Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -1631,10 +1631,11 @@ DefineEngineFunction( containerRayCast, const char*,
pExempt->enableCollision();
// add the hit position and normal?
char *returnBuffer = Con::getReturnBuffer(256);
static const U32 bufSize = 256;
char *returnBuffer = Con::getReturnBuffer(bufSize);
if(ret)
{
dSprintf(returnBuffer, 256, "%d %g %g %g %g %g %g %g",
dSprintf(returnBuffer, bufSize, "%d %g %g %g %g %g %g %g",
ret, rinfo.point.x, rinfo.point.y, rinfo.point.z,
rinfo.normal.x, rinfo.normal.y, rinfo.normal.z, rinfo.distance);
}