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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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42 changed files with 300 additions and 204 deletions
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@ -64,13 +64,14 @@ ScriptMethod( Forest, forestRayCast, const char*, 4, 4, "( Point3F start, Point3
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dSscanf(argv[2], "%g %g %g", &start.x, &start.y, &start.z);
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dSscanf(argv[3], "%g %g %g", &end.x, &end.y, &end.z);
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char *returnBuffer = Con::getReturnBuffer(256);
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static const U32 bufSize = 256;
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char *returnBuffer = Con::getReturnBuffer(bufSize);
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returnBuffer[0] = '0';
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returnBuffer[1] = '\0';
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ForestRayInfo rinfo;
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if ( object->castRayI( start, end, &rinfo ) )
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dSprintf( returnBuffer, 256, "%d %d %g", rinfo.item->getData()->getId(), rinfo.key, rinfo.t );
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dSprintf( returnBuffer, bufSize, "%d %d %g", rinfo.item->getData()->getId(), rinfo.key, rinfo.t );
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return returnBuffer;
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}
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