Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -78,8 +78,9 @@ ConsoleMethod(DbgFileView, getCurrentLine, const char *, 2, 2, "()"
{
S32 lineNum;
const char *file = object->getCurrentLine(lineNum);
char* ret = Con::getReturnBuffer(256);
dSprintf(ret, 256, "%s\t%d", file, lineNum);
static const U32 bufSize = 256;
char* ret = Con::getReturnBuffer(bufSize);
dSprintf(ret, bufSize, "%s\t%d", file, lineNum);
return ret;
}