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Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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42 changed files with 300 additions and 204 deletions
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@ -78,8 +78,9 @@ ConsoleMethod(DbgFileView, getCurrentLine, const char *, 2, 2, "()"
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{
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S32 lineNum;
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const char *file = object->getCurrentLine(lineNum);
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char* ret = Con::getReturnBuffer(256);
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dSprintf(ret, 256, "%s\t%d", file, lineNum);
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static const U32 bufSize = 256;
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char* ret = Con::getReturnBuffer(bufSize);
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dSprintf(ret, bufSize, "%s\t%d", file, lineNum);
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return ret;
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}
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