mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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parent
d0a64026b0
commit
f3fc84738b
42 changed files with 300 additions and 204 deletions
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@ -1223,9 +1223,10 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodeDepth, void, 3, 3, "" )
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ConsoleMethod( GuiMeshRoadEditorCtrl, getNodePosition, const char*, 2, 2, "" )
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{
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char* returnBuffer = Con::getReturnBuffer(256);
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static const U32 bufSize = 256;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, 256, "%f %f %f",
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dSprintf(returnBuffer, bufSize, "%f %f %f",
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object->getNodePosition().x, object->getNodePosition().y, object->getNodePosition().z);
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return returnBuffer;
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@ -1249,9 +1250,10 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
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ConsoleMethod( GuiMeshRoadEditorCtrl, getNodeNormal, const char*, 2, 2, "" )
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{
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char* returnBuffer = Con::getReturnBuffer(256);
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static const U32 bufSize = 256;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, 256, "%f %f %f",
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dSprintf(returnBuffer, bufSize, "%f %f %f",
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object->getNodeNormal().x, object->getNodeNormal().y, object->getNodeNormal().z);
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return returnBuffer;
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