Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -719,8 +719,9 @@ ImplementConsoleTypeCasters( TypeRectSpacingI, RectSpacingI )
ConsoleGetType( TypeRectSpacingI )
{
RectSpacingI *rect = (RectSpacingI *) dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%d %d %d %d", rect->top, rect->bottom,
static const U32 bufSize = 256;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, bufSize, "%d %d %d %d", rect->top, rect->bottom,
rect->left, rect->right);
return returnBuffer;
}