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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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42 changed files with 300 additions and 204 deletions
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@ -5061,8 +5061,9 @@ ConsoleMethod(GuiTreeViewCtrl, getSelectedObject, S32, 2, 3, "( int index=0 ) -
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ConsoleMethod(GuiTreeViewCtrl, getSelectedObjectList, const char*, 2, 2,
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"Returns a space sperated list of all selected object ids.")
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{
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char* buff = Con::getReturnBuffer(1024);
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dSprintf(buff,1024,"");
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static const U32 bufSize = 1024;
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char* buff = Con::getReturnBuffer(bufSize);
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dSprintf(buff,bufSize,"");
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const Vector< GuiTreeViewCtrl::Item* > selectedItems = object->getSelectedItems();
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for(S32 i = 0; i < selectedItems.size(); i++)
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@ -5077,7 +5078,7 @@ ConsoleMethod(GuiTreeViewCtrl, getSelectedObjectList, const char*, 2, 2,
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//the start of the buffer where we want to write
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char* buffPart = buff+len;
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//the size of the remaining buffer (-1 cause dStrlen doesn't count the \0)
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S32 size = 1024-len-1;
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S32 size = bufSize-len-1;
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//write it:
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if(size < 1)
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{
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@ -5126,8 +5127,9 @@ ConsoleMethod(GuiTreeViewCtrl, getTextToRoot, const char*,4,4,"(TreeItemId item,
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ConsoleMethod(GuiTreeViewCtrl, getSelectedItemList,const char*, 2,2,"returns a space seperated list of mulitple item ids")
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{
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char* buff = Con::getReturnBuffer(1024);
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dSprintf(buff,1024,"");
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static const U32 bufSize = 1024;
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char* buff = Con::getReturnBuffer(bufSize);
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dSprintf(buff,bufSize,"");
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const Vector< S32 >& selected = object->getSelected();
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for(S32 i = 0; i < selected.size(); i++)
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@ -5138,7 +5140,7 @@ ConsoleMethod(GuiTreeViewCtrl, getSelectedItemList,const char*, 2,2,"returns a s
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//the start of the buffer where we want to write
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char* buffPart = buff+len;
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//the size of the remaining buffer (-1 cause dStrlen doesn't count the \0)
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S32 size = 1024-len-1;
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S32 size = bufSize-len-1;
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//write it:
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if(size < 1)
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{
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