Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -664,8 +664,9 @@ ConsoleFunction( setShadowVizLight, const char*, 2, 2, "" )
const Point3I &size = texObject->getSize();
F32 aspect = (F32)size.x / (F32)size.y;
char *result = Con::getReturnBuffer( 64 );
dSprintf( result, 64, "%d %d %g", size.x, size.y, aspect );
static const U32 bufSize = 64;
char *result = Con::getReturnBuffer( bufSize );
dSprintf( result, bufSize, "%d %d %g", size.x, size.y, aspect );
return result;
}