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errno != EINPROGRESS)
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errno != EINPROGRESS)
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{
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{
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error = PlatformNetState::getLastError(); // Output this error if not 10035 then close
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error = PlatformNetState::getLastError();
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if (error != Net::WouldBlock) // Resource temporarily unavailable.
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if (error != Net::WouldBlock)
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{
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{
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Con::errorf("Error connecting %s: %s",
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Con::errorf("Error connecting %s: %s",
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addressString, strerror(errno));
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addressString, strerror(errno));
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