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synced 2026-02-12 19:31:41 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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42 changed files with 300 additions and 204 deletions
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@ -2680,11 +2680,12 @@ DefineConsoleMethod( SimObject, getDynamicField, const char*, ( S32 index ),,
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++itr;
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}
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char* buffer = Con::getReturnBuffer(256);
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static const U32 bufSize = 256;
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char* buffer = Con::getReturnBuffer(bufSize);
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if (*itr)
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{
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SimFieldDictionary::Entry* entry = *itr;
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dSprintf(buffer, 256, "%s\t%s", entry->slotName, entry->value);
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dSprintf(buffer, bufSize, "%s\t%s", entry->slotName, entry->value);
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return buffer;
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}
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