mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
parent
d0a64026b0
commit
f3fc84738b
42 changed files with 300 additions and 204 deletions
|
|
@ -450,8 +450,9 @@ DefineEngineMethod( GuiListBoxCtrl, getSelectedItems, const char*, (),,
|
|||
if( selItems.empty() )
|
||||
return StringTable->lookup("-1");
|
||||
|
||||
UTF8 *retBuffer = Con::getReturnBuffer( selItems.size() * 4 );
|
||||
dMemset( retBuffer, 0, selItems.size() * 4 );
|
||||
static const U32 bufSize = selItems.size() * 4;
|
||||
UTF8 *retBuffer = Con::getReturnBuffer( bufSize );
|
||||
dMemset( retBuffer, 0, bufSize );
|
||||
Vector<S32>::iterator i = selItems.begin();
|
||||
for( ; i != selItems.end(); i++ )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue