Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -450,8 +450,9 @@ DefineEngineMethod( GuiListBoxCtrl, getSelectedItems, const char*, (),,
if( selItems.empty() )
return StringTable->lookup("-1");
UTF8 *retBuffer = Con::getReturnBuffer( selItems.size() * 4 );
dMemset( retBuffer, 0, selItems.size() * 4 );
static const U32 bufSize = selItems.size() * 4;
UTF8 *retBuffer = Con::getReturnBuffer( bufSize );
dMemset( retBuffer, 0, bufSize );
Vector<S32>::iterator i = selItems.begin();
for( ; i != selItems.end(); i++ )
{