Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -343,8 +343,9 @@ DefineEngineMethod( FileObject, peekLine, const char*, (),,
"@return String containing the line of data that was just peeked\n")
{
char *line = Con::getReturnBuffer( 512 );
object->peekLine( (U8*)line, 512 );
static const U32 bufSize = 512;
char *line = Con::getReturnBuffer( bufSize );
object->peekLine( (U8*)line, bufSize );
return line;
}

View file

@ -113,8 +113,9 @@ const char * StreamObject::readLine()
if(mStream == NULL)
return NULL;
char *buffer = Con::getReturnBuffer(256);
mStream->readLine((U8 *)buffer, 256);
static const U32 bufSize = 256;
char *buffer = Con::getReturnBuffer(bufSize);
mStream->readLine((U8 *)buffer, bufSize);
return buffer;
}