Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -158,8 +158,9 @@ void GuiProgressBitmapCtrl::setBitmap( const char* name )
const char* GuiProgressBitmapCtrl::getScriptValue()
{
char * ret = Con::getReturnBuffer(64);
dSprintf(ret, 64, "%g", mProgress);
static const U32 bufSize = 64;
char * ret = Con::getReturnBuffer(bufSize);
dSprintf(ret, bufSize, "%g", mProgress);
return ret;
}