diff --git a/Engine/source/gfx/gfxVertexTypes.cpp b/Engine/source/gfx/gfxVertexTypes.cpp index bfc194104..d4420513b 100644 --- a/Engine/source/gfx/gfxVertexTypes.cpp +++ b/Engine/source/gfx/gfxVertexTypes.cpp @@ -29,32 +29,12 @@ GFXImplementVertexFormat( GFXVertexP ) addElement( "POSITION", GFXDeclType_Float3 ); } -GFXImplementVertexFormat( GFXVertexPad ) -{ - addElement("PADDING", GFXDeclType_UByte4); -} - GFXImplementVertexFormat( GFXVertexPT ) { addElement( "POSITION", GFXDeclType_Float3 ); addElement( "TEXCOORD", GFXDeclType_Float2, 0 ); } -GFXImplementVertexFormat( GFXVertexPTT ) -{ - addElement( "POSITION", GFXDeclType_Float3 ); - addElement( "TEXCOORD", GFXDeclType_Float2, 0 ); - addElement( "TEXCOORD", GFXDeclType_Float2, 1 ); -} - -GFXImplementVertexFormat( GFXVertexPTTT ) -{ - addElement( "POSITION", GFXDeclType_Float3 ); - addElement( "TEXCOORD", GFXDeclType_Float2, 0 ); - addElement( "TEXCOORD", GFXDeclType_Float2, 1 ); - addElement( "TEXCOORD", GFXDeclType_Float2, 2 ); -} - GFXImplementVertexFormat( GFXVertexPC ) { addElement( "POSITION", GFXDeclType_Float3 ); @@ -75,20 +55,6 @@ GFXImplementVertexFormat( GFXVertexPCT ) addElement( "TEXCOORD", GFXDeclType_Float2, 0 ); } -GFXImplementVertexFormat( GFXVertexPCTT ) -{ - addElement( "POSITION", GFXDeclType_Float3 ); - addElement( "COLOR", GFXDeclType_Color ); - addElement( "TEXCOORD", GFXDeclType_Float2, 0 ); - addElement( "TEXCOORD", GFXDeclType_Float2, 1 ); -} - -GFXImplementVertexFormat( GFXVertexPN ) -{ - addElement( "POSITION", GFXDeclType_Float3 ); - addElement( "NORMAL", GFXDeclType_Float3 ); -} - GFXImplementVertexFormat( GFXVertexPNT ) { addElement( "POSITION", GFXDeclType_Float3 ); diff --git a/Engine/source/gfx/gfxVertexTypes.h b/Engine/source/gfx/gfxVertexTypes.h index 005aca02b..2a9a152cb 100644 --- a/Engine/source/gfx/gfxVertexTypes.h +++ b/Engine/source/gfx/gfxVertexTypes.h @@ -36,11 +36,6 @@ #include "math/mPoint3.h" #endif -GFXDeclareVertexFormat( GFXVertexPad ) -{ - U32 data; -}; - GFXDeclareVertexFormat( GFXVertexP ) { Point3F point; @@ -52,21 +47,6 @@ GFXDeclareVertexFormat( GFXVertexPT ) Point2F texCoord; }; -GFXDeclareVertexFormat( GFXVertexPTT ) -{ - Point3F point; - Point2F texCoord1; - Point2F texCoord2; -}; - -GFXDeclareVertexFormat( GFXVertexPTTT ) -{ - Point3F point; - Point2F texCoord1; - Point2F texCoord2; - Point2F texCoord3; -}; - GFXDeclareVertexFormat( GFXVertexPC ) { Point3F point; @@ -87,20 +67,6 @@ GFXDeclareVertexFormat( GFXVertexPCT ) Point2F texCoord; }; -GFXDeclareVertexFormat( GFXVertexPCTT ) -{ - Point3F point; - GFXVertexColor color; - Point2F texCoord; - Point2F texCoord2; -}; - -GFXDeclareVertexFormat( GFXVertexPN ) -{ - Point3F point; - Point3F normal; -}; - GFXDeclareVertexFormat( GFXVertexPNT ) { Point3F point; @@ -133,27 +99,6 @@ GFXDeclareVertexFormat( GFXVertexPNTBT ) Point2F texCoord; }; -/* - -DEFINE_VERT( GFXVertexPCNT, - GFXVertexFlagXYZ | GFXVertexFlagNormal | GFXVertexFlagDiffuse | GFXVertexFlagTextureCount1 | GFXVertexFlagUV0) -{ - Point3F point; - Point3F normal; - GFXVertexColor color; - Point2F texCoord; -}; - -DEFINE_VERT( GFXVertexPCNTT, - GFXVertexFlagXYZ | GFXVertexFlagNormal | GFXVertexFlagDiffuse | GFXVertexFlagTextureCount2 | GFXVertexFlagUV0 | GFXVertexFlagUV1) -{ - Point3F point; - Point3F normal; - GFXVertexColor color; - Point2F texCoord[2]; -}; -*/ - GFXDeclareVertexFormat( GFXVertexPNTTB ) { Point3F point; @@ -164,16 +109,4 @@ GFXDeclareVertexFormat( GFXVertexPNTTB ) Point2F texCoord2; }; -/* -DEFINE_VERT( GFXVertexPNTB, - GFXVertexFlagXYZ | GFXVertexFlagNormal | GFXVertexFlagTextureCount2 | - GFXVertexFlagUV0 | GFXVertexFlagUVW1 ) -{ - Point3F point; - Point3F normal; - Point2F texCoord; - Point3F binormal; -}; -*/ - #endif // _GFXVERTEXTYPES_H_ diff --git a/Engine/source/shaderGen/shaderGen.cpp b/Engine/source/shaderGen/shaderGen.cpp index 54b297772..3339aaea5 100644 --- a/Engine/source/shaderGen/shaderGen.cpp +++ b/Engine/source/shaderGen/shaderGen.cpp @@ -459,18 +459,12 @@ GFXShader* ShaderGen::getShader( const MaterialFeatureData &featureData, const G // Build a description string from the features // and vertex format combination ( and macros ). String shaderDescription = vertexFormat->getDescription() + features.getDescription(); - if ( macros && !macros->empty() ) - { - String macroStr; - GFXShaderMacro::stringize( *macros, ¯oStr ); - shaderDescription += macroStr; - } - // Generate a single 64bit hash from the description string. // // Don't get paranoid! This has 1 in 18446744073709551616 // chance for collision... it won't happen in this lifetime. // + shaderDescription.replace("\n", " "); U64 hash = Torque::hash64( (const U8*)shaderDescription.c_str(), shaderDescription.length(), 0 ); hash = convertHostToLEndian(hash); U32 high = (U32)( hash >> 32 );