Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -1223,9 +1223,10 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodeDepth, void, 3, 3, "" )
ConsoleMethod( GuiMeshRoadEditorCtrl, getNodePosition, const char*, 2, 2, "" )
{
char* returnBuffer = Con::getReturnBuffer(256);
static const U32 bufSize = 256;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, 256, "%f %f %f",
dSprintf(returnBuffer, bufSize, "%f %f %f",
object->getNodePosition().x, object->getNodePosition().y, object->getNodePosition().z);
return returnBuffer;
@ -1249,9 +1250,10 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
ConsoleMethod( GuiMeshRoadEditorCtrl, getNodeNormal, const char*, 2, 2, "" )
{
char* returnBuffer = Con::getReturnBuffer(256);
static const U32 bufSize = 256;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, 256, "%f %f %f",
dSprintf(returnBuffer, bufSize, "%f %f %f",
object->getNodeNormal().x, object->getNodeNormal().y, object->getNodeNormal().z);
return returnBuffer;